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Imbue Toggle: While target is under 75% Hit Points:
- +1d4 Sonic
- Scales with 100% Spell Power
Passive:
- +5 Fire Spell Power
- +5 Sonic Spell Power
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| 1 | 1 | 0 |
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| | 1 | 2 | 1 |
- Character Level 4
- Bloodsong
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Bloodsong Imbue Toggle attacks increase to:
- 1d6 Sonic damage to enemies under 50% HP.
- This scales with 100% Spell Power
Passive:
- +10 Fire Spell Power
- +10 Sonic Spell Power
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| 1 | 1 | 3 |
- Character Level 7
- Charisma
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| | 1 | 2 | 4 |
- Character Level 11
- Bloodsong
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Bloodsong Imbue Toggle increases to:
- 1d8 Sonic damage to enemies under 25% HP.
- This scales with 100% Spell Power
Passive:
- +20 Fire Spell Power
- +20 Sonic Spell Power
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| 1 | 1 | 6 |
- Character Level 16
- Charisma
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| Cooldown: 12 Seconds
| Spell-Like Ability: Hellish Rebuke Cooldown: 12 Seconds
Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 1 |
None |
| Rank 1:
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- +1 Balance
- +1 Bluff
- +1 Diplomacy
| Rank 2:
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- +2 Balance
- +2 Bluff
- +2 Diplomacy
| Rank 3:
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- +3 Balance
- +3 Bluff
- +3 Diplomacy
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| 3 | 1 | 1 |
None |
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While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
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| 1 | 2 | 1 |
None |
| | 3 | 1 | 1 |
None |
| Activation Cost: 10 Spell Points Cooldown: 30 Seconds
Create circle of Obscuring Darkness:
- Foes inside have a 20% chance of missing on any attack
- Miss due to concealment
- Lasts 30 Seconds
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| 1 | 2 | 1 |
None |
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While Hellish Rebuke is active and damaged by an enemy:
- Enemy has a chance to be dazed
- No save
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| 1 | 1 | 5 |
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| Multiple Selection |
| Acid or Cold Resistance |
| 1 | 2 | 5 |
None |
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While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
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| 1 | 1 | 5 |
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While wielding an Orb or Staff: | Rank 1:
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| Rank 2:
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| Rank 3:
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- +10 Universal Spell Power
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| 3 | 1 | 5 |
None |
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While Obscuring Darkness is active:
- Enemies that enter have a chance to be Blinded
- No save
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| 1 | 1 | 5 |
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Upon using Fiendish Arpeggio
- Chance to turn Target to burning ash
- Acts like Flesh to Stone spell
- Affects targets that can be Fascinated
- Bosses are Immune, but take:
- -4 Armor Class
- -25% Fortification for the duration
- Will DC: 1d20 + Perform Modifier negates
- Lasts 20 seconds
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| 1 | 1 | 10 |
None |
| Multiple Selection |
| Acid or Cold Resistance |
| 1 | 2 | 10 |
- Infernal Resistance (Tier 2)
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While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
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| 1 | 1 | 10 |
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Your Bardic Ballad grants an additional: | Rank 1:
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- +1 To Hit
- +3 Universal Spell Power
| Rank 2:
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- +2 To Hit
- +6 Universal Spell Power
| Rank 3:
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- +3 To Hit
- +9 Universal Spell Power
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| 3 | 1 | 10 |
None |
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While in the Obscuring Darkness, gain:
- +3 Saving Throws
- +3 Magical Resistance Rating
- +15 Magical Resistance Cap
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| 1 | 2 | 10 |
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When casting an Sonic Spell:
- Use Fire Spell Power if it is higher
When casting a Fire Spell:
- Use Sonic Spell Power if it is higher
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| 1 | 2 | 15 |
None |
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Upon being attacked, enemies will:
- Be Fascinated
- 10% Chance to occur
- Will DC: 1d20 + Perform Modifier Save negates
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| 1 | 2 | 15 |
None |
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While using a Dashing Weapon:
- +2 To Hit
- +2 Damage
- +1 Sneak Attack Die
- +1 Enchantement DC
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| 1 | 1 | 15 |
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- +1 Enchantment DC
- +1 Caster Level
- +1 Max Caster Level with Enchantment Spells
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| 1 | 2 | 15 |
None |
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While in the Obscuring Darkness, gain:
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| 1 | 2 | 15 |
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