The thief-acrobat excels at getting into and out of places no one else can. If every street-level entrance to the Jewelers' Guildhouse is locked and well guarded, the thief-acrobat simply jumps atop the building from the roof of a nearby inn, throws a grappling hook to the highest minaret, runs up the attached rope to a shuttered window, and quickly picks the lock. Should her escape go awry once she has the goods, her gymnastic combat style keeps her our of harm's way.
Acrobatic (Enhancement)
Fast Movement (Enhancement)
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- While wielding a Quarterstaff:
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| 1 | 2 | 1 |
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| Rank 1:
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- +1 Bluff
- +1 Diplomacy
- +1 Haggle
- +1 Intimidate
| Rank 2:
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- +2 Bluff
- +2 Diplomacy
- +2 Haggle
- +2 Intimidate
| Rank 3:
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- +3 Bluff
- +3 Diplomacy
- +3 Haggle
- +3 Intimidate
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| 3 | 1 | 1 |
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| Cooldown: 8 Seconds |
Melee Attack: | Rank 1:
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- +1[W]
- +1 Critical Threat Range
- +100 Threat Reduction
- On Sneak Attack}: An Intelligent target takes:
- -1 Balance
- -1 Reflex Save
- -1 Will Save
- Lasts for 20 Seconds
- Stacks 5 times
Passive:
| Rank 2:
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- +2[W]
- +2 Critical Threat Range
- +200 Threat Reduction
- On Sneak Attack: An Intelligent target takes:
- -1 Balance
- -1 Reflex Save
- -1 Will Save
- Lasts for 20 Seconds
- Stacks 5 times
Passive:
| Rank 3:
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- +3[W]
- +3 Critical Threat Range
- +300 Reduction
- On Sneak Attack: An Intelligent target takes:
- -1 Balance
- -1 Reflex Save
- -1 Will Save
- Lasts for 20 Seconds
- Stacks 5 times
Passive:
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| 3 | 1 | 1 |
- Antirequisite
- Sly Flourish in the Half-Elf tree
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Increase Ability (Strength/Dexterity)
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- While wielding a Quarterstaff:
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| 1 | 2 | 10 |
- Acrobat Staff Training (Tier 2)
- Rogue 3
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| Rank 1:
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| Rank 2:
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- +10% Strikethrough Chance
| Rank 3:
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- +20% Strikethrough Chance
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| 3 | 1 | 10 |
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| Rank 1:
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- +1% Dodge
- +1 Dexterity
- While wearing Light Armor:
- +1 Maximum Dexterity Bonus
| Rank 2:
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- +2% Dodge
- +2 Dexterity
- While wearing Light Armor:
- +2 Maximum Dexterity Bonus
| Rank 3:
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- +3% Dodge
- +3 Dexterity
- While wearing Light Armor:
- +3 Maximum Dexterity Bonus
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| 3 | 1 | 10 |
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Melee Quarterstaff Trip Attack: All nearby enemies: | Rank 1:
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- +1[W]
- Tripped
- Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
| Rank 2:
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- +2[W]
- Tripped
- Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
| Rank 3:
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- +5[W]
- Tripped
- Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
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| 3 | 1 | 10 |
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Increase Ability (Strength/Dexterity)
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- While wielding a Quarterstaff:
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| 1 | 2 | 20 |
- Acrobat Staff Training (Tier 3)
- Rogue 4
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Defensive Roll now triggers: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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When attacking a helpless opponent: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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Melee Quarterstaff Attack: Deal damage as you whirl through enemies in a line | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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