The Eclipse Itself (Complete)

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The Eclipse Itself Icon.png

The Eclipse Itself
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 29
Bound to Character on Acquire
Base DamageGreyQuestion.png: 65.63
Damage: 5[1d6+6]+15
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Finishing Touch: This item is one step away from its completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
  • Quality Potency +39: Passive: +39 Quality Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +19%: Passive: All your spells gain a +19% Equipment bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2: Passive: +2 Quality bonus to DC of all spells.
  • One Of:
    • Fire Magics:
      • Fire Lore +5%: Passive: Your Fire spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Combustion +30: Passive: +30 Equipment bonus to Fire Spell Power.
    • Healing Magics:
      • Healing Lore +5%: Passive: Your Healing spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Devotion +30: Passive: +30 Equipment bonus to Positive Spell Power.
    • Ice Magics:
      • Ice Lore +5%: Passive: Your Cold spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Glaciation +30: Passive: +30 Equipment bonus to Cold Spell Power.
    • Negative Magics:
      • Void Lore +5%: Passive: Your Negative Energy and Poison spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Nullification +30: Passive: +30 Equipment bonus to Negative Energy and Poison Spell Power.
    • Electricity Magics:
      • Lightning Lore +5%: Passive: Your Electric spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Magnetism +30: Passive: +30 Equipment bonus to Electric Spell Power.
    • Impulse Magics:
      • Kinetic Lore +5%: Passive: Your Force, Physical, and Untyped spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Impulse +30: Passive: +30 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
    • Acid Magics:
      • Acid Lore +5%: Passive: Your Acid spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Corrosion +30: Passive: +30 Equipment bonus to Acid Spell Power.
    • Sonic Magics:
      • Sonic Lore +5%: Passive: Your Sonic spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Resonance +30: Passive: +30 Equipment bonus to Sonic Spell Power.
  • One Of:
  • Arcane Augmentation IX: This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
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    Binding: Unbound
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Material: This item is made out of: Steel
Hardness: 39 Durability: 370

This was taken from the hands of the Radiant Idol, Qaspiel Mistwalker, before his departure. It resonates with latent fury.
Base Value: 11,600 Platinum2 Copper 4 lbs
The Eclipse Itself.png
Where To Find: Only available via crafting
Upgradeable: 
Upgraded From
The Eclipse Itself (Almost There Upgraded)