Difference between revisions of "Template:ItemMaterialDR"

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|adamantine =* '''Adamantine:''' Found only in meteorites an the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
|adamantine =* '''Adamantine:''' Found only in meteorites an the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
|blueshine =* '''Everbright:''' Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright item will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
|blueshine =* '''Everbright:''' Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright item will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
|glassshards='''Glass Shards:''' This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed does {{Dice||2|10}} damage per stack every two seconds, last for 20 seconds, and can stack up to 100 times.
|glassshards='''Glass Shards:''' This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed does {{Dice||{{{2|2}}}|10}} damage per stack every two seconds, last for 20 seconds, and can stack up to 15 times.
|densewood=* '''Densewood:''' One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
|densewood=* '''Densewood:''' One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
|riedracrystal= '''Crystal:''' Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
|byeshk=* '''Byeshk:''' Mined in the Byeshk and Graywall Mountains bordering Droaam, this rare metal has a lustrous purple sheen and is hard and dense. Byeshk weapons are able to overcome the protective damage reduction of certain aberrations. Additionally, Alchemical handwraps reinforced with this material grant the user an extra die step of damage on unarmed strikes.
|byeshk=* '''Byeshk:''' Mined in the Byeshk and Graywall Mountains bordering Droaam, this rare metal has a lustrous purple sheen and is hard and dense. Byeshk weapons are able to overcome the protective damage reduction of certain aberrations. Additionally, Alchemical handwraps reinforced with this material grant the user an extra die step of damage on unarmed strikes.
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Latest revision as of 23:54, 29 August 2023

ItemMaterialDR[edit]

This is the template for the DR text that shows in the enhancement section of any item for material types. Add new descriptions as needed. This is automatically included in the templates for the weapons/items, etc.

Example Usage
{{ItemMaterialDR|Flametouched Iron}}* Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor A flametouched iron weapon is treated as a good-aligned weapon.
{{ItemMaterialDR|Silver|Long Bow}}

Usage[edit]

{{ItemMaterialDR|(Material)|(Item Type)}}

Parameter Documentation
MaterialThis is the material that adds to the DR
Item TypeThis is the type of item, as some types don't get the material benefit

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.