Template:Elemental

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Revision as of 19:02, 22 March 2019 by MNDeveloper (talk | contribs)

Elemental[edit]

This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.

Example Usage
{{Elemental|Fire}}Fire: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.
{{Elemental|Fire|Effect|9}}Fire +9: Additional 9d6 Fire damage per hit.
{{Elemental|Fire|Critical|2}}Critical Fire +2: This weapon deals 2d6 Fire Damage on Critical Hit.
{{Elemental|Fire|Critical|2}}Critical Fire +2: This weapon deals 2d6 Fire Damage on Critical Hit.

Usage[edit]

{{Elemental|(Element)|(Type)|(Damage Amount)|(Creature)|(Title)}}

Parameter Documentation
ElementDefines which element is being added for damage.
Possible Values:
  • Acid
  • Cold
  • Electricity
  • Fire
  • Force
  • Light
  • Sonic
  • Negative
  • Poison
TypeThis specifies which type of effect is added. This is optional, and if missing it will assume you meant the basic effect.
Possible Values:
  • Touch
  • Burst
  • Burst10
  • Superior Burst
  • Greater Burst
  • Greater Burst10
  • Gale
  • Effect (requires damage amount)
  • Critical (requires damage amount)
  • Critical Burst
  • Dice (requires damage amount)
  • Coruscating (requires damage amount)
  • Radiance
  • Basic - Default if it doesn't match any of the above
Damage AmountThis specifies how much damage is added specified as the number of d6 dice are rolled. It is only used when the type is Effect or Critical or if type is Dice, than the exact dice amount.
CreatureThis is the creature the extra damage is against (i.e. Undead, Evil, etc)
TitleThis is the title of the enchantment, if different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


{{{1}}}: This weapon is sheathed in {{{1}}}. The weapon deals an additional 1d6 {{{1}}} damage each hit.