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Difference between revisions of "Template:AlignmentDamage"

From DDO Compendium
 
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|true law={{EnchTitle|True Law|True Law}}{{EnchBody|This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.}}{{EnchCat|AlignmentDamage|Items with True Law}}
 
|true law={{EnchTitle|True Law|True Law}}{{EnchBody|This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.}}{{EnchCat|AlignmentDamage|Items with True Law}}
  
|true chaos={{EnchTitle|True Chaos|True Chaos|{{{5|}}}}}{{EnchCat|This weapon is infused with the power of True Chaos. It does an additional {{Dice||{{{2}}}|{{#if: {{{4|}}}|{{{4}}}|6}}}} damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.}}{{EnchCat|AlignmentDamage|Items with True Chaos}}
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|true chaos={{EnchTitle|True Chaos|True Chaos|{{{5|}}}}}{{EnchBody|This weapon is infused with the power of True Chaos. It does an additional {{Dice||{{{2}}}|{{#if: {{{4|}}}|{{{4}}}|6}}}} damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.}}{{EnchCat|AlignmentDamage|Items with True Chaos}}
  
 
|good blast= {{EnchTitle|Good#Blast|Good Blast|{{{5|}}}}}{{EnchCat|A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignement deal and extra {{Dice||3|{{#if: {{{4|}}}|{{{4}}}|6}}}} good damage for weapons with a x2 critical multiplier, {{Dice||4|{{#if: {{{4|}}}|{{{4}}}|6}}}} for a x3 multiplier and {{Dice||5|{{#if: {{{4|}}}|{{{4}}}|6}}}} for a x4 multipliers. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing {{Dice||4|{{#if: {{{4|}}}|{{{4}}}|6}}}} more good damage to any enemy of non-good alignment.}}{{EnchCat|AlignmentDamage|Items with Good Blast}}
 
|good blast= {{EnchTitle|Good#Blast|Good Blast|{{{5|}}}}}{{EnchCat|A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignement deal and extra {{Dice||3|{{#if: {{{4|}}}|{{{4}}}|6}}}} good damage for weapons with a x2 critical multiplier, {{Dice||4|{{#if: {{{4|}}}|{{{4}}}|6}}}} for a x3 multiplier and {{Dice||5|{{#if: {{{4|}}}|{{{4}}}|6}}}} for a x4 multipliers. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing {{Dice||4|{{#if: {{{4|}}}|{{{4}}}|6}}}} more good damage to any enemy of non-good alignment.}}{{EnchCat|AlignmentDamage|Items with Good Blast}}
  
 
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Latest revision as of 20:52, 13 January 2020

AlignmentDamage[edit]

This template is used on equipment for some style of alignment damage enchantment. It shows the text of the enchantment as close as possible to the way it looks on an items examine window.
Example Usage
{{AlignmentDamage|Axiomatic|9|True}}Axomatic 9:  This weapon is righteous and wielded by those who stand against chaos, dealing an addition 9d6 law damage on each hit. This effect makes the weapon lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level.
{{AlignmentDamage|Unholy|9|False}}Unholy 9: This weapon is used by the wicked to smite the pure, dealing an additional 9d6 evil damage on each hit. This effect makes the weapon evil aligned.
{{AlignmentDamage|Holy|7|True|4}}Holy 7: This weapon is wielded by the pure to smite the wicked, dealing an additional 7d4 good damage on each hit. This effect makes this weapon good aligned. Evil characters wielding this weapon will suffer one negative level.

Usage[edit]

{{AlignmentDamage|(Alignment)|(Amount)|(Causes Negative Level)|(Die Side)|(Title)}}

Parameter Documentation
AlignmentThis specifies the alignment of the enemy that will get extra damage.
Possible Values:
  • Anarchic
  • Axiomatic
  • Holy
  • Unholy
  • Anarchic Burst
  • Axiomatic Burst
  • Holy Burst
  • Unholy Burst
  • Greater Good
  • Absolute Law
  • Supreme Good
  • Good Blast
  • True Chaos
  • Pure Good
  • True Law
AmountThis is the amount of extra damage that will be imposed. This should be given in the number of d6s that are added. Not needed for burst types.
Causes Negative LevelThis is a value that when True adds a negative level to the opposite alignment when worn/equipped. Not needed for burst types.
Possible Values:
  • True
  • Any other value makes it false
Die SideThis is the number of sides the die has, default is d6
TitleThe title of the enchantment if it is not the default.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.