The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing. not is it about impressing anyone - least of all poets. The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.
Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students. Their art, they say is one that can be learned but never taught.
Deflect Arrows (Enhancement)
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- While you are dual wielding weapons, you gain:
- +2 Shield Bonus to Armor Class
- +2 Shield Bonus to Physical Resistance Rating
- +2 Shield Bonus to Magical Resistance Rating
- If you are Character Level 1:
- Gain the Two Weapon Fighting Feat
- Removed at Character Level 2
- This is permanently granted at Ranger Level 2
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| 1 | 1 | 0 |
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- Scimitars are treated as light melee weapons
- While you are dual wielding weapons:
- Use your Dexterity modifier to hit with Light Melee Weapons
- +1 Shield Bonus to Armor Class
- +1 Shield Bonus to Physical Resistance Rating
- +1 Shield Bonus to Magical Resistance Rating
- +10% stacking chance to make off-hand attacks
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| 1 | 1 | 5 |
- Shield of Whirling Steel
- Ranger 3
- Antirequisite
- Tempest in the Half-Elf tree
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- While you are dual wielding weapons:
- Use your Dexterity modifier for damage with light melee weapons
- +1 Shield Bonus to Armor Class
- +1 Shield Bonus to Physical Resistance Rating
- +1 Shield Bonus to Magical Resistance Rating
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| 1 | 1 | 10 |
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- +4 Dexterity
- +10% Doublestrike
- While wearing medium, light or no armor:
- +10 Melee Power
- +10 Physical Resistance
- +10 Magical Resistance Rating
- While you are dual wielding weapons:
- +1 Shield Bonus to Armor Class
- +1 Shield Bonus to Physical Resistance Rating
- +1 Shield Bonus to Magical Resistance Rating
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| 1 | 1 | 40 |
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Acrobatic (Enhancement)
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Chance to negate item wear: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
- Antirequisite
- Item Defense in other trees
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| Rank 1:
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- +1 Reflex Saves
- +1 to Saves against Traps
| Rank 2:
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- +2 Reflex Saves
- +2 to Saves against Traps
| Rank 3:
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- +3 Reflex Saves
- +3 to Saves against Traps
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| 3 | 1 | 1 |
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| Rank 1:
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- Your Shield of Whirling Steel grants an additional:
- +1 Armor Class
- +1 Physical Resistance
- +1 Magical Resistance
- If you possess the Deflect Arrows feat:
- Now triggers once every 4 seconds
| Rank 2:
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- Your Shield of Whirling Steel grants an additional:
- +2 Armor Class
- +2 Physical Resistance
- +2 Magical Resistance
- If you possess the Deflect Arrows feat:
- Now triggers once every 3 seconds
| Rank 3:
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- Your Shield of Whirling Steel grants an additional:
- +3 Armor Class
- +3 Physical Resistance
- +3 Magical Resistance
- If you possess the Deflect Arrows feat:
- Now triggers once every 2 seconds
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| 3 | 1 | 1 |
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Action Boost (Haste/Sprint)
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While Dual Wielding: | Rank 1:
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- +3 Physical Resistance Rating
| Rank 2:
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- +6 Physical Resistance Rating
| Rank 3:
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- +10 Physical Resistance Rating
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| 3 | 1 | 5 |
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When wearing Light or No Armor: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
- Dodge feat
- Improved Reaction
- Ranger 2
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| Cooldown: 6 seconds |
Melee Attack: | Rank 1:
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| Rank 2:
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| Rank 3:
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- On Damage:
- +1d6 Damage
- Ticks every 2 Seconds
- Lasts 14 Seconds
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| 3 | 1 | 5 |
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Increase Ability (Strength/Dexterity)
| Activation Cost: 20 Spell Points Cooldown: 10 seconds
Imbue Toggle: When using a melee weapon:
- +1d8 Electrical Damage
- Scales with 100% Melee Power
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| 1 | 2 | 10 |
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- While wearing light or no armor:
- +1 Maximium Dexterity bonus
- +1 Dodge Cap
- While wearing light armor:
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| 1 | 2 | 10 |
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| Rank 1:
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- +1 to Confirm Critical Hits
- +1 Damage on Critical Hits
| Rank 2:
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- +2 to Confirm Critical Hits
- +2 Damage on Critical Hits
| Rank 3:
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- +3 to Confirm Critical Hits
- +3 Damage on Critical Hits
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| 3 | 1 | 10 |
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Increase Ability (Strength/Dexterity)
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Upgrades Storm Dancer Imbue Toggle:
- +30% Electrical Absorption
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| 1 | 2 | 20 |
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| Cooldown: 1 minute 30 seconds |
Activate: Gain Dexterity Modifier bonus to:
- Dodge
- Maximum Dodge
- While wearing Light or Medium Armor:
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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| Cooldown: 30 seconds |
Melee Dual Wielding Attack: Each time you damage an opponent:
- +1 damage
- Stack 10 Times
- Stacks last 5 Seconds
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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