Difference between revisions of "Tempest Tree"

From DDO Compendium
(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
|treeowner= Ranger
|treeowner= Ranger
|overview=<p>The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing. not is it about impressing anyone - least of all poets. The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.</p><p>Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students. Their art, they say is one that can be learned but never taught.</p>
|overview=<p>The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing. not is it about impressing anyone - least of all poets. The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.</p><p>Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students. Their art, they say is one that can be learned but never taught.</p>
|core={{EnhTier|Tempest|Shield of Whirling Steel|Tempest (Enhancement)|Graceful Death|Deflect Arrows (Enhancement)|Whirlwind|Dervish}}
|core={{EnhTier|Tempest|Shield of Whirling Steel|Tempest (Enhancement)|Graceful Death|Deflect Arrows (Enhancement)|Whirlwind (Enhancement)|Dervish}}
|tier1={{EnhTier|Tempest|Item Defense|Improved Reaction|Improved Defense|Whirling Blades|Acrobatic (Enhancement)}}
|tier1={{EnhTier|Tempest|Item Defense|Improved Reaction|Improved Defense|Whirling Blades|Acrobatic (Enhancement)}}
|tier2={{EnhTier|Tempest|Improved Parry|Improved Dodge|Bleed Them Out|Whirling Blades|Action Boost (Haste/Sprint)}}
|tier2={{EnhTier|Tempest|Improved Parry|Improved Dodge|Bleed Them Out|Whirling Blades|Action Boost (Haste/Sprint)}}
|tier3=
|tier3={{EnhTier|Tempest|Storm Dancer|Improved Mobility|Critical Mastery|Whirling Blades|Increase Ability (Strength/Dexterity)}}
|tier4=
|tier4={{EnhTier|Tempest|Storm Tempest|Elaborate Parry|The Growing Storm|Whirling Blades|Increase Ability (Strength/Dexterity)}}
|tier5=
|tier5={{EnhTier|Tempest|Dual Perfection|Evasive Dance|Cuts|Whirling Blades II|Dance of Death}}
|isracial=
|isracial=
}}
}}

Revision as of 15:38, 16 April 2019


Tree For:
Unlock
  • Free
Tempest Tree.png
Overview

The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing. not is it about impressing anyone - least of all poets. The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.

Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students. Their art, they say is one that can be learned but never taught.

Core enhancements

Deflect Arrows (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shield of Whirling Steel Icon.png
Shield of Whirling Steel
  • While you are dual wielding weapons, you gain:
    • +2 Shield Bonus to Armor Class
    • +2 Shield Bonus to Physical Resistance Rating
    • +2 Shield Bonus to Magical Resistance Rating
  • If you are Character Level 1:
    • Gain the Two Weapon Fighting Feat
    • Removed at Character Level 2
    • This is permanently granted at Ranger Level 2
110
  • Ranger 1
Enhancement Tempest Icon.png
Tempest
  • Scimitars are treated as light melee weapons
  • While you are dual wielding weapons:
    • Use your Dexterity modifier to hit with Light Melee Weapons
    • +1 Shield Bonus to Armor Class
    • +1 Shield Bonus to Physical Resistance Rating
    • +1 Shield Bonus to Magical Resistance Rating
    • +10% stacking chance to make off-hand attacks
115
  • Shield of Whirling Steel
  • Ranger 3
Antirequisite
  • Tempest in the Half-Elf tree
Enhancement Graceful Death Icon.png
Graceful Death
  • While you are dual wielding weapons:
    • Use your Dexterity modifier for damage with light melee weapons
    • +1 Shield Bonus to Armor Class
    • +1 Shield Bonus to Physical Resistance Rating
    • +1 Shield Bonus to Magical Resistance Rating
1110
  • Tempest
  • Ranger 6
Enhancement Whirlwind Icon.png
Whirlwind
  • +5% Incorporeality
  • +10% Offhand Strike Chance
  • While you are dual wielding weapons gain:
    • +1 Shield Bonus to Armor Class
    • +1 Shield Bonus to Physical Resistance Rating
    • +1 Shield Bonus to Magical Resistance Rating
    • +5% Doublestrike
1130
  • Deflect Arrows
  • Ranger 18
Enhancement Dervish Icon.png
Dervish
  • +4 Dexterity
  • +10% Doublestrike
  • While wearing medium, light or no armor:
    • +10 Melee Power
    • +10 Physical Resistance
    • +10 Magical Resistance Rating
  • While you are dual wielding weapons:
    • +1 Shield Bonus to Armor Class
    • +1 Shield Bonus to Physical Resistance Rating
    • +1 Shield Bonus to Magical Resistance Rating
1140
  • Whirlwind
  • Ranger 20
Tier 1 enhancements

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

Acrobatic (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Item Defense Icon.png
Item Defense
Chance to negate item wear:
Rank 1:
  • +25%
Rank 2:
  • +50%
Rank 3:
  • +75%
311
  • Ranger 1
Antirequisite
  • Item Defense in other trees
Feat Trap Sense Icon.png
Improved Reaction
Rank 1:
  • +1 Reflex Saves
  • +1 to Saves against Traps
Rank 2:
  • +2 Reflex Saves
  • +2 to Saves against Traps
Rank 3:
  • +3 Reflex Saves
  • +3 to Saves against Traps
311
  • Ranger 1
Feat Two Weapon Defense Icon.png
Improved Defense
Rank 1:
  • Your Shield of Whirling Steel grants an additional:
    • +1 Armor Class
    • +1 Physical Resistance
    • +1 Magical Resistance
  • If you possess the Deflect Arrows feat:
    • Now triggers once every 4 seconds
Rank 2:
  • Your Shield of Whirling Steel grants an additional:
    • +2 Armor Class
    • +2 Physical Resistance
    • +2 Magical Resistance
  • If you possess the Deflect Arrows feat:
    • Now triggers once every 3 seconds
Rank 3:
  • Your Shield of Whirling Steel grants an additional:
    • +3 Armor Class
    • +3 Physical Resistance
    • +3 Magical Resistance
  • If you possess the Deflect Arrows feat:
    • Now triggers once every 2 seconds
311
  • Ranger 1
Tier 2 enhancements

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

Action Boost (Haste/Sprint)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Improved Parry Icon.png
Improved Parry
While Dual Wielding:
Rank 1:
  • +3 Physical Resistance Rating
Rank 2:
  • +6 Physical Resistance Rating
Rank 3:
  • +10 Physical Resistance Rating
315
  • Ranger 2
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing Light or No Armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
  • Dodge feat
  • Improved Reaction
  • Ranger 2
Enhancement Bleed Them Out Icon.png
Bleed Them Out
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • +1[W]
Rank 2:
  • +2[W]
Rank 3:
  • +3[W]
  • On Damage:
    • +1d6 Damage
    • Ticks every 2 Seconds
    • Lasts 14 Seconds
315
  • Ranger 2
Tier 3 enhancements

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

Increase Ability (Strength/Dexterity)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Storm Dancer Icon.png
Storm Dancer

Activation Cost: 20 Spell Points
Cooldown: 10 seconds

Imbue Toggle: When using a melee weapon:

  • +1d8 Electrical Damage
  • Scales with 100% Melee Power
1210
  • Ranger 3
Feat Mobility Icon.png
Improved Mobility
  • While wearing light or no armor:
    • +1 Maximium Dexterity bonus
    • +1 Dodge Cap
  • While wearing light armor:
    • -1 Armor Check Penalty
1210
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3110
  • Ranger 3
Tier 4 enhancements

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

Increase Ability (Strength/Dexterity)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Storm Tempest Icon.png
Storm Tempest

Upgrades Storm Dancer Imbue Toggle:

  • +30% Electrical Absorption
1220
  • Storm Dancer
  • Ranger 4
Enhancement Elaborate Parry Icon.png
Elaborate Parry
Cooldown: 1 minute 30 seconds

Activate: Gain Dexterity Modifier bonus to:

  • Dodge
  • Maximum Dodge
  • While wearing Light or Medium Armor:
    • Maximum Dexterity Bonus
Rank 1:
  • Lasts 6 Seconds
Rank 2:
  • Lasts 12 Seconds
Rank 3:
  • Lasts 18 Seconds
3120
  • Ranger 4
Enhancement The Growing Storm Icon.png
The Growing Storm
Cooldown: 30 seconds

Melee Dual Wielding Attack: Each time you damage an opponent:

  • +1 damage
  • Stack 10 Times
  • Stacks last 5 Seconds
Rank 1:
  • Active for 5 Seconds
Rank 2:
  • Active for 10 Seconds
Rank 3:
  • Active for 15 Seconds
3120
  • Ranger 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dual Perfection Icon.png
Dual Perfection

Off hand weapons:

  • Now add full damage modifier
  • Same as main hand weapons


Passive:

  • +25% Competence bonus to Maximum Hit Points
1230
  • Character Level 12
  • Ranger 5
Feat Evasion Icon.png
Evasive Dance
On failed Reflex save, still only take:
Rank 1:
  • 85% damage
Rank 2:
  • 70% damage
Rank 3:
  • 50% damage
3130
  • Evasion feat
  • Elaborate Parry
  • Character Level 12
  • Ranger 5
Enhancement A Thousand Cuts Icon.png
Cuts

Multiple Selection

Select and Active or Passive to increase damage
3130
  • Character Level 12
  • The Growing Storm
  • Ranger 5
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +3 to hit and damage while dual wielding
1230
  • Whirling Blades (Tier 4)
  • Character Level 12
  • Ranger 5
Enhancement Dance of Death Icon.png
Dance of Death
Cooldown: 15 seconds
Melee Dual Wielding Attack:
Rank 1:
  • +1[W]
  • While active, gain:
    • Strikethrough for any combat style
Rank 2:
  • +3[W]
  • While active, gain:
    • Strikethrough for any combat style
    • +100% Strikethrough Chance
Rank 3:
  • +5[W]
  • While active, gain:
    • Strikethrough for any combat style
    • +200% Strikethrough Chance
Active for 10 Seconds
3130
  • Character Level 12
  • Ranger 5