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The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.
The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.
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- +1% Dodge
- +1 Reflex Save
- +1 Max Dexterity Bonus
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| 1 | 1 | 0 |
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- Stance: You gain:
- 1% Doublestrike
- +1% Doubleshot
- +1 to the Enhancement Bonus of the weapon in your main hand
- While wielding a Dagger, Shortsword, or Throwing Dagger:
- +1 Critical Threat Range
- +1 Critical Threat Multiplier
- While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
- +2 Critical Threat Range
- +1 Critical Threat Multiplier
- While wielding a Kukri or Rapier:
- While wielding a Handaxe:
- While wielding a Light Pick:
- Requires:
- Wielding a Finesseable or Thrown weapon in your main hand
- A Buckler or nothing in your off hand
- Wearing Light Armor or no armor
- Druids cannot Swashbuckle while in animal forms.
- For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
- If you have the Improved Critical feat for the weapon you are using
- Threat Range bonuses listed here are doubled
Passive:
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| 1 | 1 | 5 |
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- You gain the Uncanny Dodge feat.
- +1 Max Dexterity Bonus
- Swashbuckling grants an additional:
- 1% Doublestrike
- 1% Doubleshot
- +1 Damage
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| 1 | 1 | 10 |
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- +1 Max Dexterity Bonus
- While Swashbuckling, you have an additional:
- +1% Doublestrike
- +1% Doubleshot
- +1 Damage
- The weapon in your main hand gains an additional +1 to its Enhancement bonus
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| 1 | 1 | 20 |
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- +1 Max Dexterity Bonus
- While Swashbuckling, gain an additional:
- +1% Doublestrike
- 1% Doubleshot
- +1 Damage
- +5 to Dodge Cap
- The Slippery Mind feat.
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| 1 | 1 | 30 |
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- +1 Charisma
- +1 Dexterity
- +1 Max Dexterity Bonus
- While Swashbuckling, you gain:
- The Evasion feat
- +1% Doublestrike
- +1% Doubleshot
- +1 Damage
- The weapon in your main hand gains an additional +1 to its Enhancement bonus.
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| 1 | 1 | 40 |
- Roll with the Punches
- Bard 20
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| | 3 | 1 | 1 |
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| Multiple Selection |
| Select a Melee or Ranged attack that does Sonic damage |
| 3 | 1 | 1 |
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| Multiple Selection |
| Choose an insult that debuffs the saves of nearby enemies |
| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Rank 1:
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- +1 Balance
- +1 Swim
- +1 Tumble
| Rank 2:
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- +2 Balance
- +2 Swim
- +2 Tumble
| Rank 3: - Cooldown: 12 Seconds
- +3 Balance
- +3 Swim
- +3 Tumble
- When you Tumble, you gain +3 to saves against traps
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|
| 3 | 1 | 1 |
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| Activation Cost: 10 Spell Points | Cooldown: 12 seconds |
Melee Attack: Make two attacks with: | Rank 1:
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- +1[W]
- +4 critical threat range
- -1 Critical Multiplier
| Rank 2:
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- +1.5[W]
- +8 critical threat range
- -1 Critical Multiplier
| Rank 3:
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- +2[W]
- +12 critical threat range
- -1 Critical Multiplier
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| 3 | 1 | 5 |
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You gain:
- The benefits of the Deflect Arrows feat
- Knocking aside one incoming projectile that would have struck you every 6 seconds.
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| 1 | 2 | 5 |
- Antirequisite
- Tempest Deflect Arrows
- Tabaxi Deflect Arrows
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- +1 Movement Speed for each Bard Level
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| 1 | 2 | 5 |
- Antirequisite
- Fast Movement in any other tree
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While Swashbuckling, when enemies miss you in combat you deal additional Sonic Damage. | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with Spell Power |
| 3 | 2 | 5 |
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| Multiple Selection |
| Choose from Action Boost: Doublestrike or Doubleshot |
| 3 | 2 | 5 |
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| Cooldown: 12 Seconds
- When enemies miss you while Swashbuckling
- They have a 20% chance to be knocked down
- No save
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| 1 | 2 | 10 |
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| Multiple Selection |
| Select your Swashbuckling style |
| 1 | 1 | 10 |
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Imbue Toggle: While Swashbuckling, the weapon in your main hand gains:
- +1d6 Sonic Damage
- Scales with spell power
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| 1 | 2 | 10 |
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| Multiple Selection |
| Choose to use your Dexterity, Intelligence or Charisma for Damage with weapon attacks |
| 1 | 2 | 10 |
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| Multiple Selection |
| +1 Charisma or Dexterity |
| 1 | 2 | 10 |
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| Rank 1:
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- +1 to Confirm Critical Hits
- +1 Damage on Critical Hits
| Rank 2:
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- +2 to Confirm Critical Hits
- +2 Damage on Critical Hits
| Rank 3:
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- +3 to Confirm Critical Hits
- +3 Damage on Critical Hits
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| 3 | 1 | 20 |
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| Multiple Selection |
| Improve your Swashbuckling Style |
| 1 | 1 | 20 |
- Swashbuckling Style
- Bard 4
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While Swashbuckling, damaging enemies with weapon attacks inflicts: | Rank 1:
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| Rank 2:
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|
| 2 | 1 | 20 |
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While wielding a throwing weapon:
- +1 to the Enhancement Bonus
- Additional +1 for every five Bard levels.
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| 1 | 2 | 20 |
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| Multiple Selection |
| +1 Charisma or Dexterity |
| 1 | 2 | 20 |
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- While Swashbuckling and Precision feat is active:
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| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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| Multiple Selection |
| Select a Melee or Ranged version |
| 1 | 1 | 30 |
- Character Level 12
- Bard 5
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| Rank 1:
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- +2 to Reflex Saves
- +2 to the Maximum Dexterity Bonus of your Armor
| Rank 2:
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- +4 to Reflex Saves
- +4 to the Maximum Dexterity Bonus of your Armor
| Rank 3:
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- +6 to Reflex Saves
- +6 to the Maximum Dexterity Bonus of your Armor
- +20% Competence bonus to Maximum Hit Points
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| 3 | 1 | 30 |
- Character Level 12
- Bard 5
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While Swashbuckling:
- Upon damaging an enemy without a critical hit:
- +1 Insight Bonus to Critical Threat Range
- Increases until you perform a critical hit
|
| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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