Swashbuckler Tree

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Swashbuckler Tree.png
Overview

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Confidence Icon.png
Confidence
  • +1% Dodge
  • +1 Reflex Save
  • +1 Max Dexterity Bonus
110
  • Bard 1
Enhancement Swashbuckling Icon.png
Swashbuckling
  • Stance: You gain:
    • 1% Doublestrike
    • +1% Doubleshot
    • +1 to the Enhancement Bonus of the weapon in your main hand
    • While wielding a Dagger, Shortsword, or Throwing Dagger:
      • +1 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
      • +2 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Kukri or Rapier:
      • +1 Critical Multiplier
    • While wielding a Handaxe:
      • +2 Critical Threat Range
    • While wielding a Light Pick:
      • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in your main hand
    • A Buckler or nothing in your off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms.
    • For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
  • If you have the Improved Critical feat for the weapon you are using
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
115
  • Confidence
  • Bard 3
Enhancement Uncanny Dodge Icon.png
Uncanny Dodge
  • You gain the Uncanny Dodge feat.
  • +1 Max Dexterity Bonus
  • Swashbuckling grants an additional:
    • 1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
1110
  • Swashbuckling
  • Bard 6
Enhancement Panache Icon.png
Panache
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you have an additional:
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus
1120
  • Uncanny Dodge
  • Bard 12
Enhancement Roll with the Punches Icon.png
Roll with the Punches
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain an additional:
    • +1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
    • +5 to Dodge Cap
    • The Slippery Mind feat.
1130
  • Panache
  • Bard 18
Enhancement Evasive Maneuvers Icon.png
Evasive Maneuvers
  • +1 Charisma
  • +1 Dexterity
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you gain:
    • The Evasion feat
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus.
1140
  • Roll with the Punches
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement On Your Toes Icon.png
On Your Toes
Rank 1:
  • +1 Dodge
Rank 2:
  • +2 Dodge
Rank 3:
  • +3 Dodge
311
  • Bard 1
Enhancement Blow By Blow Icon.png
Blow By Blow

Multiple Selection

Select a Melee or Ranged attack that does Sonic damage
311
  • Bard 1
Enhancement Cutting Jibes Icon.png
Insults

Multiple Selection

Choose an insult that debuffs the saves of nearby enemies
311
  • Bard 1
Enhancement Tavern Shanties Icon.png
Tavern Shanties
Rank 1:
  • +1 Bard Song
Rank 2:
  • +2 Bard Song
Rank 3:
  • +3 Bard Song
311
  • Bard 1
Enhancement Athletics Icon.png
Limber Up
Rank 1:
  • +1 Balance
  • +1 Swim
  • +1 Tumble
Rank 2:
  • +2 Balance
  • +2 Swim
  • +2 Tumble
Rank 3:
  • Cooldown: 12 Seconds
  • +3 Balance
  • +3 Swim
  • +3 Tumble
  • When you Tumble, you gain +3 to saves against traps
    • Lasts 6 seconds
311
  • Bard 1
Tier 2 enhancements

Deflect Arrows (Enhancement) Fast Movement (Enhancement)

Action Boost (Doublestrike/Doubleshot)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement En Pointe Icon.png
En Pointe
Activation Cost: 10 Spell Points
Cooldown: 12 seconds
Melee Attack: Make two attacks with:
Rank 1:
  • +1[W]
  • +4 critical threat range
  • -1 Critical Multiplier
Rank 2:
  • +1.5[W]
  • +8 critical threat range
  • -1 Critical Multiplier
Rank 3:
  • +2[W]
  • +12 critical threat range
  • -1 Critical Multiplier
315
  • Bard 2
Enhancement Sword Dance Icon.png
Sword Dance
While Swashbuckling, when enemies miss you in combat you deal additional Sonic Damage.
Rank 1:
  • 1d10 Sonic Damage
Rank 2:
  • 1d12 Sonic Damage
Rank 3:
  • 1d20 Sonic Damage
Scales with Spell Power
325
  • Bard 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements