Swashbuckler Tree

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Overview

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Core enhancements
EnhancementBenefitRanksAction
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Enhancement Confidence Icon.png
Confidence
  • +1% Dodge
  • +1 Reflex Save
  • +1 Max Dexterity Bonus
110
  • Bard 1
Enhancement Swashbuckling Icon.png
Swashbuckling
  • Stance: You gain:
    • 1% Doublestrike
    • +1% Doubleshot
    • +1 to the Enhancement Bonus of the weapon in your main hand
    • While wielding a Dagger, Shortsword, or Throwing Dagger:
      • +1 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
      • +2 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Kukri or Rapier:
      • +1 Critical Multiplier
    • While wielding a Handaxe:
      • +2 Critical Threat Range
    • While wielding a Light Pick:
      • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in your main hand
    • A Buckler or nothing in your off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms.
    • For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
  • If you have the Improved Critical feat for the weapon you are using
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
115
  • Confidence
  • Bard 3
Enhancement Uncanny Dodge Icon.png
Uncanny Dodge
  • You gain the Uncanny Dodge feat.
  • +1 Max Dexterity Bonus
  • Swashbuckling grants an additional:
    • 1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
1110
  • Swashbuckling
  • Bard 6
Enhancement Panache Icon.png
Panache
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you have an additional:
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus
1120
  • Uncanny Dodge
  • Bard 12
Enhancement Roll with the Punches Icon.png
Roll with the Punches
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain an additional:
    • +1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
    • +5 to Dodge Cap
    • The Slippery Mind feat.
1130
  • Panache
  • Bard 18
Enhancement Evasive Maneuvers Icon.png
Evasive Maneuvers
  • +1 Charisma
  • +1 Dexterity
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you gain:
    • The Evasion feat
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus.
1140
  • Roll with the Punches
  • Bard 20
Tier 1 enhancements
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Tier 2 enhancements
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Tier 3 enhancements
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Tier 4 enhancements
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Tier 5 enhancements
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