Drawn from the ranks of guards, knights, mercenaries, and thugs alike, stalwart defenders are masters of claiming an area and refusing to relinquish it. This behavior is more than a tactical decision for stalwart defenders; it's an obsessive, stubborn expression of the need to be undefeated. When stalwart defenders set themselves in a defensive stance, they place their whole effort into weathering whatever foe, conflict, or threat comes their way.
Most stalwart defenders come those desiring to be better guards for friends and allies. Dwarves are particularly suited to the role, though stalwart defenders of all races exist.
Stalwart defenders are masters of melee combat, striving to prove that the best offense is a good defense. Stalwart defenders are normally found on the front lines of battle, holding a position to cover their allies, leaping into breaches of opposing formations and holding them open for others, and guarding more vulnerable allies by acting as mobile fortifications, stable points in the ever-changing chaos of battle.
Improved Stalwart Defense
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Chance to negate item wear: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
- Antirequisite
- Item Defense in other trees
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| Rank 1:
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- +1 Armor Class
- +1 Armor Maximum Dexterity Bonus
| Rank 2:
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- +2 Armor Class
- +2 Armor Maximum Dexterity Bonus
| Rank 3:
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- +3 Armor Class
- +3 Armor Maximum Dexterity Bonus
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| 3 | 1 | 1 |
- Antirequisite
- Armor Mastery in the Half-Elf tree
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| [[Action Boost (Defense)|]] |
| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Action Boost: Defense: Activate to gain: | Rank 1:
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- +5 Action Boost bonus to Armor Class
- +5 Physical Resistance Rating
| Rank 2:
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- +10 Action Boost bonus to Armor Class
- +10 Physical Resistance Rating
| Rank 3:
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- +15 Action Boost bonus to Armor Class
- +15 Physical Resistance Rating
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Lasts 20 seconds |
| 3 | 1 |
| Rank 1:
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- +1 Haggle
- +1 Intimidate
- +60% melee threat generation
| Rank 2:
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- +1 Haggle
- +1 Intimidate
- +120% melee threat generation
| Rank 3:
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- +3 Haggle
- +3 Intimidate
- +180% melee threat generation
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| 3 | 1 | 1 |
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Improved Stalwart Defense
| Rank 1:
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- +5% Shield Armor Class
- +1 Tower Shield Maximum Dexterity Bonus
| Rank 2:
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- +10% Shield Armor Class
- +2 Tower Shield Maximum Dexterity Bonus
| Rank 3:
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- +15% Shield Armor Class
- +3 Tower Shield Maximum Dexterity Bonus
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| 3 | 1 | 5 |
- Stalwart Defensive Mastery
- Fighter 2
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Armor you equip gains: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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While helpless, you take: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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Improved Stalwart Defense
Greater Stalwart Defense
Increase Ability (Constitution/Strength)
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Shields and weapons you equip gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
- Armor Expertise
- Fighter 3
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Greater Stalwart Defense
Reinforced Defense
Increase Ability (Constitution/Strength)
| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: Gain:
- On Shield Block: Your next attack:
- +1[W]
- Must occur within 3 Seconds
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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- Sacred Defense grants a 10% Action Boost bonus to Movement Speed.
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| 1 | 1 |
Reprisal
Greater Stalwart Defense
Reinforced Defense
| Cooldown: 10 Seconds |
Melee Attack: Performs a melee attack with your main hand weapons: | Rank 1:
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- +2[W]
- On Damage:
- +10% Morale bonus to doublestrike
- +10 Armor Class
| Rank 2:
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- +4[W]
- On Damage:
- +15% Morale bonus to doublestrike
- +15 Armor Class
| Rank 3:
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- +6[W]
- On Damage:
- +25% Morale bonus to doublestrike
- +25 Armor Class
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Lasts 5 Seconds |
| 3 | 1 | 30 |
- Character Level 12
- Fighter 5
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