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Spellsingers are rare practitioners of an ancient elven bardic tradition. Spellsingers work magic with song and poetics, and spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
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- Each action point spent in Spellsinger grants +1 Universal Spell Power.
- Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level.
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| 1 | 1 | 0 |
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- Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated.
- Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
- Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
- +1 Diplomacy, Listen, Perform, and Use Magic Device.
- +2% critical chance with sonic and positive spells.
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| 1 | 1 | 5 |
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- Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated.
- Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
- Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time.
- Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
- Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
- +1 Diplomacy, Listen, Perform, and Use Magic Device.
- +2% critical chance with sonic and positive spells.
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| 1 | 1 | 10 |
- Music of the Sewers
- Bard 6
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- Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated.
- Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
- Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
- Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
- Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
- +1 Diplomacy, Listen, Perform, and Use Magic Device.
- +2% critical chance with sonic and positive spells.
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| 1 | 1 | 20 |
- Music of the Dead
- Bard 12
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- You regenerate 1 Song every 5 minutes.
- +2 Songs per rest.
- You sing your Bardic Inspiration as if you had two more Bard Levels (for a total of 3 for this enhancement).
- Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
- +1 Diplomacy, Listen, Perform, and Use Magic Device.
- +2% critical chance with sonic and positive spells.
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| 1 | 1 | 30 |
- Music of the Makers
- Bard 18
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Your songs can fill allies with healing energy or strike down those that oppose you.
- The spell Heal is added to the Bard spellbook as a level 6 spell.
- The spell Wail of the Banshee is added to the Bard spellbook as a level 6 spell.
- +4 Charisma.
- +1 Diplomacy, Listen, Perform, and Use Magic Device.
- +2% critical chance with sonic and positive spells.
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| 1 | 1 | 40 |
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You rework Fascinate with haunting notes, intoxicating yet unnerving. | Rank 1:
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- Fascinated creatures are Haunted for 20 seconds.
- Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
| Rank 2:
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- Fascinated creatures are Haunted for 40 seconds.
- Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
| Rank 3:
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- Fascinated creatures are Haunted for 60 seconds.
- Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
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| 3 | 1 | 1 |
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| Multiple Selection |
| +30/60/100 Spell Points or +1/2/3 Bard Songs |
| 3 | 1 | 1 |
- Antirequisite
You cannot take the third tier of Magical Studies if you already possess the Magical Training feat. |
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You sing your Bardic Inspiration as if you had: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Multiple Selection |
| Gain Cure Light Wounds or Sonic Blast as an SLA |
| 3 | 1 | 1 |
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| Rank 1:
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- +1 Concentration
- +1 Perform
- +1 Haggle
| Rank 2:
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- +2 Concentration
- +2 Perform
- +2 Haggle
| Rank 3:
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- +3 Concentration
- +3 Perform
- +3 Haggle
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| 3 | 1 | 1 |
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Your Fascinate ability now grants nearby allies: | Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 60 Seconds |
| 3 | 1 | 5 |
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| Multiple Selection |
| Invisiblity Chance or Will Saves |
| 3 | 1 | 5 |
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| Multiple Selection |
| Choose a Spell-Like Ability |
| 3 | 1 | 5 |
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 5 |
- Antirequisite
- Wand and Scroll Mastery taken in any other tree.
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| Multiple Selection |
| +1 Enchantment DC, +1 Illusion DC, or +1 Evocation DC |
| 1 | 2 | 5 |
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| Activation Cost: 1 Bardic Music Cooldown: 10 seconds
- Sing to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
- Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds + 6 seconds per Bard level, even after being disrupted from their reverie.
- This ability uses a Perform check as the Will save DC.
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| 1 | 2 | 10 |
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| Multiple Selection |
| Choose permanent bonuses for yourself, or improvements to Bardic Inspiration. |
| 3 | 1 | 10 |
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| Multiple Selection |
| Choose a Spell-Like Ability |
| 3 | 1 | 10 |
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Inspiration Melody:
- When you use your Bardic Inspiration, you grant:
- +1 morale bonus to spell DC's
- 10% more discount on spell points costs to your target for the duration of the song
- Passive:
- You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 10 |
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| | 1 | 2 | 10 |
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Inspiration Melody:
- When you use your Bardic Inspiration, you apply a temporary fast-healing effect to you target for the duration of your song
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 20 |
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| Multiple Selection |
| Choose Spell Penetration for yourself or others |
| 3 | 1 | 20 |
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Inspiration Melody:
- When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
- This is a musical effect and cannot be dispelled.
- Passive: You sing your Bard Inspiration as if you had 1 more level of Bard.
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| 1 | 2 | 20 |
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Inspiration Melody:
- When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for spells for the duration of your song
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
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| Activation Cost: 1 Bardic Music Cooldown: 10 seconds
- Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per Bard level.
- A successful Will save negates this effect.
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| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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- +200% Spell Points
- +3 Bard Songs
- The spell Hold Monster, Mass is added to the Bard spellbook as a level 5 spell.
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| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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| Rank 1:
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- +1 Concentration
- +1 Perform
- +1 Spell Penetration
- +1 to the DCs of your Enchantment spells
| Rank 2:
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- +2 Concentration
- +2 Perform
- +2 Spell Penetration
- +2 to the DCs of your Enchantment spells
| Rank 3:
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- +3 Concentration
- +3 Perform
- +3 Spell Penetration
- +3 to the DCs of your Enchantment spells
- When you finish singing a Bard Song, you grant temporary spell points to nearby allies, including yourself.
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| 3 | 1 | 30 |
- Character Level 12
- Bard 5
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Inspiration Melody:
- When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song.
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
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| 1 | 2 | 30 |
- Song of Arcane Might
- Character Level 12
- Bard 5
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| Spell-Like Ability: Horn of Thunder Metamagic: Embolden, Heighten, Intensify, Maximize, Quicken
Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 30 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 25 Spell Points
- Cooldown: 16 Seconds
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| Rank 3: - Activation Cost: 20 Spell Points
- Cooldown: 12 Seconds
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| 3 | 1 | 30 |
- Character Level 12
- Bard 5
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