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Sonic Blast
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Ranks: 3 Points (per rank): 1 | Benefits:
| Spell-Like Ability: Sonic Blast Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 6 Spell Points
- Cooldown: 12 seconds
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| Rank 2: - Activation Cost: 5 Spell Points
- Cooldown: 8 seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 4 seconds
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| Rank 1:
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- +1 Concentration
- +1 Perform
- +1 Haggle
| Rank 2:
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- +2 Concentration
- +2 Perform
- +2 Haggle
| Rank 3:
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- +3 Concentration
- +3 Perform
- +3 Haggle
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| 3 | 1 | 1 |
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Reverberate/Suggestion
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Your Fascinate ability now grants nearby allies: | Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 60 Seconds |
| 3 | 1 | 5 |
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| Multiple Selection |
| Invisiblity Chance or Will Saves |
| 3 | 1 | 5 |
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 5 |
- Antirequisite
- Wand and Scroll Mastery taken in any other tree.
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| Multiple Selection |
| +1 Enchantment DC, +1 Illusion DC, or +1 Evocation DC |
| 1 | 2 | 5 |
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| Activation Cost: 1 Bardic Music Cooldown: 10 seconds
- Sing to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
- Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds + 6 seconds per Bard level, even after being disrupted from their reverie.
- This ability uses a Perform check as the Will save DC.
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| 1 | 2 | 10 |
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| Multiple Selection |
| Choose permanent bonuses for yourself, or improvements to Bardic Inspiration. |
| 3 | 1 | 10 |
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Shout
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Ranks: 3 Points (per rank): 1 | Benefits:
| Spell-Like Ability: Shout Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 15 Spell Points
- Cooldown: 12 seconds
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| Rank 2: - Activation Cost: 12 Spell Points
- Cooldown: 9 seconds
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| Rank 3: - Activation Cost: 9 Spell Points
- Cooldown: 6 seconds
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Inspiration Melody:
- When you use your Bardic Inspiration, you grant:
- +1 morale bonus to spell DC's
- 10% more discount on spell points costs to your target for the duration of the song
- Passive:
- You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 10 |
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| | 1 | 2 | 10 |
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Inspiration Melody:
- When you use your Bardic Inspiration, you apply a temporary fast-healing effect to you target for the duration of your song
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 20 |
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| Multiple Selection |
| Choose Spell Penetration for yourself or others |
| 3 | 1 | 20 |
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Inspiration Melody:
- When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
- This is a musical effect and cannot be dispelled.
- Passive: You sing your Bard Inspiration as if you had 1 more level of Bard.
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| 1 | 2 | 20 |
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Inspiration Melody:
- When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for spells for the duration of your song
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
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| Activation Cost: 1 Bardic Music Cooldown: 10 seconds
- Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per Bard level.
- A successful Will save negates this effect.
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| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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- +200% Spell Points
- +3 Bard Songs
- The spell Hold Monster, Mass is added to the Bard spellbook as a level 5 spell.
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| 1 | 2 | 30 |
- Character Level 12
- Bard 5
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| Rank 1:
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- +1 Concentration
- +1 Perform
- +1 Spell Penetration
- +1 to the DCs of your Enchantment spells
| Rank 2:
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- +2 Concentration
- +2 Perform
- +2 Spell Penetration
- +2 to the DCs of your Enchantment spells
| Rank 3:
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- +3 Concentration
- +3 Perform
- +3 Spell Penetration
- +3 to the DCs of your Enchantment spells
- When you finish singing a Bard Song, you grant temporary spell points to nearby allies, including yourself.
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| 3 | 1 | 30 |
- Character Level 12
- Bard 5
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Inspiration Melody:
- When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song.
- Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
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| 1 | 2 | 30 |
- Song of Arcane Might
- Character Level 12
- Bard 5
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| Spell-Like Ability: Horn of Thunder Metamagic: Embolden, Heighten, Intensify, Maximize, Quicken
Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 30 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 25 Spell Points
- Cooldown: 16 Seconds
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| Rank 3: - Activation Cost: 20 Spell Points
- Cooldown: 12 Seconds
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| 3 | 1 | 30 |
- Character Level 12
- Bard 5
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