Spell Like Abilities

From DDO Compendium
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This is a list of Spell Like Abilities (SLA), that act like spells, but usually are cheaper, and are granted from a class or racial enhancement tree.


Name Effect Levels Metamagics Cost
Spell Arcane Blast Icon.pngArcane Blast
Evocation (Force)
Target: Foe, Directional

You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Arcane Bolt Icon.pngArcane Bolt
Evocation (Force)
Target: Foe, Directional

You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
8 (Rank 1)
6 (Rank 2)
4 (Rank 3)
Spell Bee Breath Icon.pngBee Breath
Conjuration
Target: Foe, Directional, Breakable

A cone of bees.

Spell Like Ability
Spell Beguiling Charm Icon.pngBeguiling Charm
Enchantment (Charm)
Target: Foe

Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Enhancement Black Dragon Breath (Draconic Incarnation) Icon.pngBlack Dragon Breath Target: Directional

Epic Strike: Conjure forth a torment of acid to melt your enemies. Deals 1d6+5 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest of Int, Wis, or Cha Level + Conjuration + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Enhancement Blue Dragon Breath (Draconic Incarnation) Icon.pngBlue Dragon Breath Target: Directional

Epic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+5 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Spell Summon Monster IX - Hezrou Icon.pngCall Kindred Being
Conjuration (Summoning)
Target: Self, Positional

Summons one of the following creatures, depending on which enhancement option was chosen:

  • Animated Armor
  • Dream Reaver
  • Gargoyle
  • Golem
  • Lich
  • Living Meteor Swarm
  • Succubus
Spell Like Ability Quicken
Enhancement Carrion Swarm Icon.pngCarrion Swarm
Conjuration
Target: Foe

Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. Every few seconds, affected enemies have a chance to break free of the swarm if they pass Fortitude DC: 20 + Highest of Int/Wis/Cha Modifier + Conjuration Bonus

Is considered a druid spell for interactions with other abilities.

Spell Like Ability Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Enhancement Cauldron of Flame Icon.pngCauldron of Flame Target: Self

Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing int he flames. This damage scales with 2x Melee Power. If you leave the area of the flames, this effect ends. A successfull Reflex DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save reduces damage by half. While you remain inside the Cauldron of Flames, you personally gain:

  • +20 Physical Resistance Rating
  • +10 Magical Resistance Rating
  • +15% Dodge that ignores Dodge Cap
Spell Like Ability Ki
30
Spell Caustic Obliteration Icon.pngCaustic Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with acid on impact, dealing 1d6+3 Acid damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Enhancement Chain Cure Icon.pngChain Cure
Divination
Target: Friend, Undead Foe

A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power.

Spell Like Ability Empower
Empower Healing
Maximize
Quicken
Spell Points:
40
Enhancement Cold Light of the Moon Icon.pngCold Light of the Moon
Conjuration
Target: Foe

Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level (no Maximum Caster Level) to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown.

Spell Like Ability Quicken Spell Points:
10
Enhancement Confusion Icon.pngConfuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
3 (Rank 1)
2 (Rank 2)
1 (Rank 3)
Enhancement Mass Confusion Icon.pngMass Confuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
12 (Rank 1)
8 (Rank 2)
4 (Rank 3)
Enhancement Consume Icon.pngConsume
Necromancy
Target: Foe

Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait.

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Enhancement Cut the Strings Icon.pngCut the Strings Target: Self

Strike a note to reveal the strings of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will DC: 20 + Highest Ability Score Modifier + Enchantment Bonus) pulled by the strings of fate for 10 seconds. In addition for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an addition 300 sonic damage that scales with spell power when struck for the duration of the effect.

Spell Like Ability Quicken
Enhancement Dark Light of the Moon Icon.pngDark Light of the Moon
Necromancy
Target: Foe

Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown.

Spell Like Ability Quicken Spell Points:
10
Spell Darkfire Icon.pngDarkfire
Evocation
Target: Foe, Directional

Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power.

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
4
Darling's Rat Form Icon.pngDarling's Rat Form Target: Self

For 15 seconds Darling becomes a cute little rodent who is simply to precious to harm. Darling becomes immune to all damage, and monsters will ignore her but her physical damage drops by 100%. This has a 2 minute cooldown.

Spell Like Ability
Spell Demonic Transformation Icon.pngDemonic Transformation
Transmutation
Target: Self

You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire Damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree.

Spell Like Ability
Spell Obscuring Mist Icon.pngDistract Target: Familiar

Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility.

Spell Like Ability Quicken
Enhancement Divine Energy Resistance Icon.pngDivine Energy Resistance
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Self

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
15
Enhancement Holy Command Icon.pngEchoes of Discord Target: Directional

Consumes all Chords of Fate: Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic Damage per Character Level, scales with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1 per Character Level. Enemies must also make a Fortitude saving throw (DC:20 + INT/WIS/CHA mod + Evocation Bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Chords of Fate
All
Enhancement Eldritch Ball Icon.pngEldritch Ball Target: Foe

Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power.

Spell Like Ability Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
12 (Rank 1)
8 (Rank 2)
4 (Rank 3)
Enhancement Eldritch Wave Icon.pngEldritch Wave Target: Foe

You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power.

Spell Like Ability Empower
Intensify
Maximize
Quicken
Enhancement Fan of Shadowblades Icon.pngFan of Shadowblades Target: Directional

Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
18 (Rank 1)
15 (Rank 2)
12 (Rank 3)
Enhancement Fey Lights Icon.pngFey Lights
Illusion
Target: Directional, Foe

Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.


If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.

Spell Like Ability Heighten
Embolden
Quicken
Spell Points:
10
Spell Fiendish Glare Icon.pngFiendish Glare
Evocation
Target: Foe, Directional

Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.

Spell Like Ability Empower
Maximize
Intensify
Spell Fiery Obliteration Icon.pngFiery Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with fire on impact, dealing 1d6+3 Fire damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Enhancement Flame Pillar Icon.pngFlame Pillar
Conjuration
Target: Foe

Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d8+8 Fire damage per caster level up to a max Caster Level of 20.

Spell Like Ability Empower
Intensify
Maximize
Quicken
5 Spell Points
Spell Frost Obliteration Icon.pngFrost Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with frost on impact, dealing 1d6+3 Cold damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Enhancement Galvanic Blast Icon.pngGalvanic Blast Target: Self

Epic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Embolden
Spell Points:
20
Spell Glare of the Pit Icon.pngGlare of the Pit
Evocation
Target: Foe, Directional

Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.

Spell Like Ability Empower
Maximize
Intensify
Enhancement Gloomspear Icon.pngGloomspear
Necromancy
Target: Foe

Epic Strike: Conjure a beam of eclipse energy at a single target, dealing 1d8+8 Negative Damage per caster level (up to a Maximum Caster Level of 20) and applying 3 stacks of Shattermantle.

Spell Like Ability Empower
Intensify
Maximize
Quicken
5 Spell Points
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.

  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Spell Like Ability Heighten
Quicken
Enlarge
Embolden
Spell Points:
10 (Rank 1)
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.

  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Spell Like Ability Heighten
Quicken
Enlarge
Embolden
Spell Points:
10 (Rank 1)
5 (Rank 2)
2 (Rank 3)
Spell Death Aura Icon.pngGreater Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level.

Spell Like Ability Embolden
Extend
Heighten
Quicken
Spell Points:
100
Spell Scorch Icon.pngGreater Form - Heart of Flame
Transmutation
Target: Self, Positional

Become like a summer fire for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 25% Uncapped Dodge
  • Immunity to Fire damage, Light damage and most Crowd Control effects
  • Deal 1d6 fire damage per Character Level (Max Caster Level 20) to enemies close to you
  • Heal allies with Positive energy for 1d6 Hit Points every 2 seconds
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Ball Lightning Icon.pngGreater Form - Sky Rager
Transmutation
Target: Self, Positional

Become like a raging storm for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Cold damage, Electric damage and most Control effects
  • Deal 1d6+2 Cold damage per Character Level to enemies close to you
    • Ticks every 2 seconds
    • Also slowed
  • Random nearbyenemies will be struck by lightning for 1d6+12 Electric damage per Character Level (Max Caster Level 20)
    • Knocked down
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Creeping Doom Icon.pngGreater Form - Thorn Cloud
Transmutation
Target: Self, Positional

Become like a cloud of thorns for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Poison damage, Acid damage, and most Control effects
  • Deal 1d6+3 Acid and 1d6+3 Poison damage per Character Level (Max Caster Level 20) to enemies close to you
    • Ticks every 2 seconds
  • Nearby enemies also have a 50% chance to become confused
    • Lasts 6 seconds
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Greater Wave of Poison Icon.pngGreater Wave of Poison Target: Directional

Primer Element: Ceruleite
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated.

Striking enemies that are immune to Poisons or Poison Damage:

  • They become vulnerable to Poisons and Poison Damage
  • Lasts 12 seconds
Spell Like Ability Empower
Intensify
Maximize
Quicken
Spell Points:
8
Enhancement Green Dragon Breath (Draconic Incarnation) Icon.pngGreen Dragon Breath Target: Directional

Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest of Int, Wis or Cha Level + Transmutation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Enhancement Healing Pillar Icon.pngHealing Pillar
Conjuration
Target: Friend, Undead Foe

Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.

Spell Like Ability Empower
Empower Healing
Intensify
Maximize
Quicken
5 Spell Points
Feat Hellball Icon.pngHellball
Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic)
Target: Self, Foe, Directional, Breakable

Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.

Spell Like Ability Empower
Maximize
Quicken
Spell Points:
45
Spell Hellish Rebuke Icon.pngHellish Rebuke
Evocation
Target: Self

Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power.

Spell Like Ability Extend
Quicken
Enhancement Holy Fireball Icon.pngHoly Fireball
Evocation (Fire)
Target: Directional, Foe, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d6+4 light damage and 1d6+4 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20)

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Enhancement Fear my Vengeance Icon.pngHorn of Thunder
Conjuration
Target: Foe

Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.

Spell Like Ability Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
30 (Rank 1)
25 (Rank 2)
20 (Rank 3)
Enhancement Incinerating Wave Icon.pngIncinerating Wave Target: Directional

Fire Ki Spell-Like Ability: You a wall of ki flame that travels away from you, dealing 5d6 fire and force damage per monk level every 2 seconds to all opponents near it. This damage scales with 3x Melee Power. A successful Reflex DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save reduces damage by half.

Spell Like Ability Ki
20
Spell Summon Monster IX - Hezrou Icon.pngInfernal Power
Evocation
Target: Self

Filled with infernal might, you have a +4 profane bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus to Fortitude saves, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability, and cannot use any divine abilities.

Spell Like Ability
Enhancement Ki Bolt Icon.pngKi Bolt Target: Foe, Directional

Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Monk level to an opponent. This damage scales with 3x Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up 5 times.) This ability has double normal spell range.

Spell Like Ability Quicken Ki
5
Enhancement Mass Chaos Icon.pngMass Chaos
Enchantment (Compulsion)
Target: Self

Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown.

Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Enhancement Mass Frog Icon.pngMass Frog
Transmutation
Target: Self

Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs DC (20 + Highest of INT/WIS/CHA + Transmutation Bonuses).

Spell Like Ability Embolden
Heighten
Quicken
Spell Points:
60
Enhancement Mending Burst Icon.pngMending Burst Target: Self

Epic Strike: A field of magical energy explodes from within you, repairing all nearby for 3d6+6 Repair healing + 1 per caster level.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Embolden
Spell Points:
20
Enhancement Moon Lance Icon.pngMoon Lance
Evocation
Target: Foe

Epic Strike: Fire a spear of lunar energy at a single target, dealing 1d8+8 Cold Damage per caster level (up to maximum caster level of 20) and applying 3 stacks of Shattermantle.

Spell Like Ability Empower
Intensify
Maximize
Quicken
5 Spell Points
Enhancement Moon's Shadow Icon.pngMoon's Shadow
Necromancy
Target: Foe

Conjure a miniature black hole that deals 1d6+28 negative damage per caster level. A successful Reflex DC: 20 + Highest of INT, WIS, CHA Modifier + Necromancy DC Bonus reduces the damage by half.

Spell Like Ability Empower
Intensify
Maximize
Quicken
Spell Points:
40
Spell Necrotic Blast Icon.pngNecrotic Blast
Necromancy
Target: Foe, Undead Foe

Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.

Spell Like Ability Empower
Enlarge
Heighten
Maximize
Quicken
Spell Points:
18 (Rank 1)
12 (Rank 2)
6 (Rank 3)
Spell Necrotic Bolt Icon.pngNecrotic Bolt
Necromancy
Target: Foe, Undead Foe

You fire a dart of black energy from your hand that deals 4 to 9 ` hit points of negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Players cannot be targeted with this effect.

Spell Like Ability Empower
Enlarge
Maximize
Quicken
Spell Points:
10 (Rank 1)
8 (Rank 2)
5 (Rank 3)
Spell Necrotic Touch Icon.pngNecrotic Touch
Necromancy
Target: Foe

You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.

Spell Like Ability Empower
Enlarge
Heighten
Maximize
Quicken
Spell Points:
6 (Rank 1)
4 (Rank 2)
2 (Rank 3)
Enhancement Nightmare Lance Icon.pngNightmare Lance
Conjuration
Target: Directional, Foe

Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.

Spell Like Ability Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Sleep Icon.pngNightshade (Spell) Target: Foe, Directional

Primer Element: Gildleaf
Target enemy falls asleep for 6 seconds with no save.

Spell Like Ability Accelerate
Quicken
Spell Points:
10
Enhancement Poisoned Darts Icon.pngPoisoned Darts
Conjuration
Target: Directional

Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.)

Spell Like Ability Spell Points:
15
Spell Poisonous Obliteration Icon.pngPoisonous Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with poison on impact, dealing 1d6+3 Poison damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

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Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Positive Energy Aura Icon.pngPositive Energy Aura
Conjuration (Healing)
Target: Self, Friend, Undead Foe

Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount.

Spell Like Ability Empower Healing
Spell Positive Energy Aura Icon.pngPositive Energy Aura
Conjuration (Healing)
Target: Self, Friend, Undead Foe

Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Paladin level. Allies within the aura are healed 1 hit point per 3 Paladin levels as long as they remain within it. Undead enemies are damaged for the same amount.

Spell Like Ability Empower Healing
Spell Positive Energy Burst Icon.pngPositive Energy Burst
Conjuration (Healing)
Target: Self, Friend, Undead Foe

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.

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Spell Positive Energy Burst Icon.pngPositive Energy Burst
Conjuration (Healing)
Target: Self, Friend, Undead Foe

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Sacred Fist level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Sacred Fist level - a successful Will save reduces the damage by half.

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Empower Healing
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Spell Summon Nature's Ally IX - Dryad Icon.pngPrimal Ally - Heart
Conjuration (Summoning)
Target: Self, Positional

Heart Flame Dryad: Creates an elder dryad that casts Fire, Light and Healing spells (using your Fire, Light and Positive Spell Powers respectivly) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. She remains rooted to her summoning point.

Spell Like Ability Quicken Spell Points:
50
Spell Summon Monster VIII - Greater Air Elemental Icon.pngPrimal Ally - Sky
Conjuration (Summoning)
Target: Self, Positional

Sky Storm Rager: Creates a greater storm spirit to blast your foes with Lightning, Cold and Sound (using your Electric, Cold, and Sonic Spell Powers, respectively) and adding double the highest of your (INT/WS/CHA) modifier to their casting DCs. Remains bound to their summoning spot.

Spell Like Ability Quicken Spell Points:
50
Enhancement Primal Ally - Thorn Icon.pngPrimal Ally - Thorn
Conjuration (Summoning)
Target: Self, Positional

Thorn Walker: Creates a greater thorn spirit to blast your foes with Acid, Poison and Force (using your Acid, Poison and Force Spell Powers respectively) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. Remains bound to their summoning spot.

Spell Like Ability Quicken Spell Points:
50
Spell Protection from Alignment, Mass Icon.pngProtection from Alignment, Mass
Abjuration (Chaotic)(Evil)(Good)(Lawful)
Target: Self

Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

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Spell Points:
15
Enhancement All-Consuming Flame Icon.pngReborn in Fire
Evocation
Target: Self

A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, who take half damage on a successful Reflex DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonus and healing allies for 1d6 per character level (Max Caster Level 20).

Is considered a druid spell for interactions with other abilities.

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Spell Points:
20
Enhancement Red Dragon Breath (Draconic Incarnation) Icon.pngRed Dragon Breath Target: Directional

Epic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+5 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

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Spell Points:
25
Enhancement Rejuvenation Cocoon Icon.pngRejuvenation Cocoon
Conjuration (Healing)
Target: Friend, Self

Protects target with a shield of 150 temporary Hit Points for 9 seconds. Heals 5d6 Hit Points every 2 seconds while the shield persists.

Spell Like Ability Empower Healing
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12 Spell Points
Enhancement Renewal Icon.pngRenew
Divination (Healing)
Target: Self, Friend

Active Ability: Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. As a Spell-like ability it benefits from metamagic feats at no additional cost.

Spell Like Ability Empower Healing
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Spell Points:
5
Spell Magic Circle Against Evil Icon.pngResist Energies
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Friend, Self

Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

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Spell Points:
60 (Rank 1)
50 (Rank 2)
40 (Rank 3)
Spell Reverberate Icon.pngReverberate
Conjuration
Target: Foe

Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to three times, increasing damage with each stack.

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Spell Points:
20 (Rank 1)
15 (Rank 2)
10 (Rank 3)
Spell Ring of Shadowblades (Spell) Icon.pngRing of Shadowblades Target: Self

Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.

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Enhancement Shadow Dragon Breath (Draconic Incarnation) Icon.pngShadow Dragon Breath Target: Directional

Epic Strike: Conjure forth a wave of shadow to terrify your enemies. Deals 1d6+5 Negative damage per Character Level to all enemies caught within the blast. DC: 20 + Highest of Int, Wis or Cha Level + Necromancy Bonus + Breath Weapon Bonus.

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Spell Points:
25
Spell Shadowblade (Spell) Icon.pngShadowblade Target: Self (Weapon)

Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.

Spell Like Ability Spell Points:
10 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Enhancement Shard Storm Icon.pngShard Storm
Evocation
Target: Self

Summons a cloud of acidic poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character level.

Is considered a druid spell for interactions with other abilities.

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Spell Points:
20
Enhancement Assassin's Trick Icon.pngSmoke Trap
Conjuration
Target: Foe, Directional, Breakable

Toss a Smoke Grenade at a single enemy. IF they fail a fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds.

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Spell Find Traps Icon.pngSnap Trap
Conjuration
Target: Foe, Directional

Toss a snapping trap at the targeting enemy. If they don't make a Fortitude Save (DC 20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs) they are rooted in place by the trap's jaws for 12 seconds.

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Enhancement Sonic Boom Icon.pngSonic Boom Target: Self

Epic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

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Spell Points:
20
Spell Spill the Bad Stuff Icon.pngSpill the Bad Stuff
Evocation
Target: Foe, Directional

Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).

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Spell Points:
15
Enhancement Spring to Summer Icon.pngSpring to Summer
Conjuration (Healing)
Target: Foe

Epic Strike: A burst of butterflies forms around the caster in a small radius applying a copy of Rejuvenation Cocoon to all allies. After several seconds the butterflies burst into flame causing 1d6+6 Fire damage per character level (Max Level Caster Level 20) to all nearby enemies. The damage is halved on a successful Reflex DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonus.

Is considered a druid spell for interactions with other abilities.

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Spell Points:
2
Enhancement Stormrage Icon.pngStorm Catcher
Evocation
Target: Foe

Epic Strike: Target enemy is instantly struck by a bolt of lightning for 1d8+8 Electric damage per Character Level. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their Reflex save by half your Character Level (Max Caster Level 20). They also take 1d6 Cold Damage per caster level in Cold Damage every two seconds for the duration.

Is considered a druid spell for interactions with other abilities.

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Spell Points:
2
Enhancement Harmonic Resonance Icon.pngStrike a Cord Target: Foe

Epic Strike: Blasts a single target with a random note of music for 1d6+3 Sonic damage per character level. On use, you gain a stack of Chords of Fate. Chords of Fate stacks last 30 seconds, stacks 3 times.

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Spell Points:
5
Enhancement Stunning Blast Icon.pngStunning Blast
Evocation
Target: Foe

Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power.

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Enhancement Sun Pillar Icon.pngSun Pillar
Conjuration
Target: Foe

Epic Strike: Bring a beam of light down on a single enemy, dealing 1d8+8 Light damage per caster level up to a max Caster Level of 20.

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5 Spell Points
Spell Throat Dagger Icon.pngThroat Dagger
Evocation
Target: Foe

Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies can't cast spells for 6 seconds.

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Spell Points:
3 (Rank 1)
2 (Rank 2)
1 (Rank 3)
Enhancement Thunder Snow Icon.pngThunder Snow
Evocation
Target: Foe

Sends forth a wide wave of freezing hail before you with a narrow blast of lightning at its center directly in front of the caster. The hail deals 1d6+4 Cold damage per Character Level to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus save. The bolt of lightning strikes for 1d6+4 Electric damage per Character Level (Max Caster Level 20) to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus.

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Spell Points:
20
Spell Titan's Grip Icon.pngTitan's Grip Target: Self

Makes you as strong as a Warforged Titan, granting a +6 Psionic bonus to strength.

Spell Like Ability
Enhancement Torquin's Lightning Hammer Icon.pngTorquin's Lightning Hammer Target: Foe

Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level.

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Spell Points:
12
Enhancement Torquin's Thunder Hammer Icon.pngTorquin's Thunder Hammer Target: Foe

Form a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level.

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Spell Points:
12
Spell Voltaic Obliteration Icon.pngVoltaic Obliteration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a vial that explodes with electricity on impact, dealing 1d6+3 Electric damage per Caster Level to all enemies nearby. Maximum Caster Level of 10.

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Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Feat Wholeness of Body Icon.pngWalker's Guidance Target: Self, Friend

You and targeted ally gain Evasion, Improved Evasion, and +5 to Saving Throws vs. Traps for 12 seconds.

Spell Like Ability
Spell Wave of Poison Icon.pngWave of Poison Target: Directional

Primer Element: Ceruleite
You infect enemies in a short cone witha deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated.

  • Striking enemies that are immune to Poisons or Poison Damage:
    • They become vulnerable to Poisons and Poison Damage
    • Lasts 20 seconds
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Spell Points:
8 (Rank 1)
6 (Rank 2)
4 (Rank 3)
Spell Weird Icon.pngWeird
Illusion (Fear)(Death)(Mind-affecting)
Target: Foe

A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death.

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Spell Points:
50
Enhancement White Dragon Breath (Draconic Incarnation) Icon.pngWhite Dragon Breath Target: Directional

Epic Strike: Conjure forth a torment of frost to freeze your enemies. Deals 1d6+5 Cold damage per Character Level to all enemies caught within the ice. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

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Spell Points:
25
Enhancement Zero Degree Comet Icon.pngZero Degree Comet
Evocation
Target: Foe

Impale an enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex DC: 20 + Highest of INT, WIS, CHA Modifier + Evocation DC Bonus reduces the damage by half.

Spell Like Ability Empower
Intensify
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Spell Points:
40