Increase Ability (Charisma/Intelligence)
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On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast attacks lose:
- -20 Melee Power
- -20 Ranged Power
- -20 Spell Power
- Lasts 10 seconds
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| 1 | 2 | 10 |
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| Multiple Selection |
| Constitution/Intelligence/Dexterity/Strength/Wisdom bonus and damage |
| 1 | 2 | 10 |
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| Spell-Like Ability: Burning Blood Metamagic: Empower, Enlarge, Eschew Materials, Intensify, Maximize, Quicken Cooldown: 5 Seconds Activation Cost: 10 Spell Points
You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 10 |
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| Cooldown: 6 Seconds
Eldritch Blast Shape Stance: While this is active
- Eldritch attack is a cone
- 1d6 Force Damage
- -1 Pact Damage Die
- Scales with 100% Spell Power
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| 1 | 2 | 10 |
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Increase Ability (Charisma/Intelligence)
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On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast:
- Inflict Vulnerability
- +1% More Damage
- Lasts 3 seconds
- Stacks up to 20 times
- Stacks drop on expiration
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| 1 | 2 | 20 |
- Strickened Soul
- Warlock 4
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On Targets Marked with Stricken, Melee, Ranged and Eldritch Blast:
- +2d6 Chaotic Damage
- +2d10 Consume DOT Damage
- +4d6 Stricken DOT Damage
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| 1 | 2 | 20 |
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| Cooldown: 20 Seconds |
Activate: | Rank 1:
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- +4d6 Chaotic Damage
- Heal for +4d6 Positive Energy
- Heal for +4d6 Negative Energy
| Rank 2:
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- +8d6 Chaotic Damage
- Heal for +8d6 Positive Energy
- Heal for +8d6 Negative Energy
| Rank 3:
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- +12d6 Chaotic Damage
- Heal for +12d6 Positive Energy
- Heal for +12d6 Negative Energy
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Damage and healing scale with 150% Spell Power |
| 3 | 1 | 20 |
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- +1 to the DC of Enchantment Spells
- +1 to the DC of Illusion Spells
- +1 to the DC of Necromancy Spells
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| 1 | 2 | 20 |
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