Difference between revisions of "Shot on the Run"

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|tier =Ranged
|tier =Ranged
|autogrant=
|autogrant=
* {{FeatAutoGrant|enhancement|Knight of the Chalice Tree|{{PageLink|Knight's Training|Knight's Training (Enhancement)}}}}
|prerequisites =
|prerequisites =
* {{FeatPrerequisite|Ability|Dexterity|13}}
* {{FeatPrerequisite|Ability|Dexterity|13}}
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|duration =
|duration =
|cooldown =
|cooldown =
|description = You suffer no penalty to your attack roll when moving and shooting. +3 Ranged Power, and grants a +10% attack speed bonus with all bows.
|description = You suffer no penalty to your attack roll when moving and shooting. +6 Ranged Power.
|benefits=
|benefits=
* +6 Ranged Power
* +6 Ranged Power
* Suffer no attack roll penalty when moving and shooting
* Suffer no attack roll penalty when moving and shooting
|notes = Shot on the Run negates the (-4) penalty to attack rolls associated with moving while firing all types of ranged weapons and throwing weapons and gives +3 ranged power and +10% Attack Speed.
|notes =  
|classbonus=
|classbonus=
* {{FeatClassBonus|Alchemist}}
* {{FeatClassBonus|Alchemist}}

Revision as of 23:06, 30 May 2021


Feat Shot on the Run Icon.png

Shot on the Run

Type: Passive
Prerequisites:
Description: You suffer no penalty to your attack roll when moving and shooting. +6 Ranged Power.
Benefits:
  • +6 Ranged Power
  • Suffer no attack roll penalty when moving and shooting
Automatic Grant:
Bonus Classes:
  • Alchemist
  • Artificer
  • Fighter