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Shinsei is a figure in the history of Rokugan whose nature and true identity are shrouded in mystery and legend. He spoke for many days with the first emperor Hantei, and his words are recorded in the Tao of Shinsei, a text that guides emperors and samurai as well as humble monks. Shinsei also led the Seven Thunders - the greatest heroes of the seven Great Clans - into the Shadowlands to combat the evil of Fu Leng, creating the Twelve Black Scrolls that bound the Evil One's power for a thousand years. Shintao monks are dedicated to following his teachings, both to further their own quest for enlightenment and to continue his crusade against the evil in the Shadowlands.
Monks of Shinsei come from a wide variety of backgrounds, however many are retired samurai who become multiclass samurai/monks and then adopt the Shintao monk prestige class. Virtually all Shintao monks are human, and they come from all seven Great Clans as well as the common caste.
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- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
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| 1 | 1 | 0 |
- Antirequisite
This enhancement cannot be taken at the same time as Improved Recover I or II in the Half-Elf tree. |
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- +1 Armor Class
- +1 Saving Throws
- Your unarmed attacks and attacks with Handwraps gain:
- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
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| 1 | 1 | 5 |
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- Your unarmed attacks and attacks with Handwraps gain:
- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
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| 1 | 1 | 10 |
- Protection from Tainted Creatures
- Monk 6
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- +1 Armor Class
- Your unarmed attacks and attacks with Handwraps gain:
- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
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| 1 | 1 | 20 |
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| Activation Cost: 30 Ki Cooldown: 3 Minutes
Ki Activate: Gain:
- +1d4+1 to all Ability Scores
- Lasts 1 minute
Passive:
- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
- +5 Melee Power
- While wilding handwraps or fighting Unarmed:
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| 1 | 1 | 30 |
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- +4 Wisdom
- +15 Melee Power
- +1 Armor Class
- +1 Saving Throws
- While wielding Handwraps or fighting Unarmed:
- No longer suffer penalties from Meditation of War
- +10 Positive Energy Spell Power
- +10 Positive Healing Amplification
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| 1 | 1 | 40 |
- Touch the Void Dragon
- Monk 20
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Elemental Curatives
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| Activation Cost: 5 Ki Cooldown: 6 Seconds
Ki Activate:
- Intimidate nearby enemies
- Uses Concentration
- Shares a cooldown with Intimidate
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| 1 | 2 | 1 |
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +3 Heal
- +3 Intimidate
- +10% threat generation
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| 3 | 1 | 1 |
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Elemental Curatives
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Select the page for the specific entry:
| Activation Cost: 15 Ki Cooldown: 15 Seconds
Ki Melee Attack:
- +2 x Wisdom modifier Attack
- +Monk Level Damage
- On Vorpal:
- Targets are locked in a tomb of Jade
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
- Extraplaner creatures, Aberrations, and Undead require 2 saving throws
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| 1 | 2 | 5 |
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While Centered: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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| Rank 1:
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- +1 Concentration
- +1 Fortitude Saves
- +5 Hit Points
| Rank 2:
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- +2 Concentration
- +2 Fortitude Saves
- +10 Hit Points
| Rank 3:
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- +3 Concentration
- +3 Fortitude Saves
- +15 Hit Points
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| 3 | 1 | 5 |
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Elemental Curatives
Increase Ability (Constitution/Wisdom)
| Activation Cost: 10 Ki Cooldown: 15 Seconds
Ki Melee Attack: On hit:
- +10% Physical Damage Vulnerability
- -25% Fortification
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
- When target is a non-Lawful Outsider Aberration or Extraplaner Creature, or Undead:
- On critical hit:
- Target will be locked in a tomb of jade
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
- When target is an Extraplaner creature, Aberration, or Undead
- Two consecutive saves must be made
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| 1 | 2 | 10 |
- Smite Tainted Creature
- Monk 3
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| Activation Cost: 25 Ki Cooldown: 15 Seconds
Ki Melee Attack:
- Force an extra planar enemy back to its proper plane
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
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| 1 | 2 | 10 |
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Elemental Curatives
Increase Ability (Constitution/Wisdom)
| Activation Cost: 25 Ki Cooldown: 1 Minute
Ki Melee Attack:
- Encase a target in a tomb of jade:
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
- If target is an Extraplaner Creature, Aberration, or Undead must:
- Succeed at two consecutive Will saves to avoid this fate.
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| 1 | 2 | 20 |
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While helpless, you take: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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While centered and wielding Handwraps:
- +1 Competence bonus to Critical Threat Range
- +1 Competence bonus to Critical Multiplier
Passive:
- +25% Competence bonus to Maximum Hit Points
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| 1 | 2 | 30 |
- Character Level 12
- Monk 5
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| Activation Cost: 25 Ki Cooldown: 15 Seconds
Ki Activate:
- Stunning your target for a short period of time
- Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus negates
- Sightless creatures are immune
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| 1 | 2 | 30 |
- Tomb of Jade
- Character Level 12
- Monk 5
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- While Centered, and missed in melee, you gain:
- +1 critical threat range
- Lasts for 6 seconds
- This stacks up to 5 times
- Stacks are lost if you critically hit
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| 1 | 2 | 30 |
- Instinctive Defense
- Character Level 12
- Monk 5
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Toggle: You gain additional benefits in different stances:
- Air Stance:
- +2 to hit
- 10% bonus to off-hand attack chance
- +10% physical damage
- +10% elemental damage
- Fire Stance:
- +2 damage
- +2 Stun DC
- +2 Sunder DC
- +2 Trip DC
- -5 Armor Class
- Earth Stance:
- +10 Physical Resistance Raging
- +10% Quality bonus to Maximum Hit Points
- -5% Dodge Cap
- Water Stance:
- +5 Maximum Dodge
- -10% attack damage
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| 1 | 2 | 30 |
- Character Level 12
- Monk 5
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| Cooldown: 15 Minutes
Activate While Dead:
- Resurrect yourself
- One use per rest
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| 1 | 2 | 30 |
- Character Level 12
- Monk 5
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