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- +1 Fortitude Save
- When Unconscious and have Stabilized
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| 1 | 1 | 0 |
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| Multiple Selection |
| +1 to Dexterity, Intelligence, or Wisdom |
| 1 | 2 | 1 |
- Shadar-kai Grit
- Character Level 4
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| Cooldown: 1 Minute
Activate:
- Become Invisible
- Move Through Monsters
- Lasts 6 Seconds
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| 1 | 2 | 3 |
- Shadar-kai Dex/Int/Wis
- Character Level 7
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| Cooldown: 1 Minute
Activate:
- Become Invisible
- Charge Forward
- Move Through Monsters
- Lasts 6 Seconds
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| 1 | 2 | 5 |
- Shadow Phase
- Character Level 11
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- Cooldown of Shadow Jaunt or Shadow Phase is reduced to:
- Upon using Shadow Jaunt or Shadow Phase:
- Nearby allies become partially Incorporeal
- Lasts 6 seconds
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| 1 | 2 | 7 |
- Shadow Jaunt
- Character Level 16
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When using the Spiked Chain Attack, Gain:
- 33% Chance to cause enemies to Bleed:
- Take 1d6 Damage
- Ticks every 2 Seconds
- Lasts 15 Seconds
- Scales with 200% Melee Power
- Some enemies are immune
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| 1 | 1 | 1 |
None |
| Rank 1:
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- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
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- +2 Listen
- +2 Search
- +2 Spot
| Rank 3:
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- +3 Listen
- +3 Search
- +3 Spot
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| 3 | 1 | 1 |
None |
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Fear and Shaken effects removed after: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
None |
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Upon taking Damage, there is a chance to gain:
| Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 12 Seconds |
| 3 | 1 | 1 |
None |
| Rank 1:
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| Rank 2:
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| Rank 3:
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- +3 Hide
- +3 Move Silently
- While Sneaking and wielding a Thrown weapon:
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| 3 | 1 | 1 |
None |
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When using the Spiked Chain Attack:
- 5% Chance to knock down target
- No Save
- Balance DC: 17 + DEX Modifier + Trip Bonus save to get up
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| 1 | 1 | 5 |
None |
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When wearing Light or No Armor: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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When going below 50% Hit Points and Damaged, Gain:
| Rank 1:
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| Rank 2:
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| Rank 3:
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Can occur once every 2 Minutes |
| 3 | 1 | 5 |
None |
| | 1 | 1 | 5 |
None |
| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: All nearby allies gain: | Rank 1:
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- +5 to Hide
- +5 to Move Silently
| Rank 2:
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- +10 to Hide
- +10 to Move Silently
| Rank 3:
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- +15 to Hide
- +15 to Move Silently
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The effect lasts 20 seconds |
| 3 | 1 | 5 |
|
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When using the Spiked Chain Attack, Gain:
- +5% Dodge
- Lasts 6 Seconds
- Ignores Dodge Cap
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| 1 | 1 | 10 |
None |
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| Spell-Like Ability: Displacement Metamagic: Enlarge, Eschew Materials, Extend, Quicken Cooldown: 3 Seconds Activation Cost: 6 Spell Points
Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 10 |
None |
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When Ghostly Essence Triggers, nearby allies become incorporeal for: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| | 1 | 1 | 10 |
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| Cooldown: 18 Seconds
Light Melee Weapon Attack: Use a Spiked Chain (Stats from the main-hand weapon), Perform 3 AOE melee attacks with:
- +3[W]
- +2 Critical Threat Range
- +2 Critical Multiplier
- All abilities that enhance Spiked Chain Attack also apply to this Enhancement
- When you Vorpal with this attack:
- Knock down non-boss enemies down
- No Save
- Balance DC: 17 + DEX Modifier + Trip Bonus save to get up again
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| 1 | 2 | 15 |
None |
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When using Spiked Chain Attacks:
- Non-boss enemies 33% chance to gain a stack of Dizzying Spiked Chain
- Chance on each of the three hits
Dizzying Spiked Chain:
- -10% Weapon Damage
- -5% Attack speed
- -2 Concentration
- Stacks 8 Times
- 20 Second Stack Duration
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| 1 | 1 | 15 |
None |
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Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 15 |
None |
| Cooldown: 3 Minutes
Imbue Toggle:
- Sneak attacks deal
- +1d12 Cold Damage
- Scales with 100% of the higher of Melee or Ranged Power
- +5 Cold Resistance
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| 1 | 2 | 15 |
None |
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While sneaking, attacks may envelop target in darkness:
- Makes vulnerable to sneak attacks
- Chance to blind them
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| 1 | 2 | 15 |
None |