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Druids in this circle are devoted to their season, and herald its coming. They hold ceremonies for the changing of all seasons, but one in particular holds great importance to them.
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Activate: For every Core Enhancemen you have:
- +5 Fire Spellpower
- +5 Light Spellpower
- +5 Sonic Spellpower
- +5 Force Spellpower
- +5 Positive Spellpower
- Lasts until death or the player changes season
- Fire Elemental form changes you to this season automatically
Passive:
- +1 Universal Spell Power per AP spent in this tree
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| 1 | 1 | 0 |
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Activate: For every Core enhancement you have in this tree:
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Force Spell Power
- +5 Physical Spell Power
- +5 Electric Spell Power
- Lasts until death or the player changes season
- Water Elemental form changes you to this season automatically
Passive:
- Your caster level is increased by 1 in your season
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| 1 | 1 | 5 |
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| | 1 | 1 | 10 |
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| Spell-Like Ability: Sunburst Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken Cooldown: 20 Seconds Activation Cost: 4 Spell Points
A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 20 |
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| Activation Cost: 20 Spell Points Cooldown: 2 Minutes
| Spell-Like Ability: Storm of Vengeance Metamagic: Embolden, Empower, Enlarge, Intensify, Maximize, Quicken Cooldown: 2 Minutes Activation Cost: 20 Spell Points
Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves). | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
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- +2 Wisdom
- +2 Constitution
- +1 DC to Transmutation spells
- +1 DC to Evocation spells
- While in either season:
- +1 caster level
- +1 max caster level
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| 1 | 1 | 40 |
- Storm of Vengeance
- Druid 20
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Whenever you successfully attack an enemy or cast a spell on one:
- 50% chance to Beguile that enemy:
| Rank 1:
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| Rank 2:
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- 1d2 stacks
- Lasts 1d6 seconds
| Rank 3:
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- 1d3 stacks
- Lasts 1d9 seconds
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Beguile:
- -2% attack speed
- -2 Spellpower
- Beguile stacks up to 25 times
- One stack fades every few seconds.
- Only one enemy can be affected each second.
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Universal Spell Power
- Your wolf companion gains:
| Rank 2:
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- +2 Universal Spell Power
- Your wolf companion gains:
| Rank 3:
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- +3 Universal Spell Power
- Your wolf companion gains:
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| 3 | 1 | 1 |
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| Spell-Like Ability: Produce Flame Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 2: - Activation Cost: 5 Spell Points
- Cooldown: 6 Seconds
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| Rank 3: - Activation Cost: 3 Spell Points
- Cooldown: 4 Seconds
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| 3 | 1 | 1 |
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- When casting spells for current season:
- +2% additional critical chance
- Winter:
- Acid, Cold, Electric, Earth, Force and Physical
- Summer:
- Fire, Light, Positive, Sonic, Force and Physical
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| 1 | 2 | 1 |
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| Rank 1:
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- +1 Diplomacy
- +1 Heal
- +1 Spellcraft
| Rank 2:
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- +2 Diplomacy
- +2 Heal
- +2 Spellcraft
| Rank 3:
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- +3 Diplomacy
- +3 Heal
- +3 Spellcraft
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| 3 | 1 | 1 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 5 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 5 |
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| Spell-Like Ability: Creeping Cold Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.
First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18).
Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18).
Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18). | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 6 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 5 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 3 Spell Points
- Cooldown: 8 Seconds
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| 3 | 1 | 5 |
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- When casting spells for current season:
- +2% additional critical chance
- Winter:
- Acid, Cold, Electric, Earth, Force and Physical
- Summer:
- Fire, Light, Positive, Sonic, Force and Physical
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| 1 | 2 | 5 |
- Wax and Wane (Tier 1)
- Druid 2
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| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: Spell Power: Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Spell Power
| Rank 2:
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- +20 Action Boost bonus to Spell Power
| Rank 3:
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- +30 Action Boost bonus to Spell Power
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Lasts 20 seconds |
| 3 | 1 | 5 |
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| Activation Cost: 8 Spell Points
Toggle: Gain:
- Feather Fall
- +3 Dodge
- +10% chance to knock down any enemy who strikes you in melee
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| 1 | 1 | 10 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 10 |
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| Spell-Like Ability: Call Lightning Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
- Cooldown: 10 Seconds
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 8 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 10 |
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- When casting spells for current season:
- +2% additional critical chance
- Winter:
- Acid, Cold, Electric, Earth, Force and Physical
- Summer:
- Fire, Light, Positive, Sonic, Force and Physical
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| 1 | 2 | 10 |
- Wax and Wane (Tier 2)
- Druid 3
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| | 1 | 2 | 10 |
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Fill an ally with the energy of spring. When that ally falls below 50% hit points, they and any other allies near them gain:
- +20d6 positive energy healing
- +2 primal bonus to attack rolls
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 8 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 4 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 2 Seconds
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Lasts 5 minutes or until triggered |
| 3 | 1 | 20 |
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- +1 Evocation DC
- +1 Transmutation DC
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| 1 | 2 | 20 |
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| Spell-Like Ability: Salt Ray Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 10 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 8 Spell Points
- Cooldown: 8 Seconds
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| 3 | 1 | 20 |
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- When casting spells for current season:
- +2% additional critical chance
- Winter:
- Acid, Cold, Electric, Earth, Force and Physical
- Summer:
- Fire, Light, Positive, Sonic, Force and Physical
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| 1 | 2 | 20 |
- Wax and Wane (Tier 3)
- Druid 4
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| | 1 | 2 | 20 |
- Increased Ability (Tier 3)
- Druid 4
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| Activation Cost: 1 Spell Point Cooldown: 6 Seconds
A target of your choice is filled with the light and vitality of summer. That target gains:
- +15 enhancement bonus to Positive Healing Amplification
- +10 Enhancement bonus to Melee Power
- +5 Enhancement bonus to Ranged Power
Note: Only one target can have the crown at a time. |
| 1 | 2 | 30 |
- Character Level 12
- Druid 5
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| Rank 1:
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- +5 additional spell power in your season
| Rank 2:
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- +10 additional spell power in your season
| Rank 3:
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- +15 additional spell power in your season
- If you are Druid level 17 or above:
- When changing into Fire Elemental form:
- When changing into Water Elemental form:
- This is not effected by meta magics.
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- Winter:
- Acid, Cold Electric, Earth and Water
- Summer:
- Fire, light, Positive, Force and Sonic
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| 3 | 2 | 30 |
- Character Level 12
- Druid 5
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| Spell-Like Ability: Word of Balance Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 9 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| 3 | 1 | 30 |
- Salt Ray
- Character Level 12
- Druid 5
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- When casting a spell in both season:
- +1 caster level
- +1 max caster level
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| 1 | 2 | 30 |
- Character Level 12
- Druid 5
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| Activation Cost: 12 Spell Points Cooldown: 1 Minute
Activate:
- Gain temporary hit points:
- 8 times your Wisdom
- Lasts 30 seconds
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| 1 | 2 | 30 |
- Character Level 12
- Druid 5
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