Searing Light

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Spell Searing Light Icon.png

Searing Light
Evocation (Light)
Level: Cleric 3Favored Soul 3
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: None
School: Evocation (Light)
Spell Resistance: No

D&D Dice: Deals 1d4+4 per two caster levels (max 5d4+20) or deals 1d3+3 light damage per caster level to undead (max 10d3+30).
 

Description: Focuses divine power like a ray of the sun, causing a blast of light to do 5 to 8 light damage per 2 caster levels (up to a max of 25 to 40 at caster level 10). Undead creatures take 4 to 6 damage per caster level (up to a max of 40 to 60 damage). Ray spells have double range.


Vendors:

Spell-Like Ability Enhancements:
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