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The Renegade Mastermaker tree contains enhancements for an Artificer that will aid you and your allies through the dangers of Stormreach.
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- Every core ability in this tree grants you:
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 0 |
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- While in Medium, Heavy, or Adamantine Body, you equipped armor grants:
- +4 Alchemical bonus to AC
- Immunity to Magic Missiles.
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 5 |
- Renegade Defender
- Artificer 3
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| Spell-Like Ability: Curative Admixture: Cure Serious Wounds Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize Cooldown: 8 Seconds Activation Cost: 4 Spell Points
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 10 |
- Alchemical Shield
- Artificer 6
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- +30 Repair Amplification
- +50 Maximum Hit Points
- While in Medium Armor, Heavy Armor, or Adamantine Body:
- +2 to Maximum Dexterity Bonus.
- +6 to the Maximum Caster Level of your Admixture spells.
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 20 |
- Curative Admixture: Cure Serious Wounds
- Artificer 12
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| Spell-Like Ability: Radiant Forcefield Metamagic: Eschew Materials, Quicken Cooldown: 3 Minutes Activation Cost: 30 Spell Points
Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 30 |
- Constructive Conduit
- Artificer 18
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| Activation Cost: 30 Spell Points Cooldown: 3 minutes
- Active: For 6 seconds, your party takes -95% damage from all sources (except Untyped damage).
- Passive:
- +2 Constitution
- +2 Intelligence
- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
- While in Medium Armor, Heavy Armor, or Adamantine Body:
- +3 to Maximum Dexterity Bonus.
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| 1 | 1 | 40 |
- Radiant Forcefield
- Artificer 20
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| Spell-Like Ability: Curative Admixture: Cure Light Wounds Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 4 Spell Points
- Cooldown: 12 seconds
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| Rank 2: - Activation Cost: 3 Spell Points
- Cooldown: 8 seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 6 seconds
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| 3 | 1 | 1 |
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- +10 Healing Amp
- +20 Repair Amp
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| 1 | 1 | 1 |
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While in Medium or Heavy Armor, or with Adamantine Body: | Rank 1:
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- +2 Physical Resistance Rating
| Rank 2:
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- +4 Physical Resistance Rating
| Rank 3:
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- +6 Physical Resistance Rating
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Repair
- +1 Heal
- +1 Balance
| Rank 2:
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- +2 Repair
- +2 Heal
- +2 Balance
| Rank 3:
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- +3 Repair
- +3 Heal
- +3 Balance
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| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Cooldown: 10 Seconds |
Melee Cleave Attack: On Hit: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 200% Melee Power |
| 3 | 1 | 5 |
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| Cooldown: Shared with Stunning Blow. |
Single Target Melee Attack: While wielding a Rune Arm: On Hit:
- Target may be stunned
- Lasts for 6 seconds
- Stunned creatures are considered helpless
| Rank 1:
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| Rank 2:
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| Rank 3:
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Fortitude DC: 10 + Half Artificer Level + Intelligence Modifier + Sunder Bonus save negates Stun |
| 3 | 1 | 5 |
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| Rank 1:
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- +1 Armor Class
- +1 Armor Maximum Dexterity Bonus
| Rank 2:
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- +2 Armor Class
- +2 Armor Maximum Dexterity Bonus
| Rank 3:
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- +3 Armor Class
- +3 Armor Maximum Dexterity Bonus
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| 3 | 1 | 5 |
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| Activation Cost: 4 Spell Points Cooldown: 3 minutes
- Target player, hireling, or pet takes 100% base healing from Repair spells for the next 3 minutes (or until target dies).
- Has no effect on Constructs or NPC allies.
- This overrides their innate base healing from Repair spells for the duration.
- Metamagic: Quicken
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| 1 | 1 | 5 |
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| Multiple Selection |
| Choose between Action Boost: Defense and Action Boost: Saves |
| 3 | 1 | 5 |
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| Cooldown: 15 seconds
Single Target Melee Attack: While wielding a Rune Arm:
- +3[W]
- If the target is under the effect of Mighty Slam, it takes:
- 1d3 Sonic Damage per Artificer level
- 1d3 Force Damage per Artificer level
- Is knocked down for 10 seconds
- Scales with 100% Melee Power.
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| 1 | 1 | 10 |
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The Armor Class bonus you gain from Armor or Docents is increased by: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| Activation Cost: 4 Spell Points Cooldown: 1 minute
- You create a drone set to shield your allies. When activated, you and allies nearby (at the time of activation) gain the effects of the Shield spell for 2 minutes:
- Granting a +4 Shield bonus to Armor Class and protection from Magic Missiles.
- The force shield created by this reduces grazing hits by 10%, as if it were a small shield.
- This effect is dispelled by death and antimagic.
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| 1 | 1 | 10 |
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| Multiple Selection |
| +1 Constitution or Intelligence |
| 1 | 2 | 10 |
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- You charge up energy through successive hits with your melee attacks.
- Passive: Any time you hit an opponent in melee, you have a chance of gaining a stack of Kinetic Charge. Each stack grants a +1 Shield bonus to AC per 3 Artificer levels (stacks up to 5 times).
- Stacks decrement by 1 every 15 sconds, and gaining a new stack resets the duration.
- Equipping a ranged weapon clears all stacks immediately.
- Active: When this ability is toggled on, using Kinetic Discharge will clear all stacks of Kinetic Charge and slow all affected enemies by 10% per cleared stack for 10 seconds.
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| 1 | 1 | 20 |
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| Spell-Like Ability: Reconstruct Metamagic: Enlarge, Quicken
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 35 Spell Points
- Cooldown: 30 seconds
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| Rank 2: - Activation Cost: 30 Spell Points
- Cooldown: 15 seconds
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| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 6 seconds
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| 3 | 1 | 20 |
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| Rank 1:
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- +5 Magical Resistance Rating
- +2 Constitution
| Rank 2:
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- +10 Magical Resistance Rating
- +4 Constitution
| Rank 3:
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- +15 Magical Resistance Rating
- +6 Constitution
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- Can no longer use Evasion or Druid Wild Shape feats
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| 3 | 1 | 20 |
- One of:
- Construct Essence
- Warforged
- Artificer 4
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| Activation Cost: 4 spell points Cooldown: 1 minute
- You create a drone set to counter magical spells, Every 10 seconds, you and nearby allies gain:
- +3 Alchemical bonus to Saving Throws vs. Magic
- +3 Alchemical bonus to Saving Throws vs. Traps
- This lasts for 10 seconds
- This effect is dispelled by death and antimagic.
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| 1 | 1 | 20 |
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| Multiple Selection |
| +1 Constitution or Intelligence |
| 1 | 2 | 20 |
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| Activation Cost: 5 Spell Points Cooldown: 12 seconds
| Spell-Like Ability: Curative Admixture: Cure Critical Wounds Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
- Character Level 12
- Artificer 5
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| Multiple Selection |
| Choose between two different kinds of Unbreakable Forcefield |
| 1 | 1 | 30 |
- Character Level 12
- Artificer 5
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- No longer suffer Arcane Spell Failure from armor
- +4 to Fortitude Saves
- +10% Quality bonus to Maximum Hit Points
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| 1 | 1 | 30 |
- Embed Component
- Character Level 12
- Artificer 5
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| Activation Cost: 30 Spell points Cooldown: 1 Minute
You are surrounded by arcane energy capable of repairing damage.
- Allies (equal to your Artificer level) are Repaired for 1 hit point per 3 Artificer levels as long as they are near you.
- Lasts for 30 minutes, but is dispelled by death and antimagic.
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| 1 | 1 | 30 |
- Character Level 12
- Artificer 5
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- Repair spells have no maximum caster level
- +20% Competence bonus to Maximum Hit Points
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| 1 | 1 | 30 |
- Character Level 12
- Artificer 5
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