The Renegade Mastermaker tree contains enhancements for an Artificer that will aid you and your allies through the dangers of Stormreach.
Action Boost (Defense/Saves)
| Cooldown: 10 Seconds |
Melee Cleave Attack: On Hit: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 200% Melee Power |
| 3 | 1 | 5 |
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| Cooldown: Shared with Stunning Blow. |
Single Target Melee Attack: While wielding a Rune Arm: On Hit:
- Target may be stunned
- Lasts for 6 seconds
- Stunned creatures are considered helpless
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| Rank 2:
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| Rank 3:
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Fortitude DC: 10 + Half Artificer Level + Intelligence Modifier + Sunder Bonus save negates Stun |
| 3 | 1 | 5 |
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| Rank 1:
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- +1 Armor Class
- +1 Armor Maximum Dexterity Bonus
| Rank 2:
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- +2 Armor Class
- +2 Armor Maximum Dexterity Bonus
| Rank 3:
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- +3 Armor Class
- +3 Armor Maximum Dexterity Bonus
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| 3 | 1 | 5 |
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| Activation Cost: 4 Spell Points Cooldown: 3 minutes
- Target player, hireling, or pet takes 100% base healing from Repair spells for the next 3 minutes (or until target dies).
- Has no effect on Constructs or NPC allies.
- This overrides their innate base healing from Repair spells for the duration.
- Metamagic: Quicken
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| 1 | 1 | 5 |
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Conjure Component
Increase Ability (Constitution/Intelligence)
| Cooldown: 15 seconds
Single Target Melee Attack: While wielding a Rune Arm:
- +3[W]
- If the target is under the effect of Mighty Slam, it takes:
- 1d3 Sonic Damage per Artificer level
- 1d3 Force Damage per Artificer level
- Is knocked down for 10 seconds
- Scales with 100% Melee Power.
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| 1 | 1 | 10 |
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The Armor Class bonus you gain from Armor or Docents is increased by: | Rank 1:
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| 3 | 1 | 10 |
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| Activation Cost: 4 Spell Points Cooldown: 1 minute
- You create a drone set to shield your allies. When activated, you and allies nearby (at the time of activation) gain the effects of the Shield spell for 2 minutes:
- Granting a +4 Shield bonus to Armor Class and protection from Magic Missiles.
- The force shield created by this reduces grazing hits by 10%, as if it were a small shield.
- This effect is dispelled by death and antimagic.
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| 1 | 1 | 10 |
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Increase Ability (Constitution/Intelligence)
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- You charge up energy through successive hits with your melee attacks.
- Passive: Any time you hit an opponent in melee, you have a chance of gaining a stack of Kinetic Charge. Each stack grants a +1 Shield bonus to AC per 3 Artificer levels (stacks up to 5 times).
- Stacks decrement by 1 every 15 sconds, and gaining a new stack resets the duration.
- Equipping a ranged weapon clears all stacks immediately.
- Active: When this ability is toggled on, using Kinetic Discharge will clear all stacks of Kinetic Charge and slow all affected enemies by 10% per cleared stack for 10 seconds.
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| 1 | 1 | 20 |
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| Spell-Like Ability: Reconstruct Metamagic: Enlarge, Quicken
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 35 Spell Points
- Cooldown: 30 seconds
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| Rank 2: - Activation Cost: 30 Spell Points
- Cooldown: 15 seconds
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| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 6 seconds
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| 3 | 1 | 20 |
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| Rank 1:
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- +5 Magical Resistance Rating
- +2 Constitution
| Rank 2:
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- +10 Magical Resistance Rating
- +4 Constitution
| Rank 3:
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- +15 Magical Resistance Rating
- +6 Constitution
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- Can no longer use Evasion or Druid Wild Shape feats
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| 3 | 1 | 20 |
- One of:
- Construct Essence
- Warforged
- Artificer 4
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| Activation Cost: 4 spell points Cooldown: 1 minute
- You create a drone set to counter magical spells, Every 10 seconds, you and nearby allies gain:
- +3 Alchemical bonus to Saving Throws vs. Magic
- +3 Alchemical bonus to Saving Throws vs. Traps
- This lasts for 10 seconds
- This effect is dispelled by death and antimagic.
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| 1 | 1 | 20 |
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