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Feared by many, understood by few, the infamous Ravager is an individual who has dedicated himself to the service of Erythnul, Deity of Slaughter. Living a life of violence and savagery the Ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good and law pursue him.
Ravagers spend much of their time with others of their kind, roaming the land in small, close-knit warbands, striking unsuspecting communities without warning, and retiring back into the wilderness to plan their next terrible raid.
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- While Raging and miss by rolling 1, gain:
Fury:
- +1 Rage bonus to Attack
- +1 Rage bonus to Damage
- Stacks 6 times
- One stack fades every six seconds.
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| 1 | 1 | 0 |
- Antirequisite
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- +5 Melee Power
- +10 Positive Healing Amplification
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| 1 | 1 | 5 |
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- +30 Maximum Hit Points
- +10 Positive Healing Amplification
- Upon Melee Vorpal Hit in melee, nearby enemies gain:
- Regardless of Save, nearby enemies gain:
- Vulnerable Will
- Lasts 15 seconds
Vulnerable Will:
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| 1 | 1 | 10 |
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- +5 Melee Power
- +60 Maximum Hit Points
- +2 Intimidate
- +20 Positive Healing Amplification
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| 1 | 1 | 20 |
- Demoralizing Success
- Barbarian 12
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- When using Barbarian Rage, gain:
- +100 Maximum Hit Points
- +2 Intimidate
- +20 Positive Healing Amplification
Fury:
- +1 Rage bonus to Attack
- +1 Rage bonus to Damage
- Stacks up to twelve times
- 1 stack fades every twelve seconds
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| 1 | 1 | 30 |
- Pain Touch II
- Barbarian 18
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| Cooldown: 30 Seconds
Activate:
- Terrorize up to six enemies, killing them with fear
- Will DC: 20 + Intimidate Bonus Negates
- Those that save:
- Become Paralyzed with Fear
- Lasts six seconds
- Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis.
Passive:
- +4 Constitution
- +150 Maximum Hit Points
- +2 Intimidate
- +40 Positive Healing Amplification
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| 1 | 1 | 40 |
- Subsiding Fury
- Barbarian 20
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| Rank 1:
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- +1 Intimidate
- +1 Haggle
- +1 Physical resistance
| Rank 2:
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- +2 Intimidate
- +2 Haggle
- +2 Physical resistance
| Rank 3:
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- +3 Intimidate
- +3 Haggle
- +3 Physical resistance
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| 3 | 1 | 1 |
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| Cooldown: 6 seconds |
Melee Attack: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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Upon being hit:
- Chance attacker loses 10 AC
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Cooldown: 10 seconds |
While Power Attack is active: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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While raging: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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When using Intimidate successfully, target is:
- Shaken
- -2 to Attack
- -2 to Saves
- -2 to Skill Checks
- Lasts 6 Seconds
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| 1 | 2 | 5 |
- Ritual Scarring
- Barbarian 2
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When using Hate: | Rank 1:
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- +1d4 Charisma damage
- +2d6 Bane damage
| Rank 2:
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- +1d6 Charisma damage
- +4d6 Bane damage
| Rank 3:
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- +1d8 Charisma damage
- +6d6 Bane damage
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- Bane damage scales with 200% Melee Power
- Charisma damage can only happen once every 10 seconds
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| 3 | 1 | 5 |
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When hit there is a small chance to gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 100% Melee Power |
| 3 | 1 | 5 |
- Do You Like Pain?
- Barbarian 2
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| Cooldown: 6 seconds |
Melee Attack: Until Miss Deal: | Rank 1:
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| Rank 2:
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| Rank 3:
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Monsters with zero in any ability score are considered helpless and receive +50% extra damage. |
| 3 | 1 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Melee Power
- +10 Action Boost bonus to Ranged Power
| Rank 2:
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- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
| Rank 3:
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- +30 Action Boost bonus to Melee Power
- +30 Action Boost bonus to Ranged Power
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Lasts 20 Seconds |
| 3 | 1 | 5 |
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Nearby enemies receive: | Rank 1:
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- -2 penalty to Strength
- -2 penalty to Charisma
| Rank 2:
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- -2 penalty to Strength
- -2 penalty to Charisma
- -2 penalty to Dexterity
- -2 penalty to Wisdom
| Rank 3:
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- -2 penalty to all ability scores
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| 3 | 1 | 10 |
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| Cooldown: 12 seconds |
Melee Attack: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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Cruel Cut additionally:
- Inflicts stacks of Festering Wounds or Greater Festering Wounds
- Reduces Positive Energy Healing by 50%
| Rank 1:
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| Rank 2:
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| Rank 3:
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- 3 Stacks
- Festering Wounds becomes Greater Festering Wounds Gains:
- +1d6 Poison damage for every 10 Character Levels
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Festering Wounds:
- +1d6 Poison Damage
- Scales with 200% Melee Power
- Ticks every 2 seconds
- Maximum 10 Stacks
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| 3 | 1 | 10 |
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| Multiple Selection |
| +1 to Constitution or Strength |
| 1 | 2 | 10 |
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- When Slaughter damages an enemy:
- When Slaughter scores a critical hit on an enemy
- Gain 3 more stacks of Fury (total of 6)
- +10 Melee Power
Fury:
- +1 Rage bonus to Attack
- +1 Rage bonus to Damage
- Stacks up to twelve times
- 1 stack fades every twelve seconds
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| 1 | 2 | 20 |
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When you are hit:
- 20% chance to deal damage to attacker
| Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 100% Melee Power |
| 3 | 1 | 20 |
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When using Cruel Cut:
- +5 Melee Power
- Slow targets hit by 50%
| Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 200% Melee Power |
| 3 | 1 | 20 |
- Festering Wound
- Barbarian 4
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| Multiple Selection |
| +1 to Constitution or Strength |
| 1 | 2 | 20 |
- Ability Score (Tier 3)
- Barbarian 4
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- Upon Hit:
- 12% chance to Heal 1/2 Barbarian Levels in Hit Points with Positive Energy
- Upon enemy death:
- Healed for 20 hit points
- Weaker enemies weaker don't cause this
- Can occur once per second
- Scales with 100% Melee Power
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| 1 | 2 | 30 |
- Class Level 12
- Barbarian 5
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When attacking helpless enemies: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
- I Hit Back
- Class Level 12
- Barbarian 5
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Gain:
- Immunity to most knockdowns
- Immunity to slippery surfaces
- +25% Competence bonus to Maximum Hit Points
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| 1 | 2 | 30 |
- Class Level 12
- Barbarian 5
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While wielding a weapon: | Rank 1:
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- +1 Competence bonus to Critical Threat Range
| Rank 2:
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- +2 Competence bonus to Critical Threat Range
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| 2 | 1 | 30 |
- Class Level 12
- Barbarian 5
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