Ranger Spells

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Class Ranger Icon.png This is a list of Ranger Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells.

Level 1 Spells[edit]

Name Effect Levels Metamagics Cost
Spell Camouflage Icon.pngCamouflage
Transmutation
Target: Friend, Self

An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide.

Ranger 1
Dark Hunter 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Charm Animal Icon.pngCharm Animal
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Druid 1
Ranger 1
Dark Hunter 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Entangle Icon.pngEntangle
Transmutation
Target: Foe, Positional, Breakable

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Warlock 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Sorcerer 1
Wizard 1
Warlock 1
Acolyte of the Skin 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Longstrider Icon.pngLongstrider
Transmutation
Target: Self

Increases your base run speed by +15% and shallow water no longer slows your movement.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Magic Fang Icon.pngMagic Fang
Transmutation
Target: Friend, Self

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.

Druid 1
Ranger 1
Dark Hunter 1
Eschew Materials
Quicken
Spell Points:
5
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Bard 1
Stormsinger 1
Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Pass Without Trace Icon.pngPass Without Trace
Transmutation
Target: Friend, Self

Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Ram's Might Icon.pngRam's Might
Transmutation
Target: Self

Your hands increase in size, granting a +2 size bonus to Strength and damage.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Extend
Quicken
Spell Points:
10
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Dark Apostate 2
Favored Soul 2
Druid 2
Blight Caster 2
Paladin 2
Sacred Fist 2
Ranger 1
Dark Hunter 1
Sorcerer 2
Wizard 2
Warlock 1
Acolyte of the Skin 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Druid)
15 (Blight Caster)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
15 (Acolyte of the Skin)
10 (Ranger)
Spell Summon Nature's Ally I - Gray Wolf Icon.pngSummon Nature's Ally I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 1
Ranger 1
Dark Hunter 1
Quicken Spell Points:
10
Spell Tumble Icon.pngTumble
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Tumbling.

Ranger 1
Dark Hunter 1
Sorcerer 1
Wizard 1
Enlarge
Extend
Eschew Materials
Quicken
Spell Points:
10

Level 2 Spells[edit]

Name Effect Levels Metamagics Cost
Spell Barkskin Icon.pngBarkskin
Transmutation
Target: Friend, Self

Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Artificer 2
Cleric 2
Dark Apostate 2
Druid 2
Blight Caster 2
Favored Soul 2
Ranger 2
Dark Hunter 2
Sorcerer 2
Wizard 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Camouflage, Mass Icon.pngCamouflage, Mass
Transmutation
Target: Friend, Self

Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each.

Ranger 2
Dark Hunter 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Artificer 2
Bard 2
Stormsinger 2
Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Cleric 1
Dark Apostate 1
Favored Soul 1
Ranger 2
Bard 1
Stormsinger 1
Paladin 1
Sacred Fist 1
Druid 1
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Hold Animal Icon.pngHold Animal
Enchantment (Mind-affecting)
Target: Foe

An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved.

Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Owl's Wisdom Icon.pngOwl's Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Artificer 2
Cleric 2
Dark Apostate 2
Favored Soul 2
Blight Caster 2
Paladin 2
Sacred Fist 2
Ranger 2
Dark Hunter 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2
Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 3
Favored Soul 3
Ranger 2
Dark Hunter 2
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Blight Caster)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
15 (Dark Hunter)
Spell Binding Chain Icon.pngSnare
Transmutation
Target: Foe, Positional

Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare.

Druid 3
Blight Caster 3
Ranger 2
Dark Hunter 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
5
Spell Spike Growth Icon.pngSpike Growth
Transmutation
Target: Foe, Positional, Breakable

Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage.

Druid 3
Blight Caster 3
Ranger 2
Dark Hunter 2
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Summon Nature's Ally II - Hyena Icon.pngSummon Nature's Ally II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a hyena or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 2
Ranger 2
Dark Hunter 2
Quicken Spell Points:
15 (Ranger)
15 (Dark Hunter)
10 (Druid)

Level 3 Spells[edit]

Name Effect Levels Metamagics Cost
Spell Cure Moderate Wounds Icon.pngCure Moderate Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Druid 3
Favored Soul 2
Paladin 3
Sacred Fist 3
Ranger 3
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration (Healing)
Target: Friend, Self

Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Druid 3
Blight Caster 3
Favored Soul 4
Paladin 4
Sacred Fist 4
Ranger 3
Dark Hunter 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Remove Disease Icon.pngRemove Disease
Conjuration (Healing)
Target: Friend, Self

Cures all diseases on an ally. Does not prevent re-infection after a new exposure.

Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 3
Favored Soul 3
Ranger 3
Dark Hunter 3
Enlarge
Quicken
Spell Points:
20
Spell Summon Nature's Ally III - Lioness Icon.pngSummon Nature's Ally III
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 3
Ranger 3
Dark Hunter 3
Quicken Spell Points:
20 (Ranger)
20 (Dark Hunter)
10 (Druid)
Spell Wild Instincts Icon.pngWild Instincts
Divination
Target: Self

You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on listen and Spot checks.

Ranger 3
Dark Hunter 3
Extend
Quicken
Spell Points:
15

Level 4 Spells[edit]

Name Effect Levels Metamagics Cost
Spell Animal Growth Icon.pngAnimal Growth
Transmutation
Target: Friend, Self

Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

Druid 5
Ranger 4
Dark Hunter 4
Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Druid 4
Favored Soul 3
Paladin 4
Sacred Fist 4
Ranger 4
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Druid 4
Blight Caster 4
Favored Soul 4
Ranger 4
Dark Hunter 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Longstrider, Mass Icon.pngLongstrider, Mass
Transmutation
Target: Friend, Self

Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements.

Druid 4
Blight Caster 4
Ranger 4
Dark Hunter 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Summon Nature's Ally IV - Young Razor Cat Icon.pngSummon Nature's Ally IV
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a young razor cat or a glass spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 4
Ranger 4
Dark Hunter 4
Quicken Spell Points:
25