Ranger Spells
This is a list of Ranger Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells.
Level 1 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Camouflage Transmutation |
Target: Friend, Self An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide. |
Ranger 1 Dark Hunter 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Charm Animal Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 Dark Hunter 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Entangle Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Jump Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Sorcerer 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Longstrider Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 |
Eschew Materials Extend Quicken |
Spell Points: 10 |
Magic Fang Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Druid 1 Ranger 1 Dark Hunter 1 |
Eschew Materials Quicken |
Spell Points: 5 |
Merfolk's Blessing Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Bard 1 Stormsinger 1 Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Sorcerer 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Pass Without Trace Transmutation |
Target: Friend, Self Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 |
Eschew Materials Extend Quicken |
Spell Points: 10 |
Ram's Might Transmutation |
Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 |
Extend Quicken |
Spell Points: 10 |
Resist Energy Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Artificer 1 Cleric 2 Dark Apostate 2 Favored Soul 2 Druid 2 Blight Caster 2 Paladin 2 Sacred Fist 2 Ranger 1 Dark Hunter 1 Sorcerer 2 Wizard 2 Warlock 1 Acolyte of the Skin 1 |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wizard) 15 (Warlock) 15 (Acolyte of the Skin) 10 (Ranger) |
Summon Nature's Ally I Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 1 Ranger 1 Dark Hunter 1 |
Quicken | Spell Points: 10 |
Tumble Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Tumbling. |
Ranger 1 Dark Hunter 1 Sorcerer 1 Wizard 1 |
Enlarge Extend Eschew Materials Quicken |
Spell Points: 10 |
Level 2 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Barkskin Transmutation |
Target: Friend, Self Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
Bear's Endurance Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
Camouflage, Mass Transmutation |
Target: Friend, Self Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each. |
Ranger 2 Dark Hunter 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Cat's Grace Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Cure Light Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Ranger 2 Bard 1 Stormsinger 1 Paladin 1 Sacred Fist 1 Druid 1 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
Hold Animal Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
Owl's Wisdom Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Artificer 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Blight Caster 2 Paladin 2 Sacred Fist 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Protection from Energy Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 3 Favored Soul 3 Ranger 2 Dark Hunter 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) 15 (Dark Hunter) |
Snare Transmutation |
Target: Foe, Positional Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare. |
Druid 3 Blight Caster 3 Ranger 2 Dark Hunter 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 5 |
Spike Growth Transmutation |
Target: Foe, Positional, Breakable Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage. |
Druid 3 Blight Caster 3 Ranger 2 Dark Hunter 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
Summon Nature's Ally II Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a hyena or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 2 Ranger 2 Dark Hunter 2 |
Quicken | Spell Points: 15 (Ranger) 15 (Dark Hunter) 10 (Druid) |
Level 3 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Cure Moderate Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 3 Favored Soul 2 Paladin 3 Sacred Fist 3 Ranger 3 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
Neutralize Poison Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 3 Blight Caster 3 Favored Soul 4 Paladin 4 Sacred Fist 4 Ranger 3 Dark Hunter 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Remove Disease Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 3 Favored Soul 3 Ranger 3 Dark Hunter 3 |
Enlarge Quicken |
Spell Points: 20 |
Summon Nature's Ally III Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 3 Ranger 3 Dark Hunter 3 |
Quicken | Spell Points: 20 (Ranger) 20 (Dark Hunter) 10 (Druid) |
Wild Instincts Divination |
Target: Self You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on listen and Spot checks. |
Ranger 3 Dark Hunter 3 |
Extend Quicken |
Spell Points: 15 |
Level 4 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Animal Growth Transmutation |
Target: Friend, Self Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
Druid 5 Ranger 4 Dark Hunter 4 |
Eschew Materials Extend Quicken |
Spell Points: 30 |
Cure Serious Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Favored Soul 3 Paladin 4 Sacred Fist 4 Ranger 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
Freedom of Movement Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 4 Blight Caster 4 Favored Soul 4 Ranger 4 Dark Hunter 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Longstrider, Mass Transmutation |
Target: Friend, Self Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
Druid 4 Blight Caster 4 Ranger 4 Dark Hunter 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Summon Nature's Ally IV Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a young razor cat or a glass spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 4 Ranger 4 Dark Hunter 4 |
Quicken | Spell Points: 25 |