Ranged Feats

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These are the ranged feats.


Feat Type Benefits Prerequisites / Auto Granted
Feat Archer's Focus Icon.png
Archer's Focus
Active When active, wielding ranged or thrown weapons, and standing still:
  • On Damage: +5 Competence bonus to Ranged Power once every half second
  • Stacks up to 15 times
Prerequisites:

Auto Grant:

  • This feat is granted automatically as part of Precise Shot
    Autogranted Only
Feat Bow Strength Icon.png
Bow Strength
Passive Prerequisites:

One of:

Auto Grant:

  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Dark Hunter at class level 1
Feat Brutal Throw Icon.png
Brutal Throw
Active Prerequisites:
Feat Improved Precise Shot Icon.png
Improved Precise Shot
Active
  • Your missile attacks pass through everything to their target
  • Foes between you and your target may get hit
  • -20% ranged damage
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 11
  • This feat is granted free to Dark Hunter at class level 11
Feat Manyshot Icon.png
Manyshot
Active Expend one charge to fire three arrows in quick succession. For these shots:
  • +1 Critical Threat Range
  • +1 Critical Multiplier
  • Each can Doubleshot
  • Gain 1 charge every 12 seconds you don't use manyshot
  • 3 Charges Max
  • Requires a Longbow or Shortbow

Passive:

Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 6
  • This feat is granted free to Dark Hunter at class level 6
Feat Multitude of Missiles Icon.png
Multitude of Missiles
Active Prerequisites:

Auto Grant:

  • This feat is granted free to Alchemist at class level 6
Feat Point Blank Shot Icon.png
Point Blank Shot
Passive
  • +1 to hit with ranged weapons within 15 meters
  • +1[W] damage with ranged weapons within 15 meters
  • While wielding Longbows and Shortbows:
    • +1 Critical Threat Range
Feat Precise Shot Icon.png
Precise Shot
Passive
  • Your missile attacks pass through everything to their target
Prerequisites:

Point Blank Shot
Auto Grant:

  • This feat is granted free to Ranger at class level 4
  • This feat is granted free to Dark Hunter at class level 4
Feat Quick Draw Icon.png
Quick Draw
Passive
  • You can draw and fire throwing weapons more rapidly
  • You re-draw your weapons after casting spells and spell-like abilities
    • Eliminates the delay between casting and attacking
Prerequisites:

Auto Grant:

Feat Rapid Reload Icon.png
Rapid Reload
Passive
  • Your reload time for a crossbow is reduced.
    • Great Crossbow: +50%
    • Heavy Crossbow: +65%
    • Dual Heavy Crossbow: +40%
    • Repeating Heavy Crossbow: +70%
    • Light Crossbow: +60%
    • Dual Light Crossbow: +40%
    • Light Repeating Crossbow: +65%
  • Stacks with Rapid Shot
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Rapid Shot Icon.png
Rapid Shot
Passive
  • You attack 10% faster with ranged weapons
  • While wielding a Longbow or Shortbow:
    • Gain 1.5x BAB in Ranged Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
  • This feat is granted free to Dark Hunter at class level 2
Feat Shot on the Run Icon.png
Shot on the Run
Passive
  • +6 Ranged Power
  • Suffer no attack roll penalty when moving and shooting
Prerequisites:

Auto Grant:

Feat Brutal Throw Icon.png
Shuriken Expertise
Passive
  • You gain Doubleshot equal to your Dexterity Score
Prerequisites:

And one of:

Auto Grant:

  • This feat is granted free to Drow Elf at character level 1
Feat Simple Thrown Weapon Expertise Icon.png
Simple Thrown Weapon Expertise
Passive
  • You gain Doubleshot equal to your Dexterity
  • The More Hidden Blades enhancement in the Vile Chemist Tree modifies this to be
    • You gain Doubleshot equal to the higher of your Dexterity or Intelligence
Prerequisites:
Feat Precise Shot Icon.png
Zen Archery
Passive Prerequisites: