Radiant Servant Tree

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Tree For:
Unlock
  • Free
Radiant Servant Tree.png
Overview

Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.

Almost all radiant servants spend their prior careers as clerics.

Core enhancements
EnhancementBenefitRanksAction
Points
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Enhancement Healing Domain Icon.png
Healing Domain

For each action point spent in this tree, you gain:

  • 0.5 Universal Spell Power
  • 1 Positive Energy Spell Power
  • These stack, effectively giving 1.5% bonus to base healing of Positive Energy Spells
110
  • Cleric 1
The page contains information removed from the game in U50
Enhancement Pacifism Icon.png
Pacifism

Cooldown: 6 Seconds

  • Toggle:
    • +25 positive energy Spell Power
    • 3% Positive Energy Spell Critical Chance,
    • -50 Spell Power
    • Cannot critically hit with other spell damage types
    • Deal -1[W] damage.
115
  • Healing Domain
  • Cleric 3
Enhancement Positive Energy Burst Icon.png
Positive Energy Burst
Spell Positive Energy Burst Icon.pngSpell-Like Ability:
Positive Energy Burst
Metamagic: Empower, Empower Healing, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


  • Passive:
    • +1% Positive Energy Spell Critical Chance
1110
  • Cure Moderate Wounds
  • Cleric 6
Enhancement Improved Empower Healing Icon.png
Improved Empower Healing
  • +1% Positive Energy Spell Critical Chance
  • The Empower Healing Spell feat now:
    • Grants +100 Positive Energy Spell Power
    • instead of +75
1120
  • Positive Energy Burst
  • Cleric 12
Enhancement Positive Energy Shield Icon.png
Positive Energy Shield

Cooldown: 30 Seconds

Channel Divinity:

  • Your living ally receives temporary hit points equal to your Heal skill
  • While these hit points remain
    • Target receives a +10% Sacred bonus to healing they receive from positive energy
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1130
  • Improved Empower Healing
  • Cleric 18
Enhancement Radiant Servant Icon.png
Radiant Servant
  • +4 Wisdom
  • Every fifth positive energy spell you cast:
    • Deals maximum healing
    • +50% chance to critical
1140
  • Positive Energy Shield
  • Cleric 20
Tier 1 enhancements


EnhancementBenefitRanksAction
Points
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Feat Extra Turning Icon.png

Extra Turning

Type: Passive
Prerequisites:
Benefits:
Notes: Can only be taken once
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311
  • Cleric 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Divine Cleansing Icon.png
Divine Cleansing
Activation Cost: 1 Turn Undead
Cooldown: 2 seconds
Channel Divinity: Your Target:
Rank 1:
  • Has removed:
    • Disease
    • Poison
Rank 2:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Poison
Rank 3:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Paralysis
    • Petrification
    • Poison
  • Leaves a lingering immunity to:
    • Natural and magical Diseases
    • Natural and Magical Poisons
    • Lasts 12 seconds per Cleric level
311
  • Cleric 1
Enhancement Bliss Icon.png
Bliss
When you use a Turn Attempt for any reason, you gain:
Rank 1:
  • 3 Temporary Hit Points per Healing Core Ability
Rank 2:
  • 4 Temporary Hit Points per Healing Core Ability
Rank 3:
  • 5 Temporary Hit Points per Healing Core Ability
311
  • Cleric 1
Enhancement Altruism Icon.png
Altruism
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAction
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Tier 3 enhancements
EnhancementBenefitRanksAction
Points
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Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements