Radiant Servant Tree

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Tree For:
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Radiant Servant Tree.png
Overview

The most zealous, devout, and pious clerics possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of their patron. Eventually they transcend their mortal nature and embody the divine

Divine disciples are always divine spellcasters.

Core enhancements
Healing Domain
EnhancementBenefitRanksAction
Points
SpentRequirements
The page contains information removed from the game in U50
Enhancement Pacifism Icon.png
Pacifism

Cooldown: 6 Seconds

  • Toggle:
    • +25 positive energy Spell Power
    • 3% Positive Energy Spell Critical Chance,
    • -50 Spell Power
    • Cannot critically hit with other spell damage types
    • Deal -1[W] damage.
115
  • Healing Domain
  • Cleric 3


Spell Positive Energy Burst Icon.png

Positive Energy Burst
Conjuration (Healing)
Level: Spell Like Ability
Metamagic: Empower, Empower Healing, Maximize, Quicken
Range: Personal, Standard AOE
Target: Self, Friend, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Will for half damage (Undead only)
School: Conjuration (Healing)
Spell Resistance: No
   

Description: Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.

Spell-Like Ability Enhancements:
Enhancement Improved Empower Healing Icon.png
Improved Empower Healing
  • +1% Positive Energy Spell Critical Chance
  • The Empower Healing Spell feat now:
    • Grants +100 Positive Energy Spell Power
    • instead of +75
1120
  • Positive Energy Burst
  • Cleric 12
Enhancement Positive Energy Shield Icon.png
Positive Energy Shield

Cooldown: 30 Seconds

Channel Divinity:

  • Your living ally receives temporary hit points equal to your Heal skill
  • While these hit points remain
    • Target receives a +10% Sacred bonus to healing they receive from positive energy
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1130
  • Improved Empower Healing
  • Cleric 18
Enhancement Radiant Servant Icon.png
Radiant Servant
  • +4 Wisdom
  • Every fifth positive energy spell you cast:
    • Deals maximum healing
    • +50% chance to critical
1140
  • Positive Energy Shield
  • Cleric 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements