Difference between revisions of "Radiant Servant Tree"

From DDO Compendium
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|tier3={{EnhTier|Radiant Servant|Intense Healing|Unyielding Sovereignty (Enhancement)|Martyrdom|Increase Ability (Charisma/Wisdom)}}
|tier3={{EnhTier|Radiant Servant|Intense Healing|Unyielding Sovereignty (Enhancement)|Martyrdom|Increase Ability (Charisma/Wisdom)}}
|tier4={{EnhTier|Radiant Servant|Endless Turning (Enhancement)|Incredible Healing|Divine Health|Increase Ability (Charisma/Wisdom)}}
|tier4={{EnhTier|Radiant Servant|Endless Turning (Enhancement)|Incredible Healing|Divine Health|Increase Ability (Charisma/Wisdom)}}
|tier5=
|tier5={{EnhTier|Radiant Servant|Positive Energy Aura|Cure Focus|Reactive Heal}}
|isracial=
|isracial=
}}
}}

Revision as of 19:52, 4 July 2018


Tree For:
Unlock
  • Free
Radiant Servant Tree.png
Overview

Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.

Almost all radiant servants spend their prior careers as clerics.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Healing Domain Icon.png
Healing Domain

For each action point spent in this tree, you gain:

  • 0.5 Universal Spell Power
  • 1 Positive Energy Spell Power
  • These stack, effectively giving 1.5% bonus to base healing of Positive Energy Spells
110
  • Cleric 1
The page contains information removed from the game in U50
Enhancement Pacifism Icon.png
Pacifism

Cooldown: 6 Seconds

  • Toggle:
    • +25 positive energy Spell Power
    • 3% Positive Energy Spell Critical Chance,
    • -50 Spell Power
    • Cannot critically hit with other spell damage types
    • Deal -1[W] damage.
115
  • Healing Domain
  • Cleric 3
Enhancement Positive Energy Burst Icon.png
Positive Energy Burst
Spell Positive Energy Burst Icon.pngSpell-Like Ability:
Positive Energy Burst
Metamagic: Empower, Empower Healing, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


  • Passive:
    • +1% Positive Energy Spell Critical Chance
1110
  • Cure Moderate Wounds
  • Cleric 6
Enhancement Improved Empower Healing Icon.png
Improved Empower Healing
  • +1% Positive Energy Spell Critical Chance
  • The Empower Healing Spell feat now:
    • Grants +100 Positive Energy Spell Power
    • instead of +75
1120
  • Positive Energy Burst
  • Cleric 12
Enhancement Positive Energy Shield Icon.png
Positive Energy Shield

Cooldown: 30 Seconds

Channel Divinity:

  • Your living ally receives temporary hit points equal to your Heal skill
  • While these hit points remain
    • Target receives a +10% Sacred bonus to healing they receive from positive energy
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1130
  • Improved Empower Healing
  • Cleric 18
Enhancement Radiant Servant Icon.png
Radiant Servant
  • +4 Wisdom
  • Every fifth positive energy spell you cast:
    • Deals maximum healing
    • +50% chance to critical
1140
  • Positive Energy Shield
  • Cleric 20
Tier 1 enhancements

Extra Turning (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311
  • Cleric 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Divine Cleansing Icon.png
Divine Cleansing
Activation Cost: 1 Turn Undead
Cooldown: 2 seconds
Channel Divinity: Your Target:
Rank 1:
  • Has removed:
    • Disease
    • Poison
Rank 2:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Poison
Rank 3:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Paralysis
    • Petrification
    • Poison
  • Leaves a lingering immunity to:
    • Natural and magical Diseases
    • Natural and Magical Poisons
    • Lasts 12 seconds per Cleric level
311
  • Cleric 1
Enhancement Bliss Icon.png
Bliss
When you use a Turn Attempt for any reason, you gain:
Rank 1:
  • 3 Temporary Hit Points per Healing Core Ability
Rank 2:
  • 4 Temporary Hit Points per Healing Core Ability
Rank 3:
  • 5 Temporary Hit Points per Healing Core Ability
311
  • Cleric 1
Enhancement Altruism Icon.png
Altruism
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[Improved Turning (Enhancement)|]]
When using Turn Undead:
Rank 1:
  • +1 Level
  • +2 Hit Dice
  • +6d6 Light Damage
Rank 2:
  • +2 Level
  • +4 Hit Dice
  • +12d6 Light Damage
Rank 3:
  • +3 Level
  • +6 Hit Dice
  • +18d6 Light Damage
Damage Scales with 200% of highest Melee or Ranged Power
31
Enhancement Mighty Turning Icon.png
Mighty Turning

Upon successful turning of undead:

  • They are destroyed
115
  • Improved Turning
  • Cleric 2
Enhancement Purge Dark Magics Icon.png
Purge Dark Magics
Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds
Channel Divinity: Dispels magical effects from your target:
Rank 1:
  • 1 effect
Rank 2:
  • 2 effects
Rank 3:
  • 3 effects
315
  • Cleric 2
Enhancement Divine Healing Icon.png
Divine Healing
Activation Cost: 1 Turn Undead
Cooldown: 2 Seconds
Channel Divinity: Your target heals every 2 seconds:
Rank 1:
  • 1d4 Hit Points
Rank 2:
  • 2d4 Hit Points
Rank 3:
  • 4d4 Hit Points
Lasts 2 seconds per point of Heal skill
315
  • Cleric 2
Enhancement Efficient Empower Healing Icon.png
Efficient Empower Healing
Reduce the cost of Healing spells cast while the Empower Healing Spell feat is activate:
Rank 1:
Rank 2:
Rank 3:
325
  • Empower Healing Feat
  • Cleric 2
Tier 3 enhancements

Increase Ability (Charisma/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Intense Healing Icon.png
Intense Healing
Your Positive Energy spells are cast at:
Rank 1:
  • +1 caster level
Rank 2:
  • +2 caster level
Rank 3:
  • +3 caster level
3110
  • Cleric 3
Enhancement Unyielding Sovereignty Icon.png
Unyielding Sovereignty

Cooldown: 5 Minutes

Activate: Targeted ally:

  • Fully heals
  • Removes:
    • Ability damage
    • Death penalty effects
    • Negative levels
    • Blinded
    • Dazed
    • Deafened
    • Diseased
    • Exhausted
    • Fatigued
    • Feebleminded
    • Insanity
    • Nauseated
    • Poisoned
    • Stunned
1210
  • Cleric 3
Enhancement Martyrdom Icon.png
Martyrdom

Toggle: When you are killed:

  • Four turn attempts are expended:
    • All nearby living allies and enemy undead receive
      • 1000 positive energy healing
      • Are affected by any Divine Cleansing ability you possess
    • This healing effect is unaffected by Spell Power.
    • This ability has no effect if you have insufficient turn attempts when you die
1110
  • Cleric 3
Tier 4 enhancements

Increase Ability (Charisma/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Endless Turning Icon.png
Endless Turning

Turn Undead uses regenerate:

  • One every 2 minutes
Rank 1:
  • If you already have regeneration to Turn Undead
    • 10% faster if it already regenerates
Rank 2:
  • +20% faster
Rank 3:
  • +30% faster
3120
  • Cleric 4
Enhancement Incredible Healing Icon.png
Incredible Healing
The maximum caster level of your Positive Energy spells are increased by:
Rank 1:
  • 1 Level
Rank 2:
  • 2 Level
Rank 3:
  • 3 Level
3120
  • Intense Healing
  • Cleric 4
Enhancement Divine Health Icon.png
Divine Health
  • You are immune to:
    • Natural diseases
    • Magical diseases
    • Supernatural diseases
1220
  • Cleric 4
Tier 5 enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements

Spell Positive Energy Aura Icon.png

Positive Energy Aura
Conjuration (Healing)
Level: Spell Like Ability
Metamagic: Empower Healing
Range: Personal, Standard AOE
Target: Self, Friend, Undead Foe
Duration: 30 Seconds + 3 Seconds per Caster Level
Cooldown (Seconds):  6
Save: Will for half damage (Undead only)
School: Conjuration (Healing)
Spell Resistance: No
   

Description: Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount.

Spell-Like Ability Enhancements:
Enhancement Cure Focus Icon.png
Cure Focus
  • Cure Wounds spells now:
    • Have no maximum caster level
1130
  • Incredible Healing
  • Character Level 12
  • Cleric 5
Enhancement Reactive Heal Icon.png
Reactive Heal

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Channel Divinity:

  • The next time your target falls below half hit points, they receive 250 positive energy healing.
  • A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
  • This healing effect is unaffected by Spell Power.
1130
  • Character Level 12
  • Cleric 5