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| Multiple Selection |
| Select an Action Boost |
| 1 | 1 | 0 |
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| Multiple Selection |
| +1 to any ability score |
| 1 | 2 | 1 |
- Human Versatility
- Character Level 4
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| Multiple Selection |
| Select an Action Boost |
| 1 | 1 | 3 |
- Human Adaptability
- Character Level 7
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| Multiple Selection |
| +1 to any ability score |
| 1 | 2 | 4 |
- Human Versatility
- Character Level 11
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| Multiple Selection |
| Select an Action Boost |
| 1 | 1 | 6 |
- Human Adaptability
- Character Level 16
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While wielding a Short Sword, Longsword, Bastard Sword, or Great Sword:
- Use Charisma or Strength Modifier, whichever is higher, for attack and damage
- While Charisma is higher than Strength
- +1/3 Charisma Modifier to Tactical DCs
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| 1 | 2 | 1 |
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| Multiple Selection |
| +1/2/3 to a group of skills |
| 3 | 1 | 1 |
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| Multiple Selection |
| +1/2/3 Selected Ability during Action Boost |
| 3 | 1 | 1 |
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- +20 Positive Healing Amplification
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| 1 | 2 | 1 |
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When you are under 50% health: | Rank 1:
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- +5 Unconsciousness Range
- +3 bonus to Physical Resistance Rating
| Rank 2:
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- +10 Unconsciousness Range
- +6 bonus to Physical Resistance Rating
| Rank 3:
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- +20 Unconsciousness Range
- +10 bonus to Physical Resistance Rating
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| 3 | 1 | 1 |
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Whenever an Action Boost is activated: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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All nearby allies gain: | Rank 1:
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| Rank 2:
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- +2 Will Save
- +2 Fortitude Save
| Rank 3:
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- +2 Will Save
- +2 Fortitude Save
- +2 Reflex Save
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| 3 | 1 | 5 |
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| Multiple Selection |
| +1/2/3 Selected Ability during Action Boost |
| 3 | 1 | 5 |
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| Multiple Selection |
| Gain bonuses to fighting styles. |
| 3 | 1 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: All allies within range gain: | Rank 1:
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- +10% Action Boost bonus to Movement Speed
- +1 Action Boost bonus to Saves
| Rank 2:
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- +15% Action Boost bonus to Movement Speed
- +2 Action Boost bonus to Saves
| Rank 3:
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- +20% Action Boost bonus to Movement Speed
- +3 Action Boost bonus to Saves
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- This ability can be used while feared, and dispels fear effects.
- Lasts 20 Seconds
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| 3 | 2 | 10 |
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| | 1 | 2 | 10 |
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| Multiple Selection |
| +1/2/3 Selected Ability during Action Boost |
| 3 | 1 | 10 |
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- +20 Positive Healing Amplification
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| 1 | 2 | 10 |
- Improved Recovery (Tier 1)
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| Spell-Like Ability: Heroism Metamagic: Enlarge, Extend, Quicken Cooldown: 1 Heroism Boost Activation Cost: 3 Seconds
Imbues a single ally with great bravery and morale in battle, gainint a +2 morale bonus on attacks, saves, and skill checks. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 10 |
None |
| Activation Cost: 1 Action Boost Cooldown: 30 Seconds
Action Boost: All party members within the aura gain:
- Intimidate Score Temporary Hit Points
- If below 50% health when activated:
- +20 Moral Bonus to Physical Resistance Rating
- Lasts 20 seconds.
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| 1 | 2 | 15 |
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| Cooldown: 1 Minute
- Heal to full health
- If below 50% health when activated: all nearby party members gain:
- Charisma Modifier Morale bonus to Weapon Damage
- One use per Rest
- Lasts 2 Minutes
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| 1 | 2 | 15 |
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| Multiple Selection |
| +1/2/3 Selected Ability during Action Boost |
| 3 | 1 | 15 |
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- +20 Positive Healing Amplification
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| 1 | 2 | 15 |
- Improved Recovery (Tier 3)
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| Spell-Like Ability: Greater Heroism Metamagic: Enlarge, Extend, Quicken Cooldown: 1 Heroism Boost Activation Cost: 3 Seconds
Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 15 |
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