Difference between revisions of "Periron's Talon"

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{{Template:Weapon
{{UpdateChanged|U62|Base Damage|U62 Weapon Changes}}{{Template:Weapon
|name = Periron's Talon
|name = Periron's Talon
|type = Heavy Pick
|type = Heavy Pick
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|damagetype = {{DamageType|Pierce|Magic}}
|damagetype = {{DamageType|Pierce|Magic}}
|critprofile = {{ItemCritProfile||4}}
|critprofile = {{ItemCritProfile||4}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
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* {{Bane|Human|1|1|6|Lesser Human Bane}}
* {{Bane|Human|1|1|6|Lesser Human Bane}}
* {{Telekinetic}}
* {{Telekinetic}}
* {{Elemental|Fire|Burst|||Flaming Blast}}
* {{Elemental|Fire|Burst10|||Flaming Blast}}
* {{Augment|Purple}}
|emptyaugments={{EmptyAugments|Purple}}
|description =  
|description =  
|droplocation =  
|droplocation =  

Latest revision as of 19:08, 21 October 2023

The page has not been updated for changes in release U62.
Base Damage

Periron's Talon Icon.png

Periron's Talon
Heavy Pick
Martial Weapon Proficiency

Minimum Level: 7
Bound to Account on Acquire
Base DamageGreyQuestion.png: 9.20
Damage: 1.5[1d6]+3
Damage Types: Pierce, Magic
Critical Roll: 20 / x4
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +3 Enhancement Bonus: Weapons and Shields: +3 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +3 enhancement bonus to Armor Class.
  • Lesser Human Bane: This weapon gains +1 Enhancement Bonus versus Human, and deals 1d6 Bane damage against them.
  • Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.
  • Flaming Blast: This weapon is sheathed in Fire. The weapon deals an additional 1d10 Fire damage each hit. In addition, critical hits deal an additional 1d10 Fire damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments: 
Purple Augment Slot: Empty

Material: This item is made out of: Adamantine
Hardness: 25 Durability: 115

Base Value: 3,120 Platinum 6 lbs
Where To Find: