Difference between revisions of "Occult Slayer Tree"

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The occult slayer comes into her own through exhaustive training. Every regimen she performs is an exercise that refines her anger against spellcasters into martial skill. Each occult slayer forms a preternatural bond with her masterwork weapon of choice, which serves as the instrument of her vengeance.</p>
The occult slayer comes into her own through exhaustive training. Every regimen she performs is an exercise that refines her anger against spellcasters into martial skill. Each occult slayer forms a preternatural bond with her masterwork weapon of choice, which serves as the instrument of her vengeance.</p>
|core={{EnhTier|Occult Slayer|Weapon Bond|Resistance (Enhancement)|Elemental Defense|Blank Thoughts|Force Ward|Mind Over Magic}}
|core={{EnhTier|Occult Slayer|Weapon Bond|Resistance (Enhancement)|Elemental Defense|Blank Thoughts|Force Ward|Mind Over Magic}}
|tier1=
|tier1={{EnhTier|Occult Slayer|Extend Rage|Ear Smash|Parrying Bond|Uncanny Dodger|Awareness}}
|tier2=
|tier2=
|tier3=
|tier3=

Revision as of 21:09, 1 July 2018


Tree For:
Unlock
  • Free
Occult Slayer Tree.png
Overview

occult slayer is driven to confront any arcane or divine spellcaster who crosses her path. Occult slayers believe that mortals are too irresponsible to wield magic, and that those who dare to do so must be slain. Spellcasters who become occult slayers are considered to have seen the error of their ways - although they may still cast spells, they rely primarily on their battle prowess and their ability to resist magical effects to defeat their enemies.

The occult slayer comes into her own through exhaustive training. Every regimen she performs is an exercise that refines her anger against spellcasters into martial skill. Each occult slayer forms a preternatural bond with her masterwork weapon of choice, which serves as the instrument of her vengeance.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Weapon Bond Icon.png
Weapon Bond

Activation Cost: 1 Weapon Bond
Cooldown: 20 seconds

  • You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attack.
    • Each attack adds 1 to your weapon bond, up to a maximum of 200.
    • Dying resets your weapon bond to zero.
110
  • Barbarian 1
Enhancement Resistance Icon.png
Resistance
  • +1 to all saving throws
  • +1 Barbarian Damage Reduction
  • +10 Hit Points
115
  • Weapon Bond
  • Barbarian 3
Antirequisite
  • Improved Damage Reduction I or II in the Half-Elf tree.
Enhancement Elemental Defenses Icon.png
Elemental Defense
  • When an enemy spells deal elemental damage to you, there's a 25% chance you'll gain 25 temporary hit points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds.
  • +1 Barbarian Damage Reduction
  • +30 Hit Points
  • +20 Healing Amplification
1110
  • Resistance
  • Barbarian 6
Enhancement Blank Thoughts Icon.png
Blank Thoughts
  • You gain the Slippery Mind feat and improve your barbarian damage reduction.
    • When you fail a saving throw vs. enchantments, you roll a second time.
  • +1 Barbarian damage reduction
  • +60 Hit Points
  • +5 Magical Resistance
  • +20 Healing Amplification
1120
  • Elemental Defense
  • Barbarian 12
Enhancement Force Ward Icon.png
Force Ward
  • +100 Hit points
  • + 5 Magical Resistance
  • + 20 Healing Amplification
  • +1 Barbarian damage reduction
  • You gain immunity to magic missiles and +5% Competence bonus to entirely avoid incoming Force damage.
1130
  • Blank Thoughts
  • Barbarian 18
Enhancement Mind Over Magic Icon.png
Mind Over Magic
  • You have Spell Resistance equal to your Constitution score.
  • +4 Constitution
  • +150 Hitpoints
  • +10 Magical Resistance
  • +40 Healing Amplification
1140
  • Force Ward
  • Barbarian 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Extend Rage Icon.png
Extend Rage
Your barbarian rage lasts:
Rank 1:
  • 25% longer
Rank 2:
  • 50% longer
Rank 3:
  • 75% longer
311
  • Barbarian 1
Enhancement Ear Smash Icon.png
Ear Smash
Cooldown: 12 second
Melee Attack:
Rank 1:
  • +10% damage
  • Damaged enemies can't cast spells for 2 seconds.
Rank 2:
  • +20% damage
  • Damaged enemies can't cast spells for 4 seconds.
Rank 3:
  • +30% damage
  • Damaged enemies can't cast spells for 6 seconds.
311
  • Barbarian 1
Enhancement Parrying Bond Icon.png
Parrying Bond
While your weapon bond is 10 or higher:
Rank 1:
  • +2 Unique Bonus to AC
  • +1 Unique Bonus to Magical Resistance
Rank 2:
  • +4 Unique Bonus to AC
  • +2 Unique Bonus to Magical Resistance
Rank 3:
  • +6 Unique Bonus to AC
  • +3 Unique Bonus to Magical Resistance
311
  • Barbarian 1
Enhancement Uncanny Dodger Icon.png
Uncanny Dodger
Rank 1:
  • You gain +1% Dodge
Rank 2:
  • You gain +2% Dodge
Rank 3:
  • You gain +3% Dodge
311
  • Barbarian 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311
  • Barbarian 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements