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Ninja spies are perhaps the most enigmatic and mysterious class. While some ninja are little more than assassins , true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.
Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.
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- While you are centered, gain:
- Gain:
- Short Sword Proficiency
- They become Ki Weapons
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| 1 | 1 | 0 |
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- While you are centered, gain:
- Dexterity to damage
- Applies to any weapon as long as you are centered
- While wielding a Shuriken, gain:
- Doubleshot equal to your Dexterity score
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| 1 | 1 | 5 |
- Basic Ninja Training
- Monk 3
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| Activation Cost: 15 Ki Cooldown: 6 Seconds
Ki Activate: Gain:
- Invisibility
- 25% incorporeality
- Actions that break invisibility do not remove incorporeality
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| 1 | 1 | 10 |
- Advanced Ninja Training
- Monk 3
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| Spell-Like Ability: Poisoned Darts Cooldown: 15 Seconds Activation Cost: 15 Ki
Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.) |
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| 1 | 1 | 20 |
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| Activation Cost: 50 Ki Cooldown: 3 Minutes
Ki Activate:
- Gain:
- Invisibility
- A dummy is created that gains agro
- For 20 seconds, gain:
- +5 Sneak Attack Dice
- +5 Assassinate DCs
Passive: While Centered and not wielding Handwraps or a Quarterstaff:
- +1 Competence Bonus to Critical Multiplier
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| 1 | 1 | 30 |
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- +2 Dexterity
- +2 Wisdom
- +5 Sneak Attack Dice
- While centered:
- Any weapon you wield gains Vorpal
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| 1 | 1 | 40 |
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| Multiple Selection |
Passive:
- While centered, and not wielding a Handwrap or Quarterstaff:
| Select one of four toggles that modify your Touch of Despair finisher. |
| 1 | 1 | 1 |
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| Rank 1:
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- +1 Hide
- +1 Move Silently
- While Sneaking:
| Rank 2:
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- +2 Hide
- +2 Move Silently
- While Sneaking:
| Rank 3:
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- +3 Hide
- +3 Move Silently
- While Sneaking:
- While Centered and Sneaking:
- Passive Ki regeneration is increased by 1
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| 3 | 1 | 1 |
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| | 1 | 2 | 1 |
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| Rank 1:
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- -20% threat generation with melee attacks
| Rank 2:
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- -30% threat generation with melee attacks
| Rank 3:
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- -40% threat generation with melee attacks
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| 3 | 1 | 1 |
- Antirequisite
- Subtlety enhancements in other trees
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| Rank 1:
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- +1 Balance
- +1 Jump
- +1 Tumble
- +1% Dodge
| Rank 2:
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- +2 Balance
- +2 Jump
- +2 Tumble
- +2% Dodge
| Rank 3:
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- +3 Balance
- +3 Jump
- +3 Tumble
- +3% Dodge
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| 3 | 1 | 1 |
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| Multiple Selection |
Passive:
- While centered, and not wielding a Handwrap or Quarterstaff:
| Select one of four toggles that modify your Touch of Despair finisher. |
| 1 | 1 | 5 |
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| Rank 1:
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- +1 Concentration
- +1 Reflex Saves
- +1 Maximum Doge Bonus
| Rank 2:
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- +2 Concentration
- +2 Reflex Saves
- +2 Maximum Doge Bonus
| Rank 3:
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- +3 Concentration
- +3 Reflex Saves
- +3 Maximum Doge Bonus
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| 3 | 1 | 5 |
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| | 1 | 2 | 5 |
- Sneak Attack Training (Tier 1)
- Monk 2
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| Multiple Selection |
| Select one of four attacks that increase elemental damage taken by your opponent. |
| 1 | 2 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Melee Power
- +10 Action Boost bonus to Ranged Power
| Rank 2:
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- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
| Rank 3:
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- +30 Action Boost bonus to Melee Power
- +30 Action Boost bonus to Ranged Power
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Lasts 20 Seconds |
| 3 | 1 | 5 |
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| Multiple Selection |
Passive:
- While centered, and not wielding a Handwrap or Quarterstaff:
| Select one of four toggles that modify your Touch of Despair finisher. |
| 1 | 1 | 10 |
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| Activation Cost: 20 Ki | Cooldown: 30 Seconds |
Ki Bomb Spell-Like Ability: Throws a fragile eggshell that:
- Blinds opponents
- Dazes opponents
| Rank 1:
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- Reflex DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
| Rank 2:
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- Reflex DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
| Rank 3:
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- Reflex DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
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| 3 | 1 | 10 |
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| | 1 | 2 | 10 |
- Sneak Attack Training (Tier 2)
- Monk 3
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| Cooldown: 3 Seconds
Imbue Toggle:
- While centered:
- +1d6 Poison damage on hit
- Scales with 100% of the higher of Melee or Ranged Power
- While wielding a shortsword, kama, or shuriken on a critical hit:
- Foes gains a stack of Ninja Poison
- Magical Poison: Target:
- +1d4 Poison damage
- Ticks every 3 seconds
- Lasts 15 seconds
- Vulnerability to poison is increased by 5%
- Stacks up to 20 times
- On timer expiration:
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| 1 | 2 | 10 |
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| Multiple Selection |
| +1 Dexterity or Wisdom |
| 1 | 2 | 10 |
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| Multiple Selection |
Passive:
- While centered, and not wielding a Handwrap or Quarterstaff:
| Select one of four toggles that modify your Touch of Despair finisher. |
| 1 | 1 | 20 |
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- For every stack of Ninja Poison Removed:
- Poison Exploit now deals double damage
- Scales with the higher of Melee or Ranged Power
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
- Sneak Attack Training (Tier 3)
- Monk 4
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When attacking a helpless opponent: | Rank 1:
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| Rank 2:
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| Rank 3:
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|
| 3 | 2 | 20 |
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| Multiple Selection |
| +1 Dexterity or Wisdom |
| 1 | 2 | 20 |
- Dexterity or Wisdom (Tier 3)
- Monk 4
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| Activation Cost: 50 Ki Cooldown: 15 Seconds
- Dark Ki Melee Attack: When striking a living opponent:
- +500 negative energy damage
- Scales with Melee Power
- Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save for half damage
Passive:
- While centered, and not wielding Handwraps or a Quarterstaff:
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| 1 | 2 | 30 |
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While you are centered and wielding any weapon except Handwraps or a Quarterstaff:
- +1 Competence bonus to Critical Threat Range
- Kamas and Shuriken gain double this bonus.
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| 1 | 2 | 30 |
- Character Level 12
- Monk 5
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Gain:
- +3 Assassinate DCs
- On Sneak Attack, those struck:
|
| 1 | 2 | 30 |
- Sneak Attack Training (Tier 4)
- Character Level 12
- Monk 5
- Antirequisite
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- +5 Magical Resistance Rating
- +5 Magical Resistance Cap
- +25% Competence bonus to Maximum Hit Points
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| 1 | 2 | 30 |
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| Activation Cost: 30 Ki Cooldown: 20 Seconds
Ki Melee Attack:
- +3[W]
- Gain:
- +50% doublestrike
- +5 Assassinate DCs
- Lasts 12 Seconds
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| 1 | 2 | 30 |
- Character Level 12
- Monk 5
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