Ninja Spy Tree

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Tree For:
Unlock
  • Free
Ninja Spy Tree.png
Overview

Ninja spies are perhaps the most enigmatic and mysterious class of Oriental Adventures. While some ninja are little more than assassins (and may adopt the assassin prestige class), true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.

Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Basic Ninja Training Icon.png
Basic Ninja Training
  • While you are centered, gain:
    • Dexterity to hit
  • Gain:
    • Short Sword Proficiency
    • They become Ki Weapons
110
  • Monk 1
Enhancement Advanced Ninja Training Icon.png
Advanced Ninja Training
  • While you are centered, gain:
    • Dexterity to damage
    • Applies to any weapon as long as you are centered
  • While wielding a Shuriken, gain:
    • Doubleshot equal to your Dexterity score
115
  • Basic Ninja Training
  • Monk 3
Enhancement Shadow Veil Icon.png
Shadow Veil

Activation Cost: 15 Ki
Cooldown: 6 Seconds

Ki Activate: Gain:

  • Invisibility
  • 25% incorporeality
  • Actions that break invisibility do not remove incorporeality
1110
  • Advanced Ninja Training
  • Monk 3
Enhancement Poisoned Darts Icon.png
Poisoned Darts
Enhancement Poisoned Darts Icon.pngSpell-Like Ability:
Poisoned Darts
Cooldown: 15 Seconds
Activation Cost: 15 Ki

Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.)
1120
  • Shadow Veil
  • Monk 12
Enhancement Diversion Icon.png
Diversion

Activation Cost: 50 Ki
Cooldown: 3 Minutes

Ki Activate:

  • Gain:
    • Invisibility
    • A dummy is created that gains agro
  • For 20 seconds, gain:
    • +5 Sneak Attack Dice
    • +5 Assassinate DCs


Passive: While Centered and not wielding Handwraps or a Quarterstaff:

  • +1 Competence Bonus to Critical Multiplier
1130
  • Poisoned Darts
  • Monk 18
Enhancement Ninja Master Icon.png
Ninja Master
  • +2 Dexterity
  • +2 Wisdom
  • +5 Sneak Attack Dice
  • While centered:
    • Any weapon you wield gains Vorpal
1140
  • Diversion
  • Monk 20
Tier 1 enhancements

Ninjutsu Stealthy (Enhancement)

Acrobatic (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
121
  • Monk 1
Enhancement Subtlety Icon.png
Subtlety
Rank 1:
  • -20% threat generation with melee attacks
Rank 2:
  • -30% threat generation with melee attacks
Rank 3:
  • -40% threat generation with melee attacks
311
  • Monk 1
Antirequisite
  • Subtlety enhancements in other trees
Tier 2 enhancements

Ninjutsu

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EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Agility Icon.png
Agility
Rank 1:
  • +1 Concentration
  • +1 Reflex Saves
  • +1 Maximum Doge Bonus
Rank 2:
  • +2 Concentration
  • +2 Reflex Saves
  • +2 Maximum Doge Bonus
Rank 3:
  • +3 Concentration
  • +3 Reflex Saves
  • +3 Maximum Doge Bonus
315
  • Monk 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
125
  • Sneak Attack Training (Tier 1)
  • Monk 2
Action Boost- Power Icon.png
Action Boost: Melee/Ranged Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Monk 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements