Difference between revisions of "Ninja Spy Tree"

From DDO Compendium
Line 2: Line 2:
|name = Ninja Spy
|name = Ninja Spy
|treeowner= Monk
|treeowner= Monk
|overview=<p>Ninja spies are perhaps the most enigmatic and mysterious class of Oriental Adventures. While some ninja are little more than assassins (and may adopt the assassin prestige class), true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor. </p><p>Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.</p>
|overview=<p>Ninja spies are perhaps the most enigmatic and mysterious class. While some ninja are little more than assassins , true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor. </p><p>Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.</p>
|core={{EnhTier|Ninja Spy|Basic Ninja Training|Advanced Ninja Training|Shadow Veil|Poisoned Darts|Diversion (Enhancement)|Ninja Master}}  
|core={{EnhTier|Ninja Spy|Basic Ninja Training|Advanced Ninja Training|Shadow Veil|Poisoned Darts|Diversion (Enhancement)|Ninja Master}}  
|tier1={{EnhTier|Ninja Spy|Ninjutsu|Stealthy (Enhancement)|Sneak Attack Training|Subtlety|Acrobatic (Enhancement)}}
|tier1={{EnhTier|Ninja Spy|Ninjutsu|Stealthy (Enhancement)|Sneak Attack Training|Subtlety|Acrobatic (Enhancement)}}

Revision as of 11:26, 9 July 2018


Tree For:
Unlock
  • Free
Ninja Spy Tree.png
Overview

Ninja spies are perhaps the most enigmatic and mysterious class. While some ninja are little more than assassins , true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.

Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Basic Ninja Training Icon.png
Basic Ninja Training
  • While you are centered, gain:
    • Dexterity to hit
  • Gain:
    • Short Sword Proficiency
    • They become Ki Weapons
110
  • Monk 1
Enhancement Advanced Ninja Training Icon.png
Advanced Ninja Training
  • While you are centered, gain:
    • Dexterity to damage
    • Applies to any weapon as long as you are centered
  • While wielding a Shuriken, gain:
    • Doubleshot equal to your Dexterity score
115
  • Basic Ninja Training
  • Monk 3
Enhancement Shadow Veil Icon.png
Shadow Veil

Activation Cost: 15 Ki
Cooldown: 6 Seconds

Ki Activate: Gain:

  • Invisibility
  • 25% incorporeality
  • Actions that break invisibility do not remove incorporeality
1110
  • Advanced Ninja Training
  • Monk 3
Enhancement Poisoned Darts Icon.png
Poisoned Darts
Enhancement Poisoned Darts Icon.pngSpell-Like Ability:
Poisoned Darts
Cooldown: 15 Seconds
Activation Cost: 15 Ki

Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.)
1120
  • Shadow Veil
  • Monk 12
Enhancement Diversion Icon.png
Diversion

Activation Cost: 50 Ki
Cooldown: 3 Minutes

Ki Activate:

  • Gain:
    • Invisibility
    • A dummy is created that gains agro
  • For 20 seconds, gain:
    • +5 Sneak Attack Dice
    • +5 Assassinate DCs


Passive: While Centered and not wielding Handwraps or a Quarterstaff:

  • +1 Competence Bonus to Critical Multiplier
1130
  • Poisoned Darts
  • Monk 18
Enhancement Ninja Master Icon.png
Ninja Master
  • +2 Dexterity
  • +2 Wisdom
  • +5 Sneak Attack Dice
  • While centered:
    • Any weapon you wield gains Vorpal
1140
  • Diversion
  • Monk 20
Tier 1 enhancements

Ninjutsu Stealthy (Enhancement)

Acrobatic (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
121
  • Monk 1
Enhancement Subtlety Icon.png
Subtlety
Rank 1:
  • -20% threat generation with melee attacks
Rank 2:
  • -30% threat generation with melee attacks
Rank 3:
  • -40% threat generation with melee attacks
311
  • Monk 1
Antirequisite
  • Subtlety enhancements in other trees
Tier 2 enhancements

Ninjutsu

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Agility Icon.png
Agility
Rank 1:
  • +1 Concentration
  • +1 Reflex Saves
  • +1 Maximum Doge Bonus
Rank 2:
  • +2 Concentration
  • +2 Reflex Saves
  • +2 Maximum Doge Bonus
Rank 3:
  • +3 Concentration
  • +3 Reflex Saves
  • +3 Maximum Doge Bonus
315
  • Monk 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
125
  • Sneak Attack Training (Tier 1)
  • Monk 2
Action Boost- Power Icon.png
Action Boost: Melee/Ranged Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Monk 2
Tier 3 enhancements

Ninjutsu

Increase Ability (Dexterity/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Flash Bang Icon.png
Flash Bang
Activation Cost: 20 Ki
Cooldown: 30 Seconds

Enhancement Flash Bang Dazing Icon.png Ki Bomb Spell-Like Ability: Throws a fragile eggshell that:

  • Blinds opponents
    • Lasts 6 Seconds
  • Dazes opponents
Rank 1:
  • Reflex DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Blindness
  • Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Daze
Rank 2:
  • Reflex DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Blindness
  • Fortitude DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Daze
Rank 3:
  • Reflex DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Blindness
  • Fortitude DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
    • Negates Daze
3110
  • Monk 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1210
  • Sneak Attack Training (Tier 2)
  • Monk 3
Enhancement Sting of the Ninja Icon.png
Sting of the Ninja

Cooldown: 3 Seconds

Imbue Toggle:

  • While centered:
    • +1d6 Poison damage on hit
    • Scales with 100% of the higher of Melee or Ranged Power
    • While wielding a shortsword, kama, or shuriken on a critical hit:
    • Foes gains a stack of Ninja Poison


  • Magical Poison: Target:
    • +1d4 Poison damage
      • Ticks every 3 seconds
      • Lasts 15 seconds
    • Vulnerability to poison is increased by 5%
    • Stacks up to 20 times
    • On timer expiration:
      • 5 stacks are removed
1210
  • Monk 3
Tier 4 enhancements

Ninjutsu

Increase Ability (Dexterity/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Deadly Exploits Icon.png
Deadly Exploits
  • For every stack of Ninja Poison Removed:
    • Poison Exploit now deals double damage
    • Scales with the higher of Melee or Ranged Power
1220
  • Monk 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1220
  • Sneak Attack Training (Tier 3)
  • Monk 4
[[]]
When attacking a helpless opponent:
Rank 1:
  • +10% Damage
Rank 2:
  • +20% Damage
Rank 3:
  • +30% Damage
32
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Touch of Death Icon.png
Touch of Death

Activation Cost: 50 Ki
Cooldown: 15 Seconds

  • Dark Ki Melee Attack: When striking a living opponent:
  • +500 negative energy damage
    • Scales with Melee Power
    • Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save for half damage


Passive:

  • While centered, and not wielding Handwraps or a Quarterstaff:
    • +3 to Hit
    • +3 Damage
1230
Enhancement Deadly Striker Icon.png
Deadly Striker

While you are centered and wielding any weapon except Handwraps or a Quarterstaff:

  • +1 Competence bonus to Critical Threat Range
    • Kamas and Shuriken gain double this bonus.
1230
  • Character Level 12
  • Monk 5
Feat Crippling Strike Icon.png
Crippling Strike

Gain:

  • +3 Assassinate DCs
  • On Sneak Attack, those struck:
    • -2 Strength
1230
  • Sneak Attack Training (Tier 4)
  • Character Level 12
  • Monk 5
Antirequisite
Enhancement Shadow Double Icon.png
Shadow Double

Activation Cost: 30 Ki
Cooldown: 20 Seconds

Ki Melee Attack:

  • +3[W]
  • Gain:
    • +50% doublestrike
    • +5 Assassinate DCs
    • Lasts 12 Seconds
1230
  • Character Level 12
  • Monk 5