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Nature's warriors are defenders of the wild, protectors of the natural world ... and often druids who have spent "too much time" in wild shape form.
Many people consider nature's warriors to be loners or fanatics, even less a part of the world than the most solitary druid or ranger. Nature's warriors, however, tend to be very communal. They often communicate with each other - sometimes through animal messengers, or even face to face, when they can bring themselves to leave their territories - and they keep a careful watch on "civilization." Nature's warriors develop their animalistic instincts more strongly than the behavior associated with societal learning, and do have a tendency to come off as gruff or impatient with those who are not as "in tune" with nature as themselves. It is not uncommon for a nature's warrior to spend days or even weeks in a single animal or elemental form, or to shift from form to form regularly, without returning to whatever humanoid form she started with.
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- While in Wolf and Bear Forms:
- +8 hit points
- +1 to hit and damage
- While in Wolf Form:
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| 1 | 1 | 0 |
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- +10% Fortification Bypass
- +3 Spot
- +3 Listen
- +3 Search
- While in Wolf and Bear Forms:
- +8 hit points
- +1 to hit and damage
- While in Wolf Form:
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| 1 | 1 | 5 |
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- While in animal form:
- The cooldown penalty for non-animal form spells is reduced from 2.5 times to 2.0
- While in Wolf and Bear Forms:
- +8 hit points
- +1 to hit and damage
- While in Wolf Form:
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| 1 | 1 | 10 |
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- While in Wolf or Bear form with a weapon equipped:
- +1 Competence bonus to Critical Multiplier
- While in Wolf and Bear Forms:
- +8 hit points
- +1 to hit and damage
- While in Wolf Form:
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| 1 | 1 | 20 |
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- Casting Howl of Terror now grants:
- +10 exceptional bonus to Double Strike
- +5% Spell Critical Chance
- +15% Spell Critical Damage
- Effects all damage spells
- Lasts 10 Seconds
- Only occur once every 30 seconds
Passive:
- +5% Primal bonus to Maximum Hit Points
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| 1 | 1 | 30 |
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- While in animal form:
- The cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5
- Does not stack with Nature's Protector cores
- +2 Strength
- +2 Wisdom
- +10 Double Strike
- +10 Physical Resistance
- While in Wolf and Bear Forms:
- +8 hit points
- +1 to hit and damage
- While in Wolf Form:
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| 1 | 1 | 40 |
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| Rank 1:
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- +1 Wild Empathy Use
- +1 Improved Wild Empathy Use
- +5 Positive Spell Power
| Rank 2:
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- +2 Wild Empathy Use
- +3 Improved Wild Empathy Use
- +10 Positive Spell Power
| Rank 3:
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- +3 Wild Empathy Use
- +3 Improved Wild Empathy Use
- +15 Positive Spell Power
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| 3 | 1 | 1 |
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Whenever you Bluff or use an ability that triggers a Bluff check, such as Baiting Bite: | Rank 1:
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- Your target is debuffed losing -2 AC
- You gain a stack of Snapping Jaw for +2 AC for 15 seconds
| Rank 2:
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- Your target is debuffed losing -4 AC
- You gain a stack of Snapping Jaw for +4 AC for 15 seconds
| Rank 3:
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- Your target is debuffed losing -6 AC
- You gain a stack of Snapping Jaw for +6 AC for 15 seconds
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 to the save DC's of Trip Attacks
| Rank 2:
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- +2 to the save DC's of Trip Attacks
| Rank 3:
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- +3 to the save DC's of Trip Attacks
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Reflex Save
- +1 Fortitude Save
| Rank 2:
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- +2 Reflex Save
- +2 Fortitude Save
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| 2 | 1 | 1 |
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| Rank 1:
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- +1 Balance
- +1 Jump
- +1 Move Silently
- +1 Hide
| Rank 2:
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- +2 Balance
- +2 Jump
- +2 Move Silently
- +2 Hide
| Rank 3:
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- +3 Balance
- +3 Jump
- +3 Move Silently
- +3 Hide
- +1 Wild Empathy Use
- +1 Improved Wild Empathy Use
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| 3 | 1 | 1 |
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| Activation Cost: 1 Wild Empathy | Cooldown: 1 Minute 30 Seconds |
Activate: Gain an uncapped +20% Dodge bonus for: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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When wearing Light or No Armor: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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- While in Wolf Form and performing a Melee Attack:
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| 1 | 2 | 5 |
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While your wolf pet is alive and within 40 meters: | Rank 1:
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- Your wolf gains:
- +15 Hit Points
- Refreshes every 12 seconds
- +10 Magical Resistance Rating
- +10 Physical Resistance Rating
- You gain:
| Rank 2:
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- Your wolf gains:
- +15 Hit Points
- Refreshes every 9 seconds
- +15 Magical Resistance Rating
- +15 Physical Resistance Rating
- You gain:
| Rank 3:
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- Your wolf gains:
- +15 Hit Points
- Refreshes every 6 seconds
- +20 Magical Resistance Rating
- +20 Physical Resistance Rating
- You gain:
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| 3 | 1 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Activate: Gain: | Rank 1:
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- +10% Action Boost bonus doublestrike
| Rank 2:
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- +20% Action Boost bonus doublestrike
| Rank 3:
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- +30% Action Boost bonus doublestrike
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Lasts 20 seconds |
| 3 | 1 | 5 |
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While in any Bear or Wolf form: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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When attacking helpless targets, you gain: | Rank 1:
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| Rank 2:
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| 2 | 1 | 10 |
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| Activation Cost: 15 SP
Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you.
- Every hit foe:
- +2[W] damage
- +2 Bonus to Critical Threat Range
- Applies confusion effect
- No Save
- Lasts 5 second
- Bosses are immune
- You gain:
- +35% Incorporeal
- Lasts 10 seconds
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| 1 | 1 | 10 |
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| Rank 1:
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- While in any Wolf or Bear form, and critically hit an enemy:
- +10 Temporary Spell Points
- +5 Positive Spellpower
| Rank 2:
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- While in any Wolf or Bear form, and critically hit an enemy:
- +20 Temporary Spell Points
- +10 Positive Spellpower
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Temporary Spell Points last 8 Seconds |
| 2 | 1 | 10 |
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| Multiple Selection |
| +1 to Strength or Wisdom |
| 1 | 2 | 10 |
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Killing an enemy grants you:
- +5% enhancement bonus to attack speed
- +1 bonus to reflex saves
| Rank 1:
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| Rank 2:
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| Rank 3:
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Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. |
| 3 | 1 | 20 |
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While in Wolf, Bear or Tree form:
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| 1 | 1 | 20 |
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While in Wolf or Bear form: | Rank 1:
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| Rank 2:
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| Rank 3:
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Double this bonus if using Barbarian Rage or Rage of the Beast |
| 3 | 1 | 20 |
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| Rank 1:
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- +10 Cold Spell Power
- While in Winter Wolf Form:
| Rank 2:
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- +20 Cold Spell Power
- While in Winter Wolf Form:
| Rank 3:
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- +30 Cold Spell Power
- While in Winter Wolf Form:
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| 3 | 1 | 20 |
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| Multiple Selection |
| +1 to Strength or Wisdom |
| 1 | 2 | 20 |
- Strength or Wisdom (Tier 3)
- Druid 4
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While in Wolf, Bear or Tree form. Area Melee Attack: | Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 Seconds
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| Rank 2: - Activation Cost: 9 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 12 Seconds
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On targets above 85% health:
- Reduced attack, range, and spellpower by 25
- Lasts 15 seconds
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| 3 | 1 | 30 |
- Fatal Harrier
- Character Level 12
- Druid 5
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- While in Wolf form:
- Gain the Evasion feat
- Armor restrictions apply as normal
- While in Wolf or Plague Wolf Form:
- +15% Combat Speed Bonus to Attack Speed
- While in Blighted Wolf Form:
- +10% Combat Speed Bonus to Attack Speed
- While in Winter Wolf Form:
- +30% Combat Speed Bonus to Attack Speed
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| 1 | 2 | 30 |
- Character Level 12
- Druid 5
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| Cooldown: 15 Seconds
While in Wolf Form: Melee attack that strikes 3 times:
- +6 sneak attack dice
- On a living target adds a bleed effect:
- +1d6
- Hits every 3 seconds
- Lasts 18 seconds
- Stacks up to 10 times
- Scales with 200% Melee Power
- Targets will be silenced
- Lasts 15 seconds
- Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Stun Bonus negates silence
- Bosses are immune to Silence but gain:
- -25 point spell power
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| 1 | 1 | 30 |
- Character Level 12
- Druid 5
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After using Jaws of Winter:
- Gain temporary hit points
- Lasts 30 seconds
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| 1 | 2 | 30 |
- Character Level 12
- Druid 5
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Requires Wolf Form.
- You charge your target for:
- +4[W] damage
- +5 to critical threat range
- +1 to critical damage multiplier
- Knock them down - Successful Balance check negates the knockdown
- Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus
- Grant yourself a +15 Melee Power boost for 30 seconds.
- When charging from a distance of over 10 meters the Melee Power bonus is doubled.
- Deals and additional 50 points of damage to helpless target.
- Scales with melee power
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| 1 | 1 | 30 |
- Character Level 12
- Druid 5
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