Morninglord Tree

From DDO Compendium
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Tree For:
Unlock
  • Free
Morninglord Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Elven Accuracy Icon.png
Elven Accuracy
110
Enhancement Intelligence Icon.png
Sun Elf Intelligence
  • +1 Intelligence
  • +2 Meters to Point Blank Shot Range
  • +2 Meters to Ranged Attack Range
121
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
113
  • Character Level 7
  • Sun Elf Intelligence
Enhancement Intelligence Icon.png
Sun Elf Intelligence
  • +1 Intelligence
  • +2 Meters to Point Blank Shot Range
  • +2 Meters to Ranged Attack Range
124
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
116
  • Character Level 16
  • Sun Elf Intelligence
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Rejuvenation of Dawn Icon.png
Rejuvenation of Dawn
Cooldown: 3 Minutes

Activate:

  • Heals 10,000 Hit Point Damage
  • Removes all:
    • Ability Damage
    • Death Penalty Effects
    • Negative Levels
    • Blindness
    • Dazed
    • Deafened
    • Diseased
    • Exhausted
    • Fatigued
    • Feebleminded
    • Insanity
    • Nauseated
    • Poisoned
    • Stunned
Rank 1:
  • 1 Use
Rank 2:
  • 2 Uses
221 None
Enhancement Bane of the Restless Icon.png
Bane of the Restless
Rank 1:

While using Turn Undead:

  • +6d6 Light Damage to nearby undead
    • No Save
  • +2 Levels Higher
  • +2 Hit Dice
Rank 2:
  • +12d6 Light Damage to nearby undead
    • No Save
  • +4 Levels Higher
  • +4 Hit Dice
Rank 3:
  • +18d6 Light Damage to nearby undead
    • No Save
  • +6 Levels Higher
  • +6 Hit Dice
311 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • While wielding a Morningstar, Mace, or One-handed Hammer:
    • +1 to Hit
    • +1 to Damage
  • While wielding a Maul:
    • +1 to Hit
    • +2 to Damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Blessing of Amaunator Icon.png
Blessing of Amaunator
Activation Cost: 1 Usage
Gain the effects of all the following spells:
Rank 1:
Rank 2:
Rank 3:
3 Uses
325 None
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 Save vs. Enchantments
Rank 2:
  • +4 Save vs. Enchantments
Rank 3:
  • +6 Save vs. Enchantments
  • +1 Enchantment DC
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with:
Rank 1:
  • -12 Search
Rank 2:
  • -8 Search
Rank 3:
  • -4 Search
315
  • Keen Senses
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • While wielding a Morningstar, Mace, or One-handed Hammer:
    • +1 to Hit
    • +1 to Damage
  • While wielding a Maul:
    • +1 to Hit
    • +2 to Damage
125
  • Morninglord Weapon Training (Tier 1)
Enhancement Runebow Icon.png
Arcanum
Rank 1:
  • +25 Spell Points
  • +1 Spell Penetration
Rank 2:
  • +50 Spell Points
  • +2 Spell Penetration
Rank 3:
  • +100 Spell Points
  • +3 Spell Penetration
325 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Light of the Sun God Icon.png
Light of the Sun God
Rank 1:
  • +10 Light Spell Power
Rank 2:
  • +20 Light Spell Power
Rank 3:
  • +30 Light Spell Power
3210 None
Enhancement Fey Energy Tap Icon.png
Fey Energy Tap
Activation Cost: 1 Hit Point
Cooldown: 2 Minutes

Activate: All party members gain:

  • Temporary Spell Points
  • 10% Incorporeality
  • -2 Will Save
  • Lasts until Temporary Spell Points are Lost
Rank 1:
  • 1 Use
Rank 2:
  • 3 Uses
Rank 3:
  • 5 Uses
3110
  • Enchantment Lore
Favored Enemy (Elf) Icon.png
Fey Sight

While above 100 Spell Points gain:

  • Ability to see invisible creatures
  • Ability to Pierce Illusions
1210
  • Fey Energy Tap
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • While wielding a Morningstar, Mace, or One-handed Hammer:
    • +1 to Hit
    • +1 to Damage
  • While wielding a Maul:
    • +1 to Hit
    • +2 to Damage
1210
  • Morninglord Weapon Training (Tier 2)
Enhancement Arcane Archer Icon.png
Arcane Archer
1410
  • Arcanum
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sunburst Icon.png
Amaunator's Brilliance
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Activation Cost: 25 Spell Points

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 1 Minute
Rank 2:
  • Cooldown: 45 Seconds
Rank 3:
  • Cooldown: 30 Seconds
3115
  • Light of the Sun God
  • Aura of Radiance
Enhancement Aura of Radiance Icon.png
Aura of Radiance
When attacked:
Rank 1:
  • +2d6 Light Damage to attacker
  • When attacker is a shadow or undead:
    • +3 Sacred bonus to Armor Class
Rank 2:
  • +2d8 Light Damage to attacker
  • When attacker is a shadow or undead:
    • +6 Sacred bonus to Armor Class
Rank 3:
  • +2d10 Light Damage to attacker
  • When attacker is a shadow or undead:
    • +9 Sacred bonus to Armor Class
3115
  • Amaunator's Brilliance
Enhancement Morninglord Grace Icon.png
Grace

While wielding a Morningstar, Mace, or Hammer:

  • Use Dexterity for Damage
1115
  • Morninglord Weapon Training (Tier 4)
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • While wielding a Morningstar, Mace, or One-handed Hammer:
    • +1 to Hit
    • +1 to Damage
  • While wielding a Maul:
    • +1 to Hit
    • +2 to Damage
1215
  • Morninglord Weapon Training (Tier 3)
Enhancement Skill Icon.png
Skill
  • +3% Doublestrike
  • +3% Doubleshot
  • +3% Dodge
  • +3% Dodge Bypass
1115
  • Morninglord Weapon Training (Tier 4)