Martial Feats

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These are the Martial feats.


Feat Type Benefits Prerequisites / Auto Granted
Feat Cleave Icon.png
Cleave
Active Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
  • +20% Damage
Prerequisites:
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Great Cleave Icon.png
Great Cleave
Attack Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
  • +40% damage
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus
Passive
  • +2 Melee Power or +2 Ranged Power
  • +1 Bonus to hit chance when using weapons of the appropriate type.
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Greater Weapon Focus Icon.png
Greater Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization
Passive
  • +2 Melee Power or Ranged Power
  • +2 Bonus to damage rolls when using weapons of the appropriate type
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Piercing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using piercing weapons:
    • Dagger
    • Heavy pick
    • Light pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Ranged Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Great crossbow
    • Heavy crossbow
    • Light crossbow
    • Longbow
    • Repeating heavy crossbow
    • Repeating light crossbow
    • Shortbow
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using thrown weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Hamstring Icon.png
Hamstring
Active
  • Reduce target's movement rate by half
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Champion
Passive While wearing heavy armor:
  • +12 Physical Resistance Rating
  • +12 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Combatant
Passive While wearing heavy armor:
  • +6 Physical Resistance Rating
  • +6 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Master
Passive While wearing heavy armor:
  • +9 Physical Resistance Rating
  • +9 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Training
Passive While wearing heavy armor:
  • +3 Physical Resistance Rating
  • +3 Magical Resistance Rating
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical
Passive This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range. Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical: Bludgeoning Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Piercing Weapons Icon.png
Improved Critical: Piercing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Heavy Pick
    • Light Pick
  • +2 Critical Hit change when wielding a:
    • Dagger
    • Short Sword
  • +3 Critical Hit change when wielding a:
    • Rapier
Prerequisites:
Improved Critical- Ranged Weapons Icon.png
Improved Critical: Ranged Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Longbow
    • Shortbow
  • +2 Critical Hit change when wielding a:
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Improved Critical- Slashing Weapons Icon.png
Improved Critical: Slashing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Battleaxe
    • Dwarven Waraxe
    • Greataxe
    • Handaxe
    • Kama
  • +2 Critical Hit change when wielding a:
    • Bastard Sword
    • Greatsword
    • Khopesh
    • Longsword
  • +3 Critical Hit change when wielding a:
    • Falchion
    • Kukri
    • Scimitar
  • +3 Critical Hit change is doubled when wielding a:
    • Sickle
Prerequisites:
Improved Critical- Thrown Weapons Icon.png
Improved Critical: Thrown Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Hammer
  • +2 Critical Hit change when wielding a:
    • Throwing Dagger
Prerequisites:
Feat Improved Feint Icon.png
Improved Feint
Active
  • +2[W] damage
  • Bluff enemy for a short period
Prerequisites:
Feat Shield Deflection Icon.png
Improved Shield Bash
Passive
  • Keep shield bonus while bashing
  • +20% chance to make a secondary shield bash while attacking
Prerequisites:
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • -3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Improved Trip Icon.png
Improved Trip
Active
  • Trip your opponent during a melee attack
  • Balance DC: 14 + Strength Modifier + Balance Bonus negates the effect
Prerequisites:
Enhancement Bond of Destruction Icon.png
Knight's Training
Passive
  • +1 Moral bonus to Critical Multiplier when wielding a Longsword
  • +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
  • +1 Moral bonus to Critical Threat Range when wielding a Morningstar
  • +2 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Warhammer
Prerequisites:

Base Attack Bonus +4
Auto Grant:

Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Power Critical Icon.png
Power Critical
Passive
  • +2 Confirm Critical Hits
  • +2 Critical Hit Damage
Prerequisites:
Feat Precision Icon.png
Precision
Toggle Prerequisites:
Feat Sap Icon.png
Sap
Active
  • Stun an enemy on successful hit
  • Lasts for 18 seconds
    • 30 seconds if done as a sneak attack
Feat Slicing Blow Icon.png
Slicing Blow
Active
  • Deals 1d6 Constitution damage on hit
    • Deals an additional 1d6 Constitution damage every 2 seconds
    • Lasts 18 seconds
  • The damage is increased by 1d6 every 3 levels
  • Scales with 100% Melee Power
  • Can stack up to 3 times.
Feat Mental Toughness Icon.png
Slippery Mind
Passive
  • Second saving throw versus enchantments
Prerequisites:

Auto Grant:

Feat Stunning Blow Icon.png
Stunning Blow
Active
  • Attempt to stun the target for a few seconds
  • Some creatures may be immune
  • Fortitude DC: 10 + Strength Modifier save negates this effect
Feat Stunning Fist Icon.png
Stunning Fist
Ki Attack
  • While weilding Handwraps and not in Druid animal form
    • Stun your opponent
    • Fortitude DC: 10 + 1/2 Character Level + Wisdom Modifier + Stunning Fist Bonus negates this effect
Prerequisites:
Feat Sunder Icon.png
Sunder
Attack Tactical Melee Attack:
  • Using this attack, you may reduce the target's:
  • Lasts 6 seconds
  • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
  • Some creatures may be immune to the sunder effect

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Weapon Focus Icon.png
Superior Weapon Focus
Passive
  • +2 Melee Power or +2 Ranged Power
  • +1 Bonus to hit chance when using weapons of the appropriate type.
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Enhancement Staff Control Icon.png
Swords to Plowshares
Passive
  • While wielding a Kama, Handwraps, or a Sickle gain:
    • +1 Moral bonus to Critical Threat Range
  • While wielding a Quarterstaff gain:
    • +2 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4
Auto Grant:

Feat Trip Icon.png
Trip
Active Tactical Trip Attack:
  • On Hit: Target is tripped and knocked prone.
    • Balance DC: 10 + Strength Modifier + Trip Bonus save Negates the trip

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • While wielding a Dagger, Handaxe, Handwras, Kama, Kukri, Light Hammer, Light Mace, Light Pick, rapier, Short Sword, Sickle, or while unarmed or in a Druid animal form:
    • Use the higher of Dexterity or Strength for you attack bonus
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus
Passive
  • +2 Melee Power or Ranged Power
  • Bonuses to attack rolls when using the correct weapon type
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using weapons of the appropriate type.
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Piercing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using piercing weapons:
    • Dagger
    • Heavy pick
    • Light pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Ranged Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Great crossbow
    • Heavy crossbow
    • Light crossbow
    • Longbow
    • Repeating heavy crossbow
    • Repeating light crossbow
    • Shortbow
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Thrown Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites: