Light Spells

From DDO Compendium
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This is the list of spells that do light damage


Name Effect Levels Metamagics Cost
Spell Divine Punishment Icon.pngDivine Punishment
Evocation (Light)
Target: Foe

Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack.

Cleric 5
Dark Apostate 5
Favored Soul 5
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
25
Spell Searing Light Icon.pngSearing Light
Evocation (Light)
Target: Foe, Directional, Breakable

Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.

Cleric 3
Dark Apostate 3
Favored Soul 3
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Finger of Fire Icon.pngSpark of Light
Evocation (Light)
Target: Foe, Directional, Breakable

Fires a small beam of holy light at a target, doing 1 to 3 light damage plus an additional 1 for every caster level up to caster level 5.

Clickie 1
Spell Sunbeam Icon.pngSunbeam
Evocation (Light)
Target: Foe, Directional

Deals 8 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell is double range.

Druid 7 Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Sunburst Icon.pngSunburst
Evocation (Light)
Target: Foe, Positional, Breakable

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.

Druid 8
Sorcerer 8
Wizard 8
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
25