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With mastery over Tactical Feats and Action Boosts, Dreadnoughts use weapons to topple their foes and let nothing stand in their way.
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- Immune to Fear
- +25 Maximum Hit Points
- +5 Melee Power
- +5 Ranged Power
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| 1 | 1 | 0 |
- Level 20
- Legendary Dreadnought Enabled
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- +2 to Attack
- +2 Damage
- +25 Maximum Hit Points
- +5 Melee Power
- +5 Ranged Power
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| 1 | 1 | 5 |
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- +15 Physical Resistance Rating
- +25 Maximum Hit Points
- +5 Melee Power
- +5 Ranged Power
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| 1 | 1 | 10 |
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- Upon activating any Action Boost:
- +5% Dodge Bypass
- Lasts 20 Seconds
- +25 Maximum Hit Points
- +5 Melee Power
- +5 Ranged Power
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| 1 | 1 | 20 |
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When an Action Boost is active: | Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts the duration of the Action Boost |
| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Multiple Selection |
| Pick a Melee or Ranged attack that does +2[W] and attempts to Sunder the target |
| 1 | 1 | 1 |
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| Cooldown: 6 Seconds
Legendary Dreadnought Destiny Mantle: When hitting an enemy with a weapon:
- -1 Melee Power
- -1 Ranged power
- -3 Spell Power
- -1 AC
- Stacks up to 15 times
- 0.1 second cooldown between stacks
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| 1 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Rank 1:
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- +1 additional Action Boost user per rest
| Rank 2:
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- +2 additional Action Boost user per rest
| Rank 3:
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- +3 additional Action Boost user per rest
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| 3 | 1 | 5 |
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- Weapons gain Ghost Touch
- +1 Imbue Dice
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| 1 | 1 | 5 |
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| Multiple Selection |
| +1/2/3 Attack or +2/4/6 Attack while flanking |
| 3 | 1 | 5 |
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While Legendary Dreadnought Destiny Mantle is active:
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| 1 | 2 | 5 |
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| Rank 1:
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- +3 Positive Healing Amplification
- +3 Negative Healing Amplification
- +3 Repair Amplification
| Rank 2:
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- +6 Positive Healing Amplification
- +6 Negative Healing Amplification
- +6 Repair Amplification
| Rank 3:
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- +10 Positive Healing Amplification
- +10 Negative Healing Amplification
- +10 Repair Amplification
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| 3 | 1 | 5 |
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| Cooldown: 30 Seconds |
Activate to gain: | Rank 1:
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- +3 Action Boost Bonus to Tactical DCs
| Rank 2:
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- +6 Action Boost Bonus to Tactical DCs
| Rank 3:
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- +9 Action Boost Bonus to Tactical DCs
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Lasts 20 Seconds |
| 3 | 1 | 10 |
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| Rank 1:
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- +2% Doublestrike
- +2% Doubleshot
| Rank 2:
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- +4% Doublestrike
- +4% Doubleshot
| Rank 3:
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- +6% Doublestrike
- +6% Doubleshot
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| 3 | 1 | 10 |
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When activating Dire Charge or Dire Shot
- Enemies effected are now tripped
- Fortitude DC: 20 + Highest Ability Score Modifier + Stunning Bonus save negates
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| 1 | 2 | 10 |
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| Rank 1:
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- With Power Attack active:
- +2 Critical Hit Damage (before weapon multipliers)
- With Precision active:
- +2 to you critical confirmation roll
| Rank 2:
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- With Power Attack active:
- +4 Critical Hit Damage (before weapon multipliers)
- With Precision active:
- +4 to you critical confirmation roll
| Rank 3:
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- With Power Attack active:
- +6 Critical Hit Damage (before weapon multipliers)
- With Precision active:
- +6 to you critical confirmation roll
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| 3 | 1 | 10 |
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| Rank 1:
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- +2 Armor Class
- +2 Maximum Dexterity Bonus
- -1 Armor Check Penalty to Skills
| Rank 2:
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- +4 Armor Class
- +4 Maximum Dexterity Bonus
- -2 Armor Check Penalty to Skills
| Rank 3:
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- +6 Armor Class
- +6 Maximum Dexterity Bonus
- -3 Armor Check Penalty to Skills
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| 3 | 1 | 10 |
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When activating an Action Boost gain:
- +10% Action Boost Bonus to Attack Speed
- Lasts 20 seconds
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| 1 | 2 | 20 |
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When attacking creatures that are Afraid, Shaken, or have 5+ Stacks of Terror
- +1 stack of Vulnerability
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| 1 | 2 | 20 |
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When using Dire Charge or Dire Shot
- Enemies effected will be Stunned
- Fortitude DC: 20 + Highest Ability Score Modifier + Stunning Bonus negates
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| 1 | 1 | 20 |
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While Legendary Dreadnought Destiny Mantle is active: | Rank 1:
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- +5% damage to Helpless opponents
| Rank 2:
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- +10% damage to Helpless opponents
| Rank 3:
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- +15% damage to Helpless opponents
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| 3 | 1 | 20 |
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While any Action Boost is active, gain:
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| 1 | 2 | 20 |
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| Multiple Selection |
| Select a boost to Bludgeoning, Piercing, or Slashing weapons |
| 1 | 1 | 30 |
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| Multiple Selection |
| Pick a Melee or Ranged attack |
| 1 | 1 | 30 |
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| | 1 | 1 | 30 |
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While Legendary Dreadnought Destiny Mantle is active:
- Hitting ememies with a weapon has a chance to regenerate a Action Boost charge
- Does not stack with other abilities that regenerate Action Boost charges
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| 1 | 1 | 30 |
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| Cooldown: 5 Minutes
Epic Moment:
- When Activated gain:
- +8 Action Boost Bonus to Attack
- +30 Action Boost Bonus to Melee Power
- +30 Action Boost Bonus to Ranged Power
- +30% Action Boost Bonus to Attack Speed
- +30% Action Boost Bonus to Doublestrike
- +30% Action Boost Bonus to Doubleshot
- +50% Action Boost Bonus to Movement Speed
- +15 Action Boost Bonus to Armor Class
- +15 Action Boost Bonus to Physical Resistance Rating
- +15% Action Boost Bonus to Dodge
- +9 Action Boost Bonus to Sunder DCs
- +9 Action Boost Bonus to Trip DCs
- +9 Action Boost Bonus to Stun DCs
- +6 Action Boost Bonus to Saving Throws
- +6 Action Boost Bonus to Skills
- This is counted as an Action Boost
- Triggers everything normal Action Boosts trigger
- Separate 5 minute cooldown
- Lasts 40 Seconds
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| 1 | 1 | 30 |
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