Item Sets

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Within Dungeons and Dragons Online some items have a bonus if you are wearing two or more of the items within the set. This pages lists all the item sets within the game, and what bonuses you receive when having the appropriate number of items equipped.

Korthos Island sets[edit]

These sets consist of an item that you receive as the end reward from Sacrifices, and an item you receive as an end reward from Misery's Peak. The Gem of Many Facets can be used in place of the item from Misery's Peak. It can also be upgraded using Epic Crafting to the Epic Gem of Many Facets, and then be used as a replacement for items in the Red Fens set.

Set name Description Actual Effect
Anger's Wrath (Items) This item is one of two pieces of the Anger's Wrath set. When both items are equipped you will receive a +2 bonus to hit.
  • To-Hit Bonus +2 (untyped, fully stacks)
Arcane Mind (Items) This item is one of two pieces of the Arcane Mind set. When both items are equipped you will receive a +24 equipment bonus to your Universal Spell Power.
  • Potency +24
Archivist (Items) This item is one of two pieces of the Archivist set. When both items are equipped you will increase your spell points by 20.
  • Spell Points +20
Devoted Heart (Items) This item is one of two pieces of the Devoted Heart set. When both items are equipped this set provides a +36 Equipment bonus to your Healing spell power.
  • Devotion +36
Nimble Hand (Items) This item is one of two pieces of the Nimble Hand set. When both items are equipped you will receive a +1 to hit, and +2 damage to sneak attack.
  • To-hit bonus+1
  • +2 Damage to Sneak Attacks (non-stacking)
Pathfinders (Items) This item is one of two pieces of the Pathfinders set. When both items are equipped you will receive a +2 bonus to hit.
  • To-Hit bonus +2 fully stacking
Protector's Heart (Items) This item is one of two pieces of the Protector's Heart set. When both items are equipped you will receive Light Fortification and a +1 bonus to AC.
  • Fortification +25%
  • Insightful AC Bonus +1
Troubleshooter (Items) This item is one of two pieces of the Troubleshooter set. When both items are equipped you will receive +1 insight bonus to Fortitude, Reflex, and Willpower saves, +3 Open Locks, and +3 to Disable Device.
  • Insightful +1 to all saves
  • Open Lock +3 Competence
  • Disable Device +3 Competence


The Chronoscope sets[edit]

This set is made of items from the raid The Chronoscope. There is both a heroic and an epic version of this item set.

Set name Description Actual Effect
Might of the Abishai This item is one of five pieces of the Might of the Abishai set. When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells. When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells.
  • 3 Items:
    • Profane Natural Armor Bonus +1
    • Profane Strength +1
    • Evocation Castor Level +1
  • 5 Items:
    • Profane Natural Armor Bonus +1
    • Profane Strength +1
    • Profane Constitution +1
    • Evocation Castor Level +1
    • Conjuration Castor Level +1
Greater Might of the Abishai This item is one of five pieces of the Greater Might of the Abishai set. When any three of the items are equipped you will gain a +3 profane bonus to Natural Armor, a +3 profane bonus to Strength, and a +3 bonus to your caster level on evocation spells. When all five items are equipped you will gain a +3 profane bonus to Natural Armor, a +3 profane bonus to Strength and Constitution, and a +3 bonus to your caster level on evocation and conjuration spells.
  • 3 Items:
    • Profane Natural Armor Bonus +3
    • Profane Strength +3
    • Evocation Castor Level +3
  • 5 Items:
    • Profane Natural Armor Bonus +3
    • Profane Strength +3
    • Profane Constitution +3
    • Evocation Castor Level +1
    • Epic Conjuration Focus

Three Barrel Cove set[edit]

This set is made of items from the quests in [[Three Barrel Cove].

Set name Description Actual Effect
Corsair's Cunning When two of three items of the Corsair's Cunning are equipped, you will gain the benefit of Underwater Action. If all three are equipped, you will also gain Feather Falling.
  • 2 item version: Underwater Action
  • 3 item version: Feather Falling


The Red Fens sets[edit]

These sets are found on items from The Red Fens, both heroic and epic versions of these sets. One item comes from Into the Deep and the other from one of the remaining quests. The Epic Gem of Many Facets, and then be used as a replacement for the item from Into the Deep.

Set name Description Actual Effect
Divine Blessing This item is one of two pieces of the Divine Blessing set. When both items are equipped, this set provides a +55 Equipment bonus to your Positive, Negative, and Light Spell Power.
  • Devotion +55
  • Radiance +55
  • Nullification +55
Greater Divine Blessing This item is one of two pieces of the Greater Divine Blessing set. When both items are equipped, this set provides a +90 Equipment bonus to your Healing Spell Power.
  • Devotion +90
Elder's Knowledge This item is one of two pieces of the Elder's Knowledge set. When both items are equipped you will grant your spells a +2% Insight chance to critical hit. Additionally, when you take damage, you have a small chance of benefitting from a +12 Alchemical bonus to Universal Spell Power.
  • +2% Insight spell Critical Chance
  • On being hit, chance of +12 Alchemical Universal Spell power buff
Greater Elder's Knowledge This item is one of two pieces of the Greater Elder's Knowledge set. When both items are equipped you will grant your acid, fire, electric and cold spells a +6% chance to critical hit. Acid, fire, electric and cold spell critical damage will be increased by adding 0.5 to the spell critical damage multiplier.
  • +6% spell Critical Chance
  • +0.5 Critical Multiplier to elemental spells
Marshwalker This item is one of two pieces of the Marshwalker set. When both items are equipped you will receive +30% striding and +15 Competence bonus to Jump.
  • Striding +30%
  • Jump +15 Competence bonus
Greater Marshwalker This item is one of two pieces of the Greater Marshwalker set. When both items are equipped you will receive +30% striding and +15 to your Jump skill.
  • Striding +30%
  • Jump +15 Competence bonus
Raven's Eye This item is one of two pieces of the Raven's Eye set. When both items are equipped this item set will give the wielder a +3 artifact bonus to hit and damage, and +10 to Search and Spot.
  • +3 Artifact bonus To-Hit and damage
  • +10 Competence bonus to Spot
  • +10 Competence bonus to Search
Greater Raven's Eye This item is one of two pieces of the Greater Raven's Eye set. When both items are equipped you will gain +4 to-hit, and a +3 stacking bonus to your Search and Spot skill.
  • +4 Untyped bonus To-Hit and damage
  • +3 Untyped bonus to Spot
  • +3 Untyped bonus to Search
Shaman's Fury This item is one of two pieces of the Shaman's Fury set. When both items are equipped, this set provides a +55 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power.
  • Corrosion +55
  • Glaciation +55
  • Magnetism +55
  • Combustion +55
Greater Shaman's Fury This item is one of two pieces of the Greater Shaman's Fury set. When both items are equipped, this set provides a +84 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power.
  • Corrosion +84
  • Glaciation +84
  • Magnetism +84
  • Combustion +84
Siren's Ward This item is one of two pieces of the Siren's Ward set. When both items are equipped this item set will grant you a +3 insight bonus to your saving throws and a +6 insight bonus to your AC.
  • +1 Insight Bonus to Saves (Tooltip is not correct)
  • +6 Insight Bonus to AC
Greater Siren's Ward This item is one of two pieces of the Greater Siren's Ward set. When both items are equipped this item set will grant you a +2 insight bonus to your saves and a +4 insight bonus to your AC.
  • +2 Insight Bonus to Saves
  • +4 Insight Bonus to AC
Vulkoor's Cunning This item is one of two pieces of the Vulkoor's Cunning set. When both items are equipped this set will reduce the wielder's threat by 20%. On melee attacks, your weapons will do an additional 1d8 to targets that are vulnerable to bleeding, as well as apply bleeding damage over time. On vorpal hits the wielder's weapons will also afflict the target with a powerful Vulkoorim poison.
  • Diversion 20%
  • 1d8 Bleeding damage on melee hit
  • Vulkoorim Poison on vorpal strikes
Greater Vulkoor's Cunning This item is one of two pieces of the Greater Vulkoor's Cunning set. When both items are equipped you will receive 20% less threat and deliver a powerful Vulkoorim poison on vorpal strikes.
  • Diversion 20%
  • Powerful Vulkoorim Poison on vorpal strikes (2d5 Constitution damage with a save)
Vulkoor's Might This item is one of two pieces of the Vulkoor's Might set. When both items are equipped the wielder is granted a +3 Artifact bonus to hit and damage and 20% extra threat.
  • +3 Artifact bonus To-Hit and Damage
  • 20% Extra Threat
Greater Vulkoor's Might This item is one of two pieces of the Greater Vulkoor's Might set. When both items are equipped you will receive a +4 Artifact bonus to damage and 20% extra threat.
  • +4 Artifact bonus to Damage
  • 20% Extra Threat

DM's Vision set[edit]

This set was created to give a nod to the two creators of Dungeons and Dragons: Gary Gygax and Dave Arneson

Set name Description Actual Effect
DM's Visions Wearing both the Mantle of the Worldshaper and Voice of the Master grants: With the two original Dungeon Masters guiding you, you can see through most illusions and trickery.
  • Grants True Seeing Spell Effects


Wrath of Sora Kell set[edit]

This set is made up of any three items that come from the Lordsmarch Plaza quest chain. Even after being upgraded, you can mix and match the upgraded ones with the standard version.

Set name Description Actual Effect
Wrath of Sora Kell This item is one of three pieces of the Wrath of Sora Kell set. When all three items are equipped, this set provides a +40 Equipment bonus to Universal Spell Power. You will also gain a +2 Artifact bonus to your attack and damage rolls.
  • Potency +40
  • +2 to-hit and damage (fully stacking)

The Devil's Gambit sets[edit]

These sets are made up of items that come from the The Devil's Gambit quest chain. There is both an epic and a heroic version of these, but the items are not interchangeable. In addition, there are both sets for 2 items, and 2 sets for any 5 items.

Set name Description Actual Effect
Captain's Set
  • While wearing both items from the Captain's Set, you gain:
    • +1 Quality bonus to Strength
  • +1 Quality bonus to Strength
Epic Captain's Set
  • While wearing both items from the Captain's Set, you gain:
    • +1 Quality bonus to Strength
  • +1 Quality bonus to Strength
Double Helix Set
  • While wearing both items from the Double Helix Set, you gain:
    • +2 Insightful bonus to Sheltering
  • +2 Insightful bonus to Sheltering
Epic Double Helix Set
  • While wearing both items from the Epic Double Helix Set, you gain:
    • +5 Insightful bonus to Sheltering
  • +5 Insightful bonus to Sheltering
Griffon Set
  • While wearing both items from the Griffon Set, you gain:
    • +1 Quality bonus to Constitution
  • +1 Quality bonus to Constitution
Epic Griffon Set
  • While wearing both items from the Epic Griffon Set, you gain:
    • +2 Quality bonus to Constitution
  • +2 Quality bonus to Constitution
Slice 'n Dice Set
  • While wearing both items from the Slice 'n Dice Set, you gain:
    • +1 Quality bonus to Seeker
    • +1 Quality bonus to Sneak Attack
  • +1 Quality bonus to Seeker
  • +1 Quality bonus to Sneak Attack
Epic Slice 'n Dice Set
  • While wearing both items from the Epic Slice 'n Dice Set, you gain:
    • +2 Quality bonus to Seeker
    • +2 Quality bonus to Sneak Attack
  • +2 Quality bonus to Seeker
  • +2 Quality bonus to Sneak Attack
The Devil's Handiwork
  • While wearing five items from The Devil's Handiwork, you gain:
    • +2 Quality bonus to Ability stats
  • +2 Quality bonus to Ability stats
Epic The Devil's Handiwork
  • While wearing five items from Epic The Devil's Handiwork, you gain:
    • +3 Quality bonus to Ability stats
  • +3 Quality bonus to Ability stats

Ravenloft Item sets[edit]

These sets are made up of items that come from the Ravenloft expansion. There is both an legendary and a heroic version of these sets, but the items are not interchangeable. In addition, there are both sets for 3 items, and 2 sets for any 5 items.

Set name Description Actual Effect
Beacon of Magic Set (Heroic)
  • 3 Pieces Equipped:
    • +20 Artifact Bonus to Universal Spell Power.
    • +1 Artifact Bonus to all Spell DCs.
    • +5 Artifact Bonus to Magical Resistance Rating.
    • Your Magical Resistance Rating cap is raised by +10.
    • +2% Artifact Bonus to Missile Deflection.
  • +20 Artifact Bonus to Universal Spell Power.
  • +1 Artifact Bonus to all Spell DCs.
  • +5 Artifact Bonus to Magical Resistance Rating.
  • Your Magical Resistance Rating cap is raised by +10.
  • +2% Artifact Bonus to Missile Deflection.
Beacon of Magic Set (Legendary)
  • 3 Pieces Equipped:
    • +50 Artifact Bonus to Universal Spell Power.
    • +2 Artifact Bonus to all Spell DCs.
    • +10 Artifact Bonus to Magical Resistance Rating.
    • Your Magical Resistance Rating cap is raised by 20.
    • +5% Artifact Bonus to Missile Deflection.
  • +50 Artifact Bonus to Universal Spell Power.
  • +2 Artifact Bonus to all Spell DCs.
  • +10 Artifact Bonus to Magical Resistance Rating.
  • Your Magical Resistance Rating cap is raised by 20.
  • +5% Artifact Bonus to Missile Deflection.
Knight of the Shadows Set (Heroic)
  • 3 Pieces Equipped:
    • +5 Artifact Bonus to PRR and MRR.
    • +50% Artifact Bonus to threat generation with melee and ranged attacks.
    • +10% Artifact Bonus to Armor Class.
  • +5 Artifact Bonus to PRR and MRR.
  • +50% Artifact Bonus to threat generation with melee and ranged attacks.
  • +10% Artifact Bonus to Armor Class.
Knight of the Shadows Set (Legendary)
  • 3 Pieces Equipped:
    • +20 Artifact Bonus to PRR and MRR.
    • +50% Artifact Bonus to threat generation with melee and ranged attacks.
    • +10% Artifact Bonus to Armor Class.
  • +20 Artifact Bonus to PRR and MRR.
  • +50% Artifact Bonus to threat generation with melee and ranged attacks.
  • +10% Artifact Bonus to Armor Class.
Crypt Raider Set (Heroic)

3 Pieces Equipped:

    • +2 Artifact Bonus to hit and damage vs. Evil creatures.
    • +5 Artifact Bonus to Melee and Ranged Power
    • -20% Artifact bonus to threat decrease with both melee and ranged attacks.
  • +2 Artifact Bonus to hit and damage vs. Evil creatures.
  • +5 Artifact Bonus to Melee and Ranged Power
  • -20% Artifact bonus to threat decrease with both melee and ranged attacks.
Crypt Raider Set (Legendary)
  • 3 Pieces Equipped:
    • +5 Artifact Bonus to hit and damage vs. Evil creatures.
    • +20 Artifact Bonus to Melee and Ranged Power
    • -20% Artifact bonus to threat decrease with both melee and ranged attacks.
  • +5 Artifact Bonus to hit and damage vs. Evil creatures.
  • +20 Artifact Bonus to Melee and Ranged Power
  • -20% Artifact bonus to threat decrease with both melee and ranged attacks.
Silent Avenger Set (Heroic)
  • 3 Pieces Equipped:
    • 5% Artifact Bonus to Doublestrike and Doubleshot.
    • +1 Sneak Attack Dice.
    • +5% Artifact bonus to Fortification Bypass.
    • +5% Artifact bonus to Damage vs. Helpless Opponents.
  • 5% Artifact Bonus to Doublestrike and Doubleshot.
  • +1 Sneak Attack Dice.
  • +5% Artifact bonus to Fortification Bypass.
  • +5% Artifact bonus to Damage vs. Helpless Opponents.
Silent Avenger Set (Legendary)
  • 3 Pieces Equipped:
    • 15% Artifact Bonus to Doublestrike and Doubleshot.
    • +3 Sneak Attack Dice.
    • +25% Artifact bonus to Fortification Bypass.
    • +10% Artifact bonus to Damage vs. Helpless Opponents.
  • 15% Artifact Bonus to Doublestrike and Doubleshot.
  • +3 Sneak Attack Dice.
  • +25% Artifact bonus to Fortification Bypass.
  • +10% Artifact bonus to Damage vs. Helpless Opponents.
Adherent of the Mists Set (Heroic)
  • 5 Pieces Equipped:
    • +5 Profane Bonus to Physical Resistance Rating.
    • +10 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
    • +5 Profane Bonus to Melee and Ranged Power.
    • +10 Profane Bonus to Universal Spell Power.
  • +5 Profane Bonus to Physical Resistance Rating.
  • +10 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
  • +5 Profane Bonus to Melee and Ranged Power.
  • +10 Profane Bonus to Universal Spell Power.
Adherent of the Mists Set (Legendary)
  • 5 Pieces Equipped:
    • +20 Profane Bonus to Physical Resistance Rating.
    • +20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
    • +10 Profane Bonus to Melee and Ranged Power.
    • +20 Profane Bonus to Universal Spell Power.
  • +20 Profane Bonus to Physical Resistance Rating.
  • +20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
  • +10 Profane Bonus to Melee and Ranged Power.
  • +20 Profane Bonus to Universal Spell Power.
Pain and Suffering
  • 2 Pieces Equipped:
    • +2[W] to each of your Daggers.
  • +2[W] to each of your Daggers.

Secrets of the Artificer Sets[edit]

These sets are found on items that have been upgraded using the Nearly Finished crafting.

Set name Description Actual Effect
Tinker's Finesse This item is one of two pieces of the Tinker's Finesse set. When both items are equipped you will receive True Seeing, as well as a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack.
  • True Seeing
  • +5 to hit and +8 to damage to any attack that would qualify as a sneak attack
Magewright's Expertise This item is one of two pieces of the Magewright's Expertise set. When both items are equipped you will gain Spell Focus Mastery, increasing the DCs of all your spell schools by 1 each. You will also gain the Magewright's Quick Wits ability: when you are hit by a physical attack, there is a chance you will gain a +12 Alchemical bonus to Universal Spell Power for 10 seconds.
  • Spell Focus Mastery +1
  • Magewright's Quick Wits ability: when you are hit by a physical attack, there is a chance you will gain a +12 Alchemical bonus to Universal Spell Power for 10 seconds
Fabricator's Ingenuity This item is one of two pieces of the Fabricator's Ingenuity set. When both items are equipped you will gain +25% stacking fortification and +2 to-hit/+2 damage on your weapon attacks.
  • +25% stacking fortification
  • +2 Artifact bonus to attack bonus and damage.
Alchemist's Lore This item is one of two pieces of the Alchemist's Lore set. When both items are equipped you will reduce the cost of your Empower, Maximize, and Empower Healing metamagics by 2 each. You will also gain the Alchemist's Preservation ability: spells cost 10% less SP to cast when you are between 50% and 25% HP, 20% less when you are between 25% and 10% HP; and 30% less when you have under 10% HP remaining.
  • Reduces the cost of Empower, Empower Heal, and Maximize by 2 SP
  • Spells costs less:
    • 10% less when you're below 50% HP
    • 20% less when you're below 25% HP
    • 30% less when you're below 10% HP


Eveningstar Commendation Sets[edit]

These sets are made up of items that come from the Menace of the Underdark expansion. These sets are made up of three items: two you have to purchase from the vendors in Eveningstar with commendations, and the third is a piece of armor from quests in the Menace of the Underdark story arc. That piece of armor then needs to be upgraded using the same commendations for the other items in the set to add the effect that makes it part of the set.

Set name Description Actual Effect
Amaunator's Blessing This item is one of three parts of the Amaunator's Blessing set. When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
  • -10% Enhancement discount to Spell Point Cost
Woodsman's Guile This item is one of three parts of the Woodsman's Guile set. When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack.
  • +4 Enhancement bonus to Hit on Sneak Attack
  • +6 Enhancement bonus to Damage on Sneak Attack
Knight's Loyalty This item is one of three parts of the Knight's Loyalty set. When all three items from the set are equipped, you will gain a +3 Artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor.
  • +3 Artifact bonus to Hit and Damage
  • +3 Insight Natural Armor Bonus
Way of the Sun Soul
  • This item is one of three parts of the Way of the Sun Soul set. When all three items from the set are equipped and you are centered, you will gain +2 to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain a temporary benefit based on the elemental stance you are in, if any:
  • +2 Artifact bonus to Hit and Damage, and based on your monk stance:
Battle Arcanist This item is one of three parts of the Battle Arcanist set. When all three items from the set are equipped and you are centered, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
  • -10% Enhancement discount to Spell Point Cost


Iconic Level 15 sets[edit]

These sets consist of a items that you receive as an Iconic upon reaching level 15.

Set name Description Actual Effect
Risk and Reward This item is one of two pieces of the Risk and Reward set. When both items from this set are equipped, your melee attacks deal an additional +0.5[W] damage dice. Your attacks also gain a 5% Chance to Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.)
  • +0.5[W] to melee
  • 5% chance to bluff an enemy upon hit for four seconds (Bluffed enemies can be affected by Sneak Attacks even while targeting you.)


Planar Focus sets[edit]

These sets consist of a trinket that you receive from quests in The Demonweb Adventure Pack, and a weapon from the Caught in the Web raid.

The weapons must first be upgraded to Planar Conflux weapons using Purple Dragon Knight crafting.

Set name Description Actual Effect
Planar Focus: Erudition: When this item is equipped at the same time a as Planar Conflux, you will gain the benefit of Spell Penetration IX, a +250 Enhancement bonus to your maximum Spell Point total, and a +15 Psionic bonus to your Universal Spell Power.
  • Spell Penetration II
  • Wizardry X
  • +15 psionic bonus to Universal Spell Power
Planar Focus: Prowess: When this item is equipped at the same time a as Planar Conflux, you will gain a +4 Artifact bonus to your attack and damage rolls, and a a+15 Artifact bonus to your Physical Resistance rating.
  • +4 Artifact bonus to attack and damage
  • +15 Artifact bonus to Physical Resistance Rating
Planar Focus: Subterfuge: When this item is equipped at the same time a as Planar Conflux, you will gain True Seeing, a +5 Insight modifier to Attack rolls on attacks that would be considered Sneak Attacks, a +8 Insight modifier to Damage rolls on attacks that would be considered Sneak Attacks, and a +3% bonus to your chance to Dodge enemy attacks.
  • True Seeing
  • Insightful Sneak Attack Bonus +5
  • Dodge +3%


Dragonscale Armor sets[edit]

These sets are between flawless dragonscale armor and helmets from the Gianthold Tor Dragons.

Set name Description Actual Effect
Draconic Ferocity While the Helm of the Black Dragon is equipped at the same time as a Flawless Black Dragonscale armor, robe, or docent, you will gain a +3% Artifact bonus to melee Doublestrike chance and a +2 Artifact bonus to damage with ranged and thrown weapons.
  • +3% Artifact bonus to melee Doublestrike chance
  • +2 Artifact bonus to damage with ranged and thrown weapons
Draconic Mind While the Helm of the Blue Dragon is equipped at the same time as a Flawless Blue Dragonscale armor, robe, or docent, you will gain a +15 Artifact bonus to Universal Spell Power.
  • +15 Artifact bonus to Universal Spell Power
Draconic Resilience While the Helm of the White Dragon is equipped at the same time as a Flawless White Dragonscale armor, robe, or docent, you will gain a +50 Artifact bonus to Maximum Hit Points.
  • +50 Artifact bonus to Maximum Hit Points

Subterrane Raid and Dragontouched sets[edit]

These sets consist of a items that you receive from the raids in The Subterrain, with the set bonus also on the Dragontouched items that have been upgraded

Set name Description Actual Effect
Glacial Assault This item is part of the Glacial Assault item set. When two items are equipped, this set provides a +72 Equipment bonus to Cold Spell Power. When three items are equipped, this set provides a +78 Equipment bonus to Cold Spell Power.
  • 2 Item Version:
    • Glaciation +72
  • 3 Item Version:
    • Glaciation +78
Levik's Defender This item is part of the Levik's Defender set. When two items are equipped you will receive a +3 insight bonus to AC, you will receive additional 20% threat. When three items are equipped you will receive a total of a +5 insight bonus to armor class and will receive 30% additional threat.
  • 2 Item Version:
    • +3 Insight Bonus to Armor Class
    • 20% Melee Threat
  • 3 Item Version:
    • +5 Insight Bonus Armor Class
    • 30% Melee Threat
Lorikk's Champion This item is part of the Lorikk's Champion set. When two items are equipped you will receive a +72 Equipment bonus to Healing Spell Power. When three items are equipped, this set provides a +78 Equipment bonus to Healing Spell Power.
  • 2 Item Version:
    • Devotion +72
  • 3 Item Version:
    • Devotion +78
Tharne's Wrath This item is part of the Tharne's Wrath set. When two items are equipped, the wielders weapons will act as they are Ghost Touch, and will generate 20% less threat in melee combat. When three items are equipped, the wielder will also gain featherfall.
  • 2 Item Version:
    • Ghost Touch
    • -20% Melee Threat
  • 3 Item Version:
    • Feather Falling


Unbreakable Adamancy set[edit]

These sets consist of a items that you receive from the epic version of The Necropolis, Part 4 quests.

Set name Description Actual Effect
Unbreakable Adamancy This item is part of the Unbreakable Adamancy set. When two items are equipped, you gain a +5 Luck bonus to PRR and MRR.
  • +5 Luck bonus to Physical Resistance Rating
  • +5 Luck bonus to Magical Resistance Rating


Disciples of Rage Item Sets[edit]

These sets consist of a items that you receive from the Disciples of Rage quests.

Set name Description Actual Effect
Wayward Warrior (Heroic)
  • 2 Pieces Equipped:
    • +2 Artifact Bonus to Natural Armor
    • +1 Artifact Bonus to Constitution
  • +2 Artifact Bonus to Natural Armor
  • +1 Artifact Bonus to Constitution
Wayward Warrior (Legendary)
  • 2 Pieces Equipped:
    • +5 Artifact Bonus to Natural Armor
    • +2 Artifact Bonus to Constitution
  • +5 Artifact Bonus to Natural Armor
  • +2 Artifact Bonus to Constitution
Seasons of Change (Heroic)
  • 2 Pieces Equipped:
    • +10 Artifact Bonus to Fire and Cold Spell Power
    • +1 Artifact Bonus to Evocation DCs
  • +10 Artifact Bonus to Fire and Cold Spell Power
  • +1 Artifact Bonus to Evocation DCs
Seasons of Change (Legendary)
  • 2 Pieces Equipped:
    • +25 Artifact Bonus to Fire and Cold Spell Power
    • +2 Artifact Bonus to Evocation DCs
  • +25 Artifact Bonus to Fire and Cold Spell Power
  • +2 Artifact Bonus to Evocation DCs
Renegade Champion (Heroic)
  • 3 Pieces Equipped:
    • +1 Artifact Bonus to Critical Multiplier on a 19-20
    • +2 Artifact Bonus to Rune Arm DCs
    • +10 Artifact Bonus to Repair Amplification
  • +1 Artifact Bonus to Critical Multiplier on a 19-20
  • +2 Artifact Bonus to Rune Arm DCs
  • +10 Artifact Bonus to Repair Amplification
Renegade Champion (Legendary)
  • 3 Pieces Equipped:
    • +1 Artifact Bonus to Critical Multiplier on a 19-20
    • +4 Artifact Bonus to Rune Arm DCs
    • +20 Artifact Bonus to Repair Amplification
  • +1 Artifact Bonus to Critical Multiplier on a 19-20
  • +4 Artifact Bonus to Rune Arm DCs
  • +20 Artifact Bonus to Repair Amplification
Curse Necromancer (Heroic)
  • 2 Pieces Equipped: +5 Artifact Bonus to Negative Amplification. Whenever you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 3 times, and each stack lasts 30 seconds.
  • +5 Artifact Bonus to Negative Amplification
  • Whenever you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1.
    • Stacks up to 3 times
    • Each stack lasts 30 seconds
Curse Necromancer (Legendary)
  • 2 Pieces Equipped: +15 Artifact Bonus to Negative Amplification. Whenever you cast a Negative spell, you have a chance to apply a stack of Legendary Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 6 times, and each stack lasts 30 seconds.
  • +15 Artifact Bonus to Negative Amplification
  • Whenever you cast a Negative spell, you have a chance to apply a stack of Legendary Dreadful Curse, reducing the enemy's Fortitude by 1.
    • Stacks up to 6 times
    • Each stack lasts 30 seconds
Heavy Warfare (Heroic)
  • 2 Pieces Equipped:
    • +5 Artifact Bonus to Melee Power
    • +5 Artifact Bonus to Doublestrike and Offhand Doublestrike
  • +5 Artifact Bonus to Melee Power
  • +5 Artifact Bonus to Doublestrike and Offhand Doublestrike
Heavy Warfare (Legendary)
  • 2 Pieces Equipped:
    • +15 Artifact Bonus to Melee Power
    • +10 Artifact Bonus to Doublestrike and Offhand Doublestrike
  • +15 Artifact Bonus to Melee Power
  • +10 Artifact Bonus to Doublestrike and Offhand Doublestrike

Killing Time Item Sets[edit]

These sets consist of a items that you receive from the Killing Time raid.

Set name Description Actual Effect
Brilliant Cresents
  • Both Halves Equipped:
    • +20% Offhand Strike Chance
  • Both Halves Equipped:
    • +20% Offhand Strike Chance
Mountainskin Set
  • 2 Pieces Equipped:
    • +30 Exceptional bonus to Acid Spell Power
    • +15% Exception bonus to Acid Spell Lore
    • When struck, you will occasionally have the Stoneskin spell cast on you.
  • +30 Exceptional bonus to Acid Spell Power
  • +15% Exception bonus to Acid Spell Lore
  • When struck, you will occasionally have the Stoneskin spell cast on you.


Lost at Sea Sets[edit]

These sets consist of a items that you receive from the Lost at Sea quest.

Set name Description Actual Effect
Inevitable Balance
    • Find the balance...:
      • … but do not stray too close to any one edge.
    • Instead, find true balance...:
      • … from somewhere in the middle.
  • When two items have been equipped:
    • +5 Melee Power
    • 5% Doublestrike
    • Your Sneak Attacks do additional Bane Damage
Legendary Inevitable Balance
    • Find the balance...:
      • … but do not stray too close to any one edge.
    • Instead, find true balance...:
      • … from somewhere in the middle.
  • When two items have been equipped:
    • +10 Melee Power
    • 10% Doublestrike
    • Your Sneak Attacks do additional Bane Damage

Class Based Sets[edit]

These sets require a character to be at least 18 levels of a specific class before they will activagte.

The items may be found as chest loot in the Devil's Battlefield wilderness area - belts and necklaces are from flagging quests and Tower of Despair Shadowmaster chest, rings are from Tower of Despair Horoth end chest.

Note that you only need to be a particular class to be able to take advantage of the enhancement-based (Tier 1) set bonuses: any character can get the other bonuses.

Required Class Set name Description Actual Effect
All Classes Dragonmark Heir This item is one of two pieces of the Dragonmark Heir set. When both items are equipped you will gain two additional uses of Greater Dragonmark after resting.
  • 2 additional uses of Greater Dragonmark per rest
Barbarian Frenzied Berserker This item is one of two pieces of the Frenzied Berserker set. When both items are equipped you will gain an additional rage after resting, and add an additional 2 points of damage per swing. If you have the fifth Core Enhancement in the Frenzied Berserker tree, this item will grant an additional +2 bonus to Strength and Constitution. This bonus will stack with all existing bonuses.
  • +1 additional rage after resting
  • +2 damage per swing
  • If Frenzied Berserker fifth Core Enhancement
    • +2 Strength and Constitution (stacking)
Occult Slayer This item is one of two pieces of the Occult Slayer set. When both items are equipped you will gain a +2 Exceptional Bonus to Willpower and Reflex saves, and Spell Resistance 22.
  • +2 Exceptional Bonus to Will saves
  • +2 Exceptional Bonus to Reflex saves
  • Spell Resistance (22)
Ravager This item is one of two pieces of the Ravager set. When both items are equipped you will gain a chance to inflict a damage over time effect with melee weapon attacks.
  • Chance to inflict damage over time effect
    • 2d6 slashing damage vs creatures that can bleed on melee hit or glancing blow plus four rounds of additional damage.
Bard Spell Singer This item is one of two pieces of the Spell Singer set. When both items are equipped you will gain two additional bard songs after resting.
  • 2 additional Bard songs per rest
Virtuoso This item is one of two pieces of the Virtuoso set. When both items are equipped you will gain an additional bard song after resting, and Extend Spell costs 2 Spell Points less..
  • 1 additional Bard Song per rest
  • The cost of using the Extend metamagic is reduced by 2 spell points
Warchanter This item is one of two pieces of the Warchanter set. When both items are equipped you will gain an additional bard songs after resting, Maximize Spell costs 4 Spell Points less, and Extend Spell will cost 1 Spell Point less.
  • 1 additional Bard Song after resting
  • The cost of using the Maximize metamagic is reduced by 4 spell points
  • The cost of using the Extend metamagic is reduced by 1 spell point
Cleric Exorcist of the Silver Flame This item is one of two pieces of the Exorcist of the Silver Flame set. When both items are equipped you will gain three additional Turn Undead attempts after resting.
  • 3 additional Turn Undead attempts per rest.
    • Note these don't stack with other items that grant additional turns
Radiant Servant This item is one of two pieces of the Radiant Servant set. When both items are equipped you will gain and additional Turn Undead attempt after resting, and an exceptional bonus to effective cleric level for turning undead.
  • 3 additional Turn Undead attempts per rest.
    • Note these don't stack with other items that grant additional turns
  • Exceptional Bonus to the Effective Cleric Level used for Turn Undead attempts
Warpriest This item is one of two pieces of the Warpriest set. When both items are equipped you will gain two additional Turn Undead attempts after resting, and +2 exceptional bonus to hit with melee attacks.
  • 2 additional Turn Undead attempts per rest.
    • Note these don't stack with other items that grant additional turns
  • +2 Exceptional Bonus To-Hit with Melee attacks
Fighter Kensai This item is one of two pieces of the Kensai set. When both items are equipped you will gain a +2 exceptional to hit with melee attacks, and +3 to confirm criticals. If you have the fifth Core Enhancement in the Kensai tree, this item will grant a +3 exceptional bonus to hit. THis bonus will stack with all existing bonuses.
  • +2 Exceptional Bonus To-Hit with Melee attacks
  • +3 Confirm Criticals
  • If have the fifth core enhancement in the Kensei Tree, gain:
    • +3 Exceptional Bonus To-Hit (stacks)
Purple Dragon Knight This item is one of two pieces of the Purple Dragon Knight set. When both items are equipped you will gain 10% additional threat generation, and a +1 exceptional bonus to hit.
  • 10% additional threat generation
  • +1 Exceptional Bonus To-Hit
Stalwart Defender This item is one of two pieces of the Stalwart Defender set. When both items are equipped you will gain 15% additional threat from melee attacks. If you have the fifth Core Enhancement in the Stalwart Defender tree, this item will grant an +2 AC Bonus. This bonus will stack with all existing bonuses.
  • 15% additional threat from melee attacks
  • If you have Stalwart Defender Tree fifth core enhancement, gain:
    • +2 stacking AC Bonus
Monk Henshin Mystic This item is one of two pieces of the Henshin Mystic set. When both items are equipped you will inflict 1d6 additional fire damage per attack.
  • Additional 1d6 Fire Damage per Attack
    • Extra damage is also applied to glancing blows
Ninja Spy This item is one of two pieces of the Ninja Spy set. When both items are equipped you will gain a bonus to hit and damage with sneak attacks, and receive 20% less threat.
  • +2 exceptional bonus to hit
  • +5 damage with sneak attacks
  • 20% less threat generation
Shintao Monk This item is one of two pieces of the Shintao Monk set. When both items are equipped you will gain a +2 exceptional bonus to hit and damage. If you have the fifth Core Enhancement in the Shintao Monk tree, your unarmed attacks bypass God and Evil damage reduction.
  • +2 Exceptional Bonus to To-Hit and Damage.
  • If you have the Shintao Monk fith Core Enhancement, gain:
    • Your unarmed attacks bypass Good and Evil damage reduction.
    • 15% additional melee threat generation
Paladin Defender of Siberys This item is one of two pieces of the Defender of Siberys set. When both items are equipped you will gain 15% additional threat from melee attacks. If you have the Defender of Siberys 3 Enhancement, this item will grant an +2 AC Bonus. This bonus will stack with existing bonuses.
  • 15% additional threat from melee attacks
  • If have Defender of Siberys III Enhancement, gain:
    • +2 AC (stacking)
Hunter of the Dead This item is one of two pieces of the Hunter of the Dead set. When both items are equipped you will gain three additional uses of Remove Disease per rest after resting. If you have the Hunder of the Dead 3 Enhancement, this item will give your weapons additional damage versus Undead.
  • 3 extra uses of Remove Disease per rest
  • If have Hunter of the Dead III Enhancement, gain:
    • Additional weapon damage versus Undead
Knight of the Chalice This item is one of two pieces of the Knight of the Chalice set. When both items are equipped you will gain spell resistance 22. If you have the fifth Core Enhancement of the Knight of the Chalice Tree, this item will give you rweapons additional damage versus Evil Outsiders.
  • 22 Spell Resistance
  • If have the Knight of the Chalice fifth Core of Enhancement, gain:
    • 3d6 damage with weapons versus Evil Outsiders
Ranger Arcane Archer This item is one of two pieces of the Arcane Archer set. When both items are equipped your ranged alacrity will be increased by 10%. This is a competence bonus.
  • +10% Competence bonus to Ranged Alacrity
Deepwood Sniper This item is one of two pieces of the Deepwood Sniper set. When both items are equipped your ranged alacrity will be increased by 5%, and receive a +2 bonus to hit.
  • +5% Competence bonus to Ranged Alacrity
  • +2 To-Hit
Tempest This item is one of two pieces of the Tempest set. When both items are equipped your weapons will deal 1d4 additional slashing damage. If you have the fifth Core Enhancement in the Tempest tree, this item will give your weapon and additional +3 to hit bonus. This bonus will stack with all other effects..
  • 1[4d{{{3}}}] Additional Slash Damage
  • If have the fifth Core Enhancement in the Tempest tree, gain:
    • +3 Stacking To-Hit
Rogue Assassin This item is one of two pieces of the Assassin set. When both items are equipped you will gain a bonus to hit and damage with sneak attacks, and receive 20% less threat. If you have the fifth Core Enhancement in the Assassin tree, this item will give your sneak attacks a chance to apply a level drain effect on your target..
  • With a Sneak Attack:
    • +2 Bonus to hit
    • +5 damage
  • 20% less threat
  • If have fifth Core Enhancement in the Assassin Tree:
    • Chance with weapons to apply a Level Drain effect.
Mechanic This item is one of two pieces of the Mechanic set. When both items are equipped you will gain a +15 to Open Locks, +15 to Disarm Traps, and +2 Exceptional bonus to all Dexterity based skills.
  • +15 Competence bonus to Open Lock
  • +15 Competence bonus to Disable Device
  • +2 Exceptional Bonus to all Dexterity based Skills
Thief Acrobat This item is one of two pieces of the Thief Acrobat set. When both items are equipped you will gain a +15 to Jump and weapons will have a chance to unbalance an opponent.
  • +15 Competence bonus to Jump
  • Chance weapons will unbalance an opponent, causing -2 to AC
Sorcerer Air Savant This item is one of two pieces of the Air Savant set. When both items are equipped, you gain a +2% Artifact bonus to your Electric Spell Critical Chance.
  • +2% Artifact bonus to your Electric Spell Critical Chance.
Earth Savant This item is one of two pieces of the Earth Savant set. When both items are equipped, you gain a +2% Artifact bonus to your Acid Spell Critical Chance.
  • +2% Artifact bonus to your Acid Spell Critical Chance.
Fire Savant This item is one of two pieces of the Fire Savant set. When both items are equipped, you gain a +2% Artifact bonus to your Fire Spell Critical Chance.
  • +2% Artifact bonus to your Fire Spell Critical Chance.
Water Savant This item is one of two pieces of the Water Savant set. When both items are equipped, you gain a +2% Artifact bonus to your Cold Spell Critical Chance.
  • +2% Artifact bonus to your Cold Spell Critical Chance.
Wizard Archmage This item is one of two pieces of the Archmage set. When both items are equipped you will gain a +1% Artifact bonus to your critical chance with all spells.
  • Spell Critical Chance +1%
Pale Master This item is one of two pieces of the Pale Master set. When both items are equipped, this set provides a +78 Equipment bonus to Negative Energy Spell Power. If you also have fifth Core Enhancement in the Pale Master Tree, this set instead provices a +90 Equipment Bonus to Negative Energy Spell Power.
  • +78 Equipment Bonus to Negative Energy Spell Power
  • If have the fifth Core Enhancement in the Pale Master Tree, instead gain:
    • +90 Equipment Bonus to Negative Energy Spell Power
Wild Mage This item is one of two pieces of the Wild Mage set. When both items are equipped all of your Level 8 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance.
  • Your 8th level spells and spells lower than 8th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance.

Masterminds of Sharn Sets[edit]

These sets consist of a items that you receive from the Masterminds of Sharn quests.

Set name Description Actual Effect
Part of the Family
  • 3 Pieces Equipped:
    • +10% Artifact bonus to Doublestrike
    • +10 Artifact bonus to Melee Power
    • +5% Artifact bonus to damage versus the Helpless
    • +5% Artifact bonus to Fortification Bypass
  • +10% Artifact bonus to Doublestrike
  • +10 Artifact bonus to Melee Power
  • +5% Artifact bonus to damage versus the Helpless
  • +5% Artifact bonus to Fortification Bypass
Legendary Part of the Family
  • 3 Pieces Equipped:
    • +15% Artifact bonus to Doublestrike
    • +25 Artifact bonus to Melee Power
    • +15% Artifact bonus to damage versus the Helpless
    • +10% Artifact bonus to Fortification Bypass
  • +15% Artifact bonus to Doublestrike
  • +25 Artifact bonus to Melee Power
  • +15% Artifact bonus to damage versus the Helpless
  • +10% Artifact bonus to Fortification Bypass
Arcsteel Battlemage
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Electric, Fire, Force, and Repair Spell Power
    • +5% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance
    • +2 Artifact bonus to Intelligence and Charisma
    • +1 Artifact bonus to Spell DCs
  • +25 Artifact bonus to Electric, Fire, Force, and Repair Spell Power
  • +5% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance
  • +2 Artifact bonus to Intelligence and Charisma
  • +1 Artifact bonus to Spell DCs
Legendary Arcsteel Battlemage
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Electric, Fire, Force, and Repair Spell Power
    • +10% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance
    • +4 Artifact bonus to Intelligence and Charisma
    • +3 Artifact bonus to Spell DCs
  • +50 Artifact bonus to Electric, Fire, Force, and Repair Spell Power
  • +10% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance
  • +4 Artifact bonus to Intelligence and Charisma
  • +3 Artifact bonus to Spell DCs
Flamecleansed Fury
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Fire, Force, Light and Positive Spell Power
    • +5% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance
    • +2 Artifact bonus to Wisdom and Charisma
    • +1 Artifact bonus to Spell DCs
  • +25 Artifact bonus to Fire, Force, Light and Positive Spell Power
  • +5% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance
  • +2 Artifact bonus to Wisdom and Charisma
  • +1 Artifact bonus to Spell DCs
Legendary Flamecleansed Fury
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Fire, Force, Light and Positive Spell Power
    • +10% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance
    • +4 Artifact bonus to Wisdom and Charisma
    • +3 Artifact bonus to Spell DCs
  • +50 Artifact bonus to Fire, Force, Light and Positive Spell Power
  • +10% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance
  • +4 Artifact bonus to Wisdom and Charisma
  • +3 Artifact bonus to Spell DCs
Guardian of the Gates
  • 3 Pieces Equipped:
    • +10% Artifact bonus to Armor Class
    • +5 Artifact bonus to Physical Resistance Rating
    • +15 Artifact bonus to Magical Resistance Rating
    • +75% Artifact bonus to Threat Generation
    • 10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
  • +10% Artifact bonus to Armor Class
  • +5 Artifact bonus to Physical Resistance Rating
  • +15 Artifact bonus to Magical Resistance Rating
  • +75% Artifact bonus to Threat Generation
  • 10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
Legendary Guardian of the Gates
  • 3 Pieces Equipped:
    • +10% Artifact bonus to Armor Class
    • +15 Artifact bonus to Physical Resistance Rating
    • +30 Artifact bonus to Magical Resistance Rating
    • +75% Artifact bonus to Threat Generation
    • 10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
  • +10% Artifact bonus to Armor Class
  • +15 Artifact bonus to Physical Resistance Rating
  • +30 Artifact bonus to Magical Resistance Rating
  • +75% Artifact bonus to Threat Generation
  • 10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
Hruit's Influence
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power
    • +5% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance
    • +2 Artifact bonus to Wisdom and Charisma
    • +1 Artifact bonus to Spell DCs
  • +25 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power
  • +5% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance
  • +2 Artifact bonus to Wisdom and Charisma
  • +1 Artifact bonus to Spell DCs
Legendary Hruit's Influence
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power
    • +10% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance
    • +4 Artifact bonus to Wisdom and Charisma
    • +3 Artifact bonus to Spell DCs
  • +50 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power
  • +10% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance
  • +4 Artifact bonus to Wisdom and Charisma
  • +3 Artifact bonus to Spell DCs
Wallwatch
  • 3 Pieces Equipped:
    • +1 Sneak Attack Die
    • +15% Artifact bonus to Fortification Bypass
    • +10% Artifact bonus to Doubleshot
    • +10 Artifact bonus to Ranged Power
  • +1 Sneak Attack Die
  • +15% Artifact bonus to Fortification Bypass
  • +10% Artifact bonus to Doubleshot
  • +10 Artifact bonus to Ranged Power
Legendary Wallwatch
  • 3 Pieces Equipped:
    • +3 Sneak Attack Die
    • +25% Artifact bonus to Fortification Bypass
    • +20% Artifact bonus to Doubleshot
    • +20 Artifact bonus to Ranged Power
  • +3 Sneak Attack Die
  • +25% Artifact bonus to Fortification Bypass
  • +20% Artifact bonus to Doubleshot
  • +20 Artifact bonus to Ranged Power
Esoteric Initiate
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Universal Spell Power
    • +2 Artifact bonus to Intelligence, Wisdom, and Charisma
    • +2 Artifact bonus to Spell DCs
    • +10 Magical Resistance Rating Cap
  • +25 Artifact bonus to Universal Spell Power
  • +2 Artifact bonus to Intelligence, Wisdom, and Charisma
  • +2 Artifact bonus to Spell DCs
  • +10 Magical Resistance Rating Cap
Legendary Esoteric Initiate
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Universal Spell Power
    • +4 Artifact bonus to Intelligence, Wisdom, and Charisma
    • +4 Artifact bonus to Spell DCs
    • +20 Magical Resistance Rating Cap
  • +50 Artifact bonus to Universal Spell Power
  • +4 Artifact bonus to Intelligence, Wisdom, and Charisma
  • +4 Artifact bonus to Spell DCs
  • +20 Magical Resistance Rating Cap
Profane Experiment
  • 3 Pieces Equipped:
    • +2 Sneak Attack Dice
    • +10% Artifact bonus to Doublestrike and Doubleshot
    • +2 Artifact bonus to Constitution and Intelligence
    • +25 Artifact bonus to Universal Spell Power
  • +2 Sneak Attack Dice
  • +10% Artifact bonus to Doubleshot
  • +10% Artifact bonus to Doublestrike
  • +2 Artifact bonus to Constitution
  • +2 Artifact bonus to Intelligence
  • +25 Artifact bonus to Universal Spell Power
Legendary Profane Experiment
  • 3 Pieces Equipped:
    • +3 Sneak Attack Dice
    • +20% Artifact bonus to Doublestrike and Doubleshot
    • +4 Artifact bonus to Constitution and Intelligence
    • +50 Artifact bonus to Universal Spell Power
  • +3 Sneak Attack Dice
  • +20% Artifact bonus to Doubleshot
  • +20% Artifact bonus to Doublestrike
  • +4 Artifact bonus to Constitution
  • +4 Artifact bonus to Intelligence
  • +50 Artifact bonus to Universal Spell Power
Dreadkeeper
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Negative and Force Spell Power
    • +5% Artifact bonus to Negative and Force Spell Critical Chance
    • +2 Artifact bonus to Intelligence
    • +10 Artifact bonus to Physical Resistance Rating
    • +1 Artifact bonus to Spell DCs
  • +25 Artifact bonus to Negative and Force Spell Power
  • +5% Artifact bonus to Negative and Force Spell Critical Chance
  • +2 Artifact bonus to Intelligence
  • +10 Artifact bonus to Physical Resistance Rating
  • +1 Artifact bonus to Spell DCs
Legendary Dreadkeeper
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Negative and Force Spell Power
    • +10% Artifact bonus to Negative and Force Spell Critical Chance
    • +4 Artifact bonus to Intelligence
    • +20 Artifact bonus to Physical Resistance Rating
    • +3 Artifact bonus to Spell DCs
  • +50 Artifact bonus to Negative and Force Spell Power
  • +10% Artifact bonus to Negative and Force Spell Critical Chance
  • +4 Artifact bonus to Intelligence
  • +20 Artifact bonus to Physical Resistance Rating
  • +3 Artifact bonus to Spell DCs
Feywild Dreamer
  • 3 Pieces Equipped:
    • +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power
    • +5% Artifact bonus to Sonic, Force, Light and Acid Spell Critical Chance
    • +2 Artifact bonus to Charisma
    • +1 Artifact bonus to Spell DCs
  • +25 Artifact bonus to Sonic Spell Power
  • +25 Artifact bonus to Force Spell Power
  • +25 Artifact bonus to Light Spell Power
  • +25 Artifact bonus to Acid Spell Power
  • +5% Artifact bonus to Sonic Spell Critical Chance
  • +5% Artifact bonus to Force Spell Critical Chance
  • +5% Artifact bonus to Light Spell Critical Chance
  • +5% Artifact bonus to Acid Spell Critical Chance
  • +2 Artifact bonus to Charisma
  • +1 Artifact bonus to Spell DCs
Legendary Feywild Dreamer
  • 3 Pieces Equipped:
    • +50 Artifact bonus to Sonic, Force, Light and Acid Spell Power
    • +10% Artifact bonus to Sonic, Force, Light and Acid Spell Critical Chance
    • +4 Artifact bonus to Charisma
    • +3 Artifact bonus to Spell DCs
  • +50 Artifact bonus to Sonic Spell Power
  • +50 Artifact bonus to Force Spell Power
  • +50 Artifact bonus to Light Spell Power
  • +50 Artifact bonus to Acid Spell Power
  • +10% Artifact bonus to Sonic Spell Critical Chance
  • +10% Artifact bonus to Force Spell Critical Chance
  • +10% Artifact bonus to Light Spell Critical Chance
  • +10% Artifact bonus to Acid Spell Critical Chance
  • +4 Artifact bonus to Charisma
  • +2 Artifact bonus to Spell DCs