|
- +1 To Hit
- +1 Diplomacy
- +1 Intimidate
- +1 Bluff
|
| 1 | 1 | 0 |
|
| Cooldown: 1 Minute
Activate: Gain:
- The effects of Diplomacy
- On a separate cooldown timer
- Shared with Half-Elven Social Grace's Diplomacy
Passive:
- +2% Dodge
- +3 Diplomacy Skill
- When Half-Elf Race:
- +10 Diplomacy Skill instead
|
| 1 | 1 | 5 |
- Character Level 3
- Inquisitive
|
|
- +3 Will Save
- No longer automatically fail Saves on a Natural 1 for:
- Fear
- Enchantment Effects
- Illusion Effects
- Automatically Search for Traps and Secret doors when in range to Spot them
- The Search check occurs at a -4 penalty
|
| 1 | 1 | 10 |
- Character Level 6
- Hit the Streets
|
|
Gain:
- Effects of True Seeing
- While wielding either a Light or Heavy non-reaping Crossbow:
- +1 Competence Bonus to Critical Threat Range
- +1 Competence Bonus to Critical Multiplier
- +1 Imbue Dice
|
| 1 | 1 | 20 |
- Character Level 12
- Mind Like Iron
|
|
- +10 Ranged Power
- +3 to all Saves
- +4 to the Max Dexterity Bonus of Equipped Armor
- Gain the Slippery Mind Feat
- +1 Imbue Dice
|
| 1 | 1 | 30 |
- Character Level 18
- True Seeing
|
|
- +2 to all Ability Scores
- +10 Ranged Power
- +1 Imbue Dice
While wielding a Light or Heavy non-repeating Crossbow, On Vorpal:
- Targets are knocked down on a natural 20 + confirmation
- No Save
- Lasts 6 Seconds
|
| 1 | 1 | 40 |
- Character Level 20
- Undaunted
|