Infusion Spells

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This is the list of all the Infusion Spells


Name Effect Levels Metamagics Cost
Spell Adamantine Weapons Icon.pngAdamantine Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Spell Armor of Speed Icon.pngArmor of Speed
Transmutation (Infusion)
Target: Friend, Self (Armor)

Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Spell Chaotic Weapons Icon.pngChaotic Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Cold Iron Weapons Icon.pngCold Iron Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Critical Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead.

Alchemist 4
Artificer 5
Dark Hunter 4
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Cure Light Wounds Icon.pngCurative Admixture: Cure Light Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.

Alchemist 1
Artificer 1
Dark Hunter 1
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Cure Moderate Wounds Icon.pngCurative Admixture: Cure Moderate Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.

Alchemist 2
Artificer 2
Dark Hunter 2
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Serious Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead.

Alchemist 3
Artificer 3
Dark Hunter 3
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Harm Icon.pngCurative Admixture: Harm
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Heal. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Heal Icon.pngCurative Admixture: Heal
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Inflict Critical Wounds Icon.pngCurative Admixture: Inflict Critical Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) negative energy damage to nearby living allies and enemy undead.

Alchemist 4 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Inflict Light Wounds Icon.pngCurative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Alchemist 1 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Inflict Moderate Wounds Icon.pngCurative Admixture: Inflict Moderate Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) negative energy damage to nearby living allies and enemy undead.

Alchemist 2 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Inflict Serious Wounds Icon.pngCurative Admixture: Inflict Serious Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) negative energy damage to nearby allies and enemy undead.

Alchemist 3 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Remove Curse Icon.pngCurative Admixture: Remove Curse
Conjuration (Healing)(Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.

Alchemist 2
Artificer 5
Accelerate Spell Points:
30
Spell Curative Admixture- Remove Disease Icon.pngCurative Admixture: Remove Disease
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.

Alchemist 1
Artificer 3
Accelerate Spell Points:
10
Spell Curative Admixture- Remove Paralysis Icon.pngCurative Admixture: Remove Paralysis
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.

Alchemist 2 Accelerate
Quicken
Spell Points:
20
Spell Curative Admixture- Remove Poison Icon.pngCurative Admixture: Remove Poison
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Posion of Poison Neutralization.

Alchemist 1
Artificer 4
Accelerate Spell Points:
20
Spell Deadly Weapons Icon.pngDeadly Weapons
Transmutation (Infusion)
Target: Friend, Self

Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time.

Artificer 6 Eschew Materials
Quicken
Spell Points:
35
Spell Enchant Armor Icon.pngEnchant Armor
Transmutation (Infusion)
Target: Friend, Self (Armor)

Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
15
Spell Enchant Weapons Icon.pngEnchant Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
5
Spell Evil Weapons Icon.pngEvil Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Good Weapons Icon.pngGood Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Elemental Weapons Icon.pngGreater Elemental Weapons
Evocation (Infusion)
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain +2 Alchemical bonus Imbue Dice.

Alchemist 5
Artificer 4
Eschew Materials
Quicken
Spell Points:
15
Spell Greater Voidmind Poison Imbue Icon.pngGreater Voidmind Poison Imbue
Transmutation (Infusion)(Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Lawful Weapons Icon.pngLawful Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Personal Augmentation- Insightful Damage Icon.pngPersonal Augmentation: Insightful Damage
Divination (Infusion)
Target: Self (Weapon)

Enchants a weapon to permit the use of the equipper's Intelligence modifier for damage rolls, it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. This item is temporarily bound to character while this effect is active.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Personal Augmentation- Insightful Strikes Icon.pngPersonal Augmentation: Insightful Strikes
Divination (Infusion)
Target: Self

Enchants a weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.

Artificer 2 Eschew Materials
Quicken
Spell Points:
15
Spell Planar Weapons Icon.pngPlanar Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Positive Energy Infusion Icon.pngPositive Energy Infusion
Transmutation (Infusion)
Target: Friend

You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.

Artificer 3 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Silver Weapons Icon.pngSilver Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Thundering Armor Icon.pngThundering Armor
Evocation (Infusion)
Target: Friend, Self (Armor)

Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25