Infusion Spells
This is the list of all the Infusion Spells
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Adamantine Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
Armor of Speed Transmutation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
Chaotic Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Cold Iron Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
Curative Admixture: Cure Critical Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 Artificer 5 Dark Hunter 4 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
Curative Admixture: Cure Light Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 Artificer 1 Dark Hunter 1 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
Curative Admixture: Cure Moderate Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 Artificer 2 Dark Hunter 2 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
Curative Admixture: Cure Serious Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 3 Artificer 3 Dark Hunter 3 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
Curative Admixture: Harm Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
Curative Admixture: Heal Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
Curative Admixture: Inflict Critical Wounds Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
Curative Admixture: Inflict Light Wounds Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
Curative Admixture: Inflict Moderate Wounds Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
Curative Admixture: Inflict Serious Wounds Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 3 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
Curative Admixture: Remove Curse Conjuration (Healing)(Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 Artificer 5 |
Accelerate | Spell Points: 30 |
Curative Admixture: Remove Disease Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 3 |
Accelerate | Spell Points: 10 |
Curative Admixture: Remove Paralysis Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Quicken |
Spell Points: 20 |
Curative Admixture: Remove Poison Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 4 |
Accelerate | Spell Points: 20 |
Deadly Weapons Transmutation (Infusion) |
Target: Friend, Self Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time. |
Artificer 6 | Eschew Materials Quicken |
Spell Points: 35 |
Enchant Armor Transmutation (Infusion) |
Target: Friend, Self (Armor) Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 15 |
Enchant Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 5 |
Evil Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Good Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Greater Elemental Weapons Evocation (Infusion) |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 5 Artificer 4 |
Eschew Materials Quicken |
Spell Points: 15 |
Greater Voidmind Poison Imbue Transmutation (Infusion)(Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
Lawful Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Personal Augmentation: Insightful Damage Divination (Infusion) |
Target: Self (Weapon) Enchants a weapon to permit the use of the equipper's Intelligence modifier for damage rolls, it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. This item is temporarily bound to character while this effect is active. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
Personal Augmentation: Insightful Strikes Divination (Infusion) |
Target: Self Enchants a weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
Planar Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Positive Energy Infusion Transmutation (Infusion) |
Target: Friend You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. |
Artificer 3 | Eschew Materials Extend Quicken |
Spell Points: 15 |
Silver Weapons Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
Thundering Armor Evocation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |