Improved Sunder

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Revision as of 02:08, 18 February 2020 by MNDeveloper (talk | contribs) (Update 45 Changes)


Feat Improved Sunder Icon.png

Improved Sunder

Type: Attack
Prerequisites:
Duration: 24 Seconds for Trauma, 12 Seconds for remainder seconds
Description: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 Seconds. Some creatures may be immune to the sunder effect. A successful Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates this effect. Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Staks 5 times
Benefits:

Tactical Melee Attack: Using this attack:

  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • =3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Bonus Classes:
  • Monk