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| Cooldown: 4 Seconds
Activate: Mark a Target:
Passive:
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| 1 | 1 | 0 |
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While Wearing Light Armor, gain:
- +3 Maximum Dexterity Bonus
Marked targets now get:
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| 1 | 1 | 5 |
- Character Level 3
- Marked Target
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| Spell-Like Ability: Haste Metamagic: Enlarge, Eschew Materials, Extend, Quicken Cooldown: 2 Minutes Activation Cost: Free
Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive: Marked targets now get:
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| 1 | 1 | 10 |
- Character Level 6
- Improved Marking
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Gain:
Marked targets now get:
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| 1 | 1 | 20 |
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| Spell-Like Ability: Dimension Door Metamagic: Quicken Cooldown: 10 Minutes Activation Cost: Free
Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive: Marked targets now get:
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| 1 | 1 | 30 |
- Character Level 18
- Dauntless Marking
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- +2 to all Ability Scores
- +2 to Maximum Manyshot charges
- Gain Favored Enemy: Marked Target Feat
- Can apply twice if the enemy is favored through another feat as well
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| 1 | 1 | 40 |
- Character Level 20
- Dimension Door
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While wielding a weapon: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Cooldown: 6 Seconds |
Bow Attack: While wielding a Bow: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with Ranged Power |
| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Cooldown: 6 Seconds | Rank 1:
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- +1 Tumble
- +1 Spot
- +1 Listen
| Rank 2:
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- +2 Tumble
- +2 Spot
- +2 Listen
| Rank 3:
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- +3 Tumble
- +3 Spot
- +3 Listen
- +1 Reflex Save
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| 3 | 1 | 1 |
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| Cooldown: 3 Seconds
Activate:
- Create a stack of returning +1 arrows
- Lasts until log out
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| 1 | 2 | 1 |
- Antirequisite
- Conjure Arrows in other trees
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While wielding a Longbow or Shortbow:
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| 1 | 1 | 5 |
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When activating Opening Shot, and the target has 100% Hit Points:
- +1d10 extra Force Damage per Character level
- Scales with 200% Ranged Power
- Opening Shot force damage is now applied twice against Marked Targets
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| 1 | 2 | 5 |
- Character Level 2
- Opening Shot
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When attacked by Evil creatures: | Rank 1:
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- +2 Deflection bonus to Armor Class
- +2 Resistance bonus to saves vs Evil Creatures
| Rank 2:
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- +2 Deflection bonus to Armor Class
- +2 Resistance bonus to saves vs Evil Creatures
| Rank 3:
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- +2 Deflection bonus to Armor Class
- +2 Resistance bonus to saves vs Evil Creatures
- Warded against:
- Magical mental control and compulsions
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| 3 | 1 | 5 |
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| | 3 | 1 | 5 |
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| | 1 | 1 | 5 |
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| Activation Cost: 1 Charge | Cooldown: 20 Seconds |
Trance: Gain:
- 1/2 of Dexterity Modifier as an Insight bonus to Damage Tactical DCs
| Rank 1:
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| Rank 2:
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| Rank 3:
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On Vorpal Weapon Hit:
- Chance to restore 1 Charge
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| 3 | 1 | 10 |
- Antirequisite
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| | 1 | 2 | 10 |
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When Archer's Focus is active and stationary for 6 Seconds, gain:
- 1d4+4 stacks of Archer's Focus
- Only triggers once per staying stationary
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| 1 | 1 | 10 |
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While wielding a Longbow or Shortbow and target is Extraplaner or a Marked Target: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| Multiple Selection |
| +1 to Dexterity or Wisdom |
| 1 | 2 | 10 |
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While wielding a Longbow or Shortbow:
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| 1 | 1 | 20 |
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| Cooldown: 20 Seconds |
Bow Attack: When Target is Marked:
- On Hit: Immobilized
- Reflex DC: 20 + Listen Bonus negates
- Lasts 12 seconds
- On Vorpal: Stunned
- Bosses are Immune
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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| Cooldown: 1 Minute
| Spell-Like Ability: Walker's Guidance Metamagic:
You and targeted ally gain Evasion, Improved Evasion, and +5 to Saving Throws vs. Traps for 12 seconds. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 20 |
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| Activation Cost: 1 Charge Cooldown: 2 Seconds
AOE Ranged Bow Attack: Shoot an arrow that shatters on impact:
- +1 Critical Threat Range
- +1 Critical Multiplier
- Hits all nearby enemies
- Uses 1 charge
Charges:
- Start with 3
- Regain 1 every 12 seconds you don't use Scattershot or Manyshot
- Shares Charges and a Cooldown with Manyshot
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| 1 | 2 | 20 |
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| Multiple Selection |
| +1 to Dexterity or Wisdom |
| 1 | 2 | 20 |
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While wielding a Longbow or Shortbow:
- +1 Competence Bonus to Critical Threat Range
- +1 Competence Bonus to Critical Multiplier
- Base Attack Bonus equal to your Character Level
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| 1 | 1 | 30 |
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While using Corner the Quarry on a Marked Target:
- +1d10 Extra Force Damage per Character level
- Scales with 200% Ranged Power
While using Corner the Quarry on a Marked Extraplaner Target:
- They will be banished:
- Will DC: 20 + Listen Bonus save negates
- Bosses cannot be banished
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| 1 | 1 | 30 |
- Character Level 12
- Corner the QUarry
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| Cooldown: 12 Seconds
Rush Forward, while Stepping gain:
- +5 Reflex Saves
- +20% Stacking Incorporeality
- Shares a cooldown with other abundant step
Passive: After Tumble or use of Misty Step, gain:
- Ranged Power equal to your Character Level
- Lasts 12 Seconds
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| 1 | 1 | 30 |
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On Critical with Manyshot or Scattershot:
- +1d10 additional Force Damage per Character level
- Scales with 200% Ranged Power
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| 1 | 1 | 30 |
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While Archer's Focus is active:
- Stack size is increased to 25
Passive:
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| 1 | 2 | 30 |
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