Force Missiles

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Spell Force Missiles Icon.png

Force Missiles
Evocation (Force)
Level: Sorcerer 4Wizard 4
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  4 (Wizard), 2.25 (Sorcerer)
Save: None
School: Evocation (Force)
Spell Resistance: No

D&D Dice: Each missile deals 2d3+8 force damage.
  

Description: A powerful missile of magical force darts from your fingertips and unerringly strikes its targt, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles.


Vendors:

Found on:
Hirelings: