Fire Savant Tree

From DDO Compendium
Revision as of 17:00, 13 August 2018 by MNDeveloper (talk | contribs) (MNDeveloper moved page Fire Savant to Fire Savant Tree without leaving a redirect)


Tree For:
Unlock
  • Free
Fire Savant Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fire Savant Icon.png
Fire Savant
  • +10 Fire Spell Power
  • -10 Cold Spell Power
  • When Casting a Fire Spell:
    • +1 Caster Level
  • When Casting an Cold or Water Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power


Selecting this enhancement will prevent you from spending points in the Water Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Fire Affinity Icon.png
Fire Affinity
  • +10 Fire Spell Power
  • -10 Cold Spell Power
  • When Casting a Fire Spell:
    • +1 Caster Level
  • When Casting an Cold or Water Spell:
    • -1 Caster Level
115
  • Fire Savant
  • Sorcerer 3
Enhancement Greater Fire Affinity Icon.png
Greater Fire Affinity
  • +10 Fire Spell Power
  • -10 Cold Spell Power
  • When Casting a Fire Spell:
    • +1 Caster Level
  • When Casting an Cold or Water Spell:
    • -1 Caster Level
1110
  • Fire Affinity
  • Sorcerer 6
Enhancement Immolation Icon.png
Immolation
  • +10 Fire Spell Power
  • -10 Cold Spell Power
  • When Casting a Fire Spell:
    • Target gains one Stack of Burning
    • +1 Caster Level
  • When Casting an Cold or Water Spell:
    • -1 Caster Level


Burning: Target takes:

  • 1d6 Fire Damage
  • Ticks every 2 Seconds
  • Lasts 6 Seconds
  • Stacks up to 20 Times
1120
  • Greater Fire Affinity
  • Sorcerer 12
[[]]
  • Immune to Paralysis
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
11
Elemental Apotheosis- Fire Icon.png
Elemental Apotheosis: Fire

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Fire Elemental


While in elemental form, you gain:

  • +100% Fortification
  • +20 Fire Spell Power
  • +2% Fire Spell Critical Chance
  • +10 Racial bonus to Fire Resistance
  • +20 Physical resistance Rating
  • -10 Cold Resistance
  • +10% Spell Point Cost
  • When Casting a Fire Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Air, Earth or Water Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Fire Spell Power
  • -10 Cold Spell Power
  • When Casting a Fire Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting a Cold or Water Spell:
    • -1 Caster Level
  • On Hit with an Fire Spell to an enemy immune to Fire Damage:
    • They become vulnerable for the next strike
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Burning Hands Icon.png
Burning Hands
Spell Burning Hands Icon.pngSpell-Like Ability:
Burning Hands
Metamagic: Embolden, Empower, Maximize, Quicken, Heighten, Intensify

A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Intensity Icon.png
Intensity
Rank 1:
  • +2 Haggle
  • +2 Intimidate
Rank 2:
  • +4 Haggle
  • +4 Intimidate
Rank 3:
  • +6 Haggle
  • +6 Intimidate
  • +1 Will Save
311
  • Sorcerer 1
Enhancement One with the Inferno Icon.png
One with the Inferno
Rank 1:
  • +3 Fire Resistance
Rank 2:
  • +6 Fire Resistance
Rank 3:
  • +10 Fire Resistance
311
  • Sorcerer 1
Spell Critical- Fire Icon.png
Spell Critical: Fire I
  • When casting a Fire Spell:
    • +2% Critical Hit Chance
121
  • Sorcerer 1
Enhancement Conflagration Icon.png
Conflagration

When Casting a Fire Damage Spell:

  • +5 to Fire Spell Power
  • Lasts 6 Seconds
Rank 1:
  • Stacks 1 Time
Rank 2:
  • Stacks 3 Times
Rank 3:
  • Stacks 5 Times
311
  • Sorcerer 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pierce Fire Resistance Icon.png
Pierce Fire Resistance
When casting an Fire Damage Spell:
Rank 1:
  • Bypass 5 points of the target's Fire Resistance
Rank 2:
  • Bypass 10 points of the target's Fire Resistance
Rank 3:
  • Bypass 15 points of the target's Fire Resistance
325
  • One with the Inferno
  • Sorcerer 2
Spell Critical- Fire Icon.png
Spell Critical: Fire II
  • When casting a Fire Spell:
    • +2% Critical Hit Chance
125
  • Spell Critical: Fire I
  • Sorcerer 2
Enhancement Fanning the Flames Icon.png
Fanning the Flames

When casting an Fire Damage Spell:

  • Chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% Chance
Rank 2:
  • 20% Chance
Rank 3:
  • 30% Chance
315
  • Conflagration
  • Sorcerer 2
Tier 3 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

Increase Ability (Strength/Charisma)

EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 Caster Level to Overcome Spell Resistance
1210
  • Sorcerer 3
Spell Critical- Fire Icon.png
Spell Critical: Fire III
  • When casting a Fire Spell:
    • +2% Critical Hit Chance
1210
  • Spell Critical: Fire II
  • Sorcerer 3
Tier 4 enhancements

Increase Ability (Strength/Charisma)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Scorch Icon.png
Scorch
Spell Scorch Icon.pngSpell-Like Ability:
Scorch
Metamagic: Embolden, Empower, Heighten, Intensify, Quicken

A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 10 Seconds
Character Level is used for Caster Level
3120
  • Burning Hands
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Fire Guard Icon.png
Fire Guard
  • When being attacked with melee:
    • Enemy takes 3d6 Fire Damage
1220
  • Sorcerer 4
Spell Critical- Fire Icon.png
Spell Critical: Fire IV
  • When casting a Fire Spell:
    • +2% Critical Hit Chance
1220
  • Spell Critical: Fire III
  • Sorcerer 4
Tier 5 enhancements

Elemental Diversification

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Fireball Icon.png
Fireball
Spell Fireball Icon.pngSpell-Like Ability:
Fireball
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Scorch
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Fire Icon.png
Awaken Elemental Weakness: Fire

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

Curse an enemy:

  • +15% Fire Damage
  • If enemy is Resistant or Immune to Fire Damage:
    • This is Negated Instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Heat Death Icon.png
Heat Death

Activation Cost: 50 Spell Points
Cooldown: 1 Minute

  • Target takes 2000 points of Fire damage
    • Fortitude DC: 10 + Sorcerer Level + Highest of Constitution or Charisma Modifier + Evocation Bonus save negates
  • Fire creatures are immune to this effect
1230
  • Fire Guard
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • +1 Evocation DC
1230
  • Character Level 12
  • Sorcerer 5