Filigree Item Sets

From DDO Compendium

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
2 Pieces Equipped: +10 Natural Armor
3 Pieces Equipped: +10% Fortification Bypass
4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
2 Pieces Equipped: +1 Constitution
3 Pieces Equipped: +5 Physical Resistance Rating
4 Pieces Equipped: +5 Melee Power
5 Pieces Equipped: When Rage is triggered you gain 100 temporary hit points per epic level. These last 10 minutes, until you dismiss rage, or until they are used, whichever is first.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: +5 Melee Power
  • 5 Pieces Equipped: When Rage is triggered you gain 100 temporary hit points per epic level. These last 10 minutes, until you dismiss rage, or until they are used, whichever is first.
Celerity
2 Pieces Equipped: +2 Doublestrike and Doubleshot
3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The Cry of Battle
2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
2 Pieces Equipped: +5 Ranged Power
3 Pieces Equipped: +2 Damage
4 Pieces Equipped: +3% Chance to Deflect Missiles
5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
2 Pieces Equipped: +50 Electric Spellpower
3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
2 Pieces Equipped: +5 Healing Amplification
3 Pieces Equipped: +10 Universal Spellpower
4 Pieces Equipped: +1 to all saving throws
5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Universal Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
2 Pieces Equipped: +5 Healing Amplification
3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
4 Pieces Equipped: +5 Physical Resistance Rating
5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
2 Pieces Equipped: +4 Concentration
3 Pieces Equipped: +1 Spell Penetration
4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Grandfather's Shield
2 Pieces Equipped: +5 Physical Resistance Rating
3 Pieces Equipped: +5% Armor Class
4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
2 Pieces Equipped: +10 Spellpower
3 Pieces Equipped: +2 Will saving throws
4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
2 Pieces Equipped: +5 Melee and Ranged Power
3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Elemental Sentience weapon procs.
4 Pieces Equipped: +1% to Dodge and Maximum Dodge
5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Elemental Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
2 Pieces Equipped: +50 Spell Points
3 Pieces Equipped: +1 Charisma
4 Pieces Equipped: +2 to the DCs of Enchantment spells
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 to the DCs of Enchantment spells
Nystul's Mystical Defense
2 Pieces Equipped: +5 Magical Resistance Rating
3 Pieces Equipped: +1 to all saving throws
4 Pieces Equipped: +100 Hit Points
5 Pieces Equipped: Your Max MRR Cap is increased by 40
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
One Against Many
2 Pieces Equipped: +5 Melee Power
3 Pieces Equipped: +5% Strikethrough Chance
4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% Strikethrough Chance
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
Otto's Irrevocable Power
2 Pieces Equipped: +5 Magical Resistance Rating
3 Pieces Equipped: +200 Spell Points
4 Pieces Equipped: +2 to the DC of all spells
5 Pieces Equipped: When you trigger the Arcane Insight or Wellspring of Power epic feats your spells will be free for 10 seconds.
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you trigger the Arcane Insight or Wellspring of Power epic feats your spells will be free for 10 seconds.
Prowess
2 Pieces Equipped: +5 Physical Resistance Rating
3 Pieces Equipped: +5 Melee Power
4 Pieces Equipped: +2 Action Boosts
5 Pieces Equipped: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
Purity
2 Pieces Equipped: +5 Healing Amplification
3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
4 Pieces Equipped: Energy Drain Immunity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
Snake Bite
2 Pieces Equipped: +4 saving throws versus Poison
3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Spines of the Manticore
2 Pieces Equipped: +2 Damage
3 Pieces Equipped: +3% chance to deflect an incoming missile.
4 Pieces Equipped: +10 Ranged Power
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% chance to deflect an incoming missile.
  • 4 Pieces Equipped: +10 Ranged Power
Sucker Punch
2 Pieces Equipped: +5 Melee Power
3 Pieces Equipped: +1d6 Sneak Attack damage
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
To Hell and Back
2 Pieces Equipped: +5 Physical Resistance Rating
3 Pieces Equipped: +10 Magical Resistance Rating
4 Pieces Equipped: +1 to all saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
Touch of Grace
2 Pieces Equipped: +50 Spell Points
3 Pieces Equipped: +20 Positive Spellpower
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
Trapper's Delight
2 Pieces Equipped: +1 Open Locks, Disable Device, Spot, Search and Saves vs Traps
3 Pieces Equipped: +2 Open Locks, Disable Device, Spot, Search and Saves vs Traps
4 Pieces Equipped: +3 Open Locks, Disable Device, Spot, Search and Saves vs Traps
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Spot, Search and Saves vs Traps
  • 2 Pieces Equipped: +2 Open Locks, Disable Device, Spot, Search and Saves vs Traps
  • 3 Pieces Equipped: +3 Open Locks, Disable Device, Spot, Search and Saves vs Traps
Treachery
2 Pieces Equipped: +5 Melee and Ranged Power
3 Pieces Equipped: +1d6 Sneak Attack damage
4 Pieces Equipped: +2 to the DC of Assassinate
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
Twilight's Cloak
2 Pieces Equipped: +2 Reflex Saving Throws
3 Pieces Equipped: +5 Magical Resistance Rating
4 Pieces Equipped: +1% Dodge and Maximum Dodge
5 Pieces Equipped: +5% Displacement. Stacks with other sources.
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
Vigilance
2 Pieces Equipped: +50% Fortification
3 Pieces Equipped: You gain True Seeing
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: You gain True Seeing
The Wreath of Flame
2 Pieces Equipped: +5% Fire Absorption
3 Pieces Equipped: Permanent Fire Shield
4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Zephyr
2 Pieces Equipped: +5 Magical Resistance Rating
3 Pieces Equipped: +1% Dodge and Maximum Dodge
4 Pieces Equipped: Immune to Slippery Surfaces
5 Pieces Equipped: Immune to knockdown
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to Slippery Surfaces
  • 5 Pieces Equipped: Immune to knockdown

Disciples of Rage Filigree sets[edit]

These sets are made up of filigrees that were released with the Disciples of Rage adventure pack.

Set name Description Actual Effect
The City's Beacon
2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.

White Plume Mountain and Other Tales Filigree sets[edit]

These sets are made up of filigrees that were released with the White Plume Mountain and Other Tales adventure pack.

Set name Description Actual Effect
Frozen Wanderer
2 Pieces Equipped: +5% Cold Spell Crit
3 Pieces Equipped: +10 Magical Resistance Rating Cap
4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spell Power. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in Cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical Resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spell Power. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in Cold damage. This effect will not stack with other sentient weapon procs.

Masterminds of Sharn Filigree sets[edit]

These sets are made up of filigrees that come from the Masterminds of Sharn pack.

Set name Description Actual Effect
Coalesced Magic
2 Pieces Equipped: +10 Universal Spell Power
3 Pieces Equipped: +4% Universal Spell Crit Damage
4 Pieces Equipped: +1 Caster Level with Arcane Spells
5 Pieces Equipped: +30 Universal Spell Power
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
Crackshot Negotiator
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
Darkhallow
2 Pieces Equipped: +20 Negative Amplification
3 Pieces Equipped: +20 Universal Spell Power
4 Pieces Equipped: Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Power
  • 4 Pieces Equipped: Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
Final Burial
2 Pieces Equipped: +3 Turn Undead Charges
3 Pieces Equipped: +3 Turn Undead Max Dice
4 Pieces Equipped: +3 Turn Undead Hit Dice
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
Next Fall
2 Pieces Equipped: +2 to Attack and Damage with weapons
3 Pieces Equipped: +5 Melee Power
4 Pieces Equipped: You gain +5 to Attack and Damage vs. Tripped targets
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: You gain +5 to Attack and Damage vs. Tripped targets
Radiant Shield
2 Pieces Equipped: +50% Threat Increase on Melee Attacks
3 Pieces Equipped: +10 Magical Resistance Rating
4 Pieces Equipped: You have Intercession Ward, and are immune to being Quelled
  • 2 Pieces Equipped: +50% Threat Increase on Melee Attacks
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: You have Intercession Ward, and are immune to being Quelled
Reverberation
2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
3 Pieces Equipped: +20 sonic Spell Power
4 Pieces Equipped: +3% Sonic Spell Crit Damage
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
Sanctified Fervor
2 Pieces Equipped: +5 Healing Amplification
3 Pieces Equipped: +5 Melee and Ranged Power
4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Shards of Mechanus
2 Pieces Equipped: +20 Repair Amplification
3 Pieces Equipped: +10 Physical Resistance Rating
4 Pieces Equipped: Your Weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power.
  • 2 Pieces Equipped: +20 Repair Amplification
  • 3 Pieces Equipped: +10 Physical Resistance Rating
  • 4 Pieces Equipped: Your Weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power.
Shattered Device
2 Pieces Equipped: +3 to Attack and Damage with weapons
3 Pieces Equipped: +3% Doublestrike and Doubleshot
4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Splendid Cacophony
2 Pieces Equipped: +2% Doublestrike and Doubleshot
3 Pieces Equipped: +20 Positive Spell Power
4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Through the Mists
2 Pieces Equipped: Gain the effects of True Seeing
3 Pieces Equipped: +1% Dodge and Maximum Dodge
4 Pieces Equipped: +10 Ranged Power
5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Voltaic Experiment
2 Pieces Equipped: +10 Universal Spell Power
3 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +2% Doublestrike and Doubleshot

The Lost Gatekeepers Filigree sets[edit]

These sets are made up of filigrees that come from the The Lost Gatekeepers pack.

Set name Description Actual Effect
Bravery Throughout
2 Pieces Equipped: +1 to all Saving Throws
3 Pieces Equipped: +5 Physical Resistance Rating
4 Pieces Equipped: +5% Armor Class
  • 2 Pieces Equipped: +1 to all Saving Throws
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: +5% Armor Class
Dance of the Wind
2 Pieces Equipped: +5% Missile Deflection
3 Pieces Equipped: +10 Magical Resistance Rating Cap
4 Pieces Equipped: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
  • 2 Pieces Equipped: +5% Missile Deflection
  • 3 Pieces Equipped: +10 Magical Resistance Rating Cap
  • 4 Pieces Equipped: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
Zarigan's Arcane Enlightenment
2 Pieces Equipped: -10% Arcane Spell Failure
3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs
  • 2 Pieces Equipped: -10% Arcane Spell Failure
  • 3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
  • 4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs

The Promise of Fire Filigree sets[edit]

Set name Description Actual Effect
Soulweaver
2 Pieces Equipped: +10 Positive Spell Power
3 Pieces Equipped: +1 Caster Level with Positive Spells
4 Pieces Equipped: +2 to all Saving Throws
5 Pieces Equipped: +5% Positive Spell Crit Damage
  • 2 Pieces Equipped: +10 Positive Spell Power
  • 3 Pieces Equipped: +1 Caster Level with Positive Spells
  • 4 Pieces Equipped: +2 to all Saving Throws
  • 5 Pieces Equipped: +5% Positive Spell Crit Damage

Sinister Secret of Saltmarsh Filigree sets[edit]

Set name Description Actual Effect
The Abiding Path
2 Pieces Equipped: +10 Magical Resistance Rating Cap
3 Pieces Equipped: +2 Stunning DC
4 Pieces Equipped: +5 Melee and Ranged Power
5 Pieces Equipped: +1% Dodge and max Dodge
  • 2 Pieces Equipped: +10 Magical Resistance Rating Cap
  • 3 Pieces Equipped: +2 Stunning DC
  • 4 Pieces Equipped: +5 Melee and Ranged Power
  • 5 Pieces Equipped: +1% Dodge and max Dodge
Angelic Wings
2 Pieces Equipped: +2 Turn Undead Charges
3 Pieces Equipped: +10 Magical Resistance Rating
4 Pieces Equipped: +200 Maximum Spellpoints
5 Pieces Equipped: +5% Light Spell Critical Damage
  • 2 Pieces Equipped: +2 Turn Undead Charges
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +200 Maximum Spellpoints
  • 5 Pieces Equipped: +5% Light Spell Critical Damage
Bend Fate
2 Pieces Equipped: +10 Sonic Spellpower
3 Pieces Equipped: +1 Spell Penetration
4 Pieces Equipped: +2 Enchantment DC
5 Pieces Equipped: +1 All DC
  • 2 Pieces Equipped: +10 Sonic Spellpower
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 Enchantment DC
  • 5 Pieces Equipped: +1 All DC
Divinity
2 Pieces Equipped: +2 Smite Evil charges
3 Pieces Equipped: +10% Fortification Bypass
4 Pieces Equipped: +10 Healing Amplification
5 Pieces Equipped: +10 Melee and Ranged Power
  • 2 Pieces Equipped: +2 Smite Evil charges
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: +10 Healing Amplification
  • 5 Pieces Equipped: +10 Melee and Ranged Power
Dragonsoul
2 Pieces Equipped: -5% Spell Cooldowns
3 Pieces Equipped: +5% Spell Critical Damage
4 Pieces Equipped: -5% Spell Cooldowns
5 Pieces Equipped: +5% Spell Critical Damage
  • 2 Pieces Equipped: -5% Spell Cooldowns
  • 3 Pieces Equipped: +5% Spell Critical Damage
  • 4 Pieces Equipped: -5% Spell Cooldowns
  • 5 Pieces Equipped: +5% Spell Critical Damage
Dreadbringer
2 Pieces Equipped: +5 Melee and Ranged Power
3 Pieces Equipped: +10% Fortification Bypass
4 Pieces Equipped: +10 Melee and Ranged Power
5 Pieces Equipped: +20% Fortification Bypass
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: +10 Melee and Ranged Power
  • 5 Pieces Equipped: +20% Fortification Bypass
Elemental Avatar
2 Pieces Equipped: +1% Universal Spellcrit Chance
3 Pieces Equipped: +1% Universal Spellcrit Chance
4 Pieces Equipped: +1% Universal Spellcrit Chance
5 Pieces Equipped: +1% Universal Spellcrit Chance
  • 2 Pieces Equipped: +1% Universal Spellcrit Chance
  • 3 Pieces Equipped: +1% Universal Spellcrit Chance
  • 4 Pieces Equipped: +1% Universal Spellcrit Chance
  • 5 Pieces Equipped: +1% Universal Spellcrit Chance
Keeper of Curses
2 Pieces Equipped: +10 Negative Amplification
3 Pieces Equipped: +10 Magical Resistance Rating
4 Pieces Equipped: +1 Spell DCs
5 Pieces Equipped: +3 Pact Dice
  • 2 Pieces Equipped: +10 Negative Amplification
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 Spell DCs
  • 5 Pieces Equipped: +3 Pact Dice
Lunar Magic
2 Pieces Equipped: +100 Maximum Spellpoints
3 Pieces Equipped: +1 Spell DC
4 Pieces Equipped: +20 Universal Spellpower
5 Pieces Equipped: +1 Spell DC
  • 2 Pieces Equipped: +100 Maximum Spellpoints
  • 3 Pieces Equipped: +1 Spell DC
  • 4 Pieces Equipped: +20 Universal Spellpower
  • 5 Pieces Equipped: +1 Spell DC
The Serpent
2 Pieces Equipped: +20 Poison Spellpower
3 Pieces Equipped: +5% Poison Spell Critical Damage
4 Pieces Equipped: +2 Transmutation and Conjuration DCs
5 Pieces Equipped: You are immune to Petrification
  • 2 Pieces Equipped: +20 Poison Spellpower
  • 3 Pieces Equipped: +5% Poison Spell Critical Damage
  • 4 Pieces Equipped: +2 Transmutation and Conjuration DCs
  • 5 Pieces Equipped: You are immune to Petrification
Shadowstrike
2 Pieces Equipped: +2 Assassinate DCs
3 Pieces Equipped: +1% Dodge
4 Pieces Equipped: +3 Reflex Saves
5 Pieces Equipped: +2 Sneak Attack Dice
  • 2 Pieces Equipped: +2 Assassinate DCs
  • 3 Pieces Equipped: +1% Dodge
  • 4 Pieces Equipped: +3 Reflex Saves
  • 5 Pieces Equipped: +2 Sneak Attack Dice
Technomage
2 Pieces Equipped: +2 Runearm DCs
3 Pieces Equipped: +10 Physical and Magical Resistance Rating
4 Pieces Equipped: +5% Armor Class
5 Pieces Equipped: +20% Runearm Recharge Rate
  • 2 Pieces Equipped: +2 Runearm DCs
  • 3 Pieces Equipped: +10 Physical and Magical Resistance Rating
  • 4 Pieces Equipped: +5% Armor Class
  • 5 Pieces Equipped: +20% Runearm Recharge Rate
Ultimate Fury
2 Pieces Equipped: +1 Strength
3 Pieces Equipped: +1 Strength
4 Pieces Equipped: +1 Strength
5 Pieces Equipped: +1 Strength
  • 2 Pieces Equipped: +1 Strength
  • 3 Pieces Equipped: +1 Strength
  • 4 Pieces Equipped: +1 Strength
  • 5 Pieces Equipped: +1 Strength
Unbreakable
2 Pieces Equipped: +2 Lay on Hands Charges
3 Pieces Equipped: +10 Physical Resistance Rating
4 Pieces Equipped: +5 Armor Class
5 Pieces Equipped: +5% Armor Class
  • 2 Pieces Equipped: +2 Lay on Hands Charges
  • 3 Pieces Equipped: +10 Physical Resistance Rating
  • 4 Pieces Equipped: +5 Armor Class
  • 5 Pieces Equipped: +5% Armor Class
Wildhunter
2 Pieces Equipped: +5 Ranged Power
3 Pieces Equipped: +2 uses of Wild Empathy
4 Pieces Equipped: +5% Doubleshot
5 Pieces Equipped: +1 Manyshot charge
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 uses of Wild Empathy
  • 4 Pieces Equipped: +5% Doubleshot
  • 5 Pieces Equipped: +1 Manyshot charge