Difference between revisions of "Filigree Item Sets"

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=== [[Masterminds of Sharn]] Filigree sets ===
=== [[Masterminds of Sharn (Pack)|Masterminds of Sharn]] Filigree sets ===
These sets are made up of filigrees that come from the [[Masterminds of Sharn]] expansion.   
These sets are made up of filigrees that come from the [[Masterminds of Sharn (Pack)|Masterminds of Sharn]] pack.   
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! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect

Revision as of 14:45, 8 September 2019

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level
Celerity
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The Cry of Battle
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Grandfather's Shield
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
Nystul's Mystical Defense
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
One Against Many
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
Otto's Irrevocable Power
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
Prowess
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
Purity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
Snake Bite
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Spines of the Manticore
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
Sucker Punch
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
To Hell and Back
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
Touch of Grace
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
Trapper's Delight
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Treachery
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
Twilight's Cloak
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
Vigilance
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
The Wreath of Flame
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Zephyr
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown

Disciples of Rage Filigree sets[edit]

These sets are made up of filigrees that were released with the Disciples of Rage adventure pack.

Set name Description Actual Effect
The City's Beacon
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.

White Plume Mountain and Other Tales Filigree sets[edit]

These sets are made up of filigrees that were released with the White Plume Mountain and Other Tales adventure pack.

Set name Description Actual Effect
Frozen Wanderer
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.

Masterminds of Sharn Filigree sets[edit]

These sets are made up of filigrees that come from the Masterminds of Sharn pack.

Set name Description Actual Effect
Coalesced Magic
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
Crackshot Negotiator
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
Darkhallow
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
Final Burial
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
Next Fall
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
Reverberation
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
Sanctified Fervor
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Shattered Device
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Splendid Cacophony
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Through the Mists
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.