Filigree Item Sets

From DDO Compendium
Revision as of 17:34, 23 May 2019 by MNDeveloper (talk | contribs)

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level
Celerity
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The City's Beacon
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
The Cry of Battle
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Frozen Wanderer
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
Grandfather's Shield
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
Nystul's Mystical Defense
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
One Against Many
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
Otto's Irrevocable Power
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
Prowess
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
Purity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
Snake Bite
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Spines of the Manticore
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
Sucker Punch
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
To Hell and Back
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
Touch of Grace
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
Trapper's Delight
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Treachery
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
Twilight's Cloak
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
Vigilance
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
The Wreath of Flame
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Zephyr
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown